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« Reply #2100 on: July 12, 2011, 04:34:55 PM » |
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PAT0 regulates how stage/character icons and preview pictures are linked. Example of PAT0 editing:
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« Reply #2101 on: July 12, 2011, 04:41:58 PM » |
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PAT0 is also used for sprite models (example: the turtles and crabs in the Mario Bros. stage, the flags in the background in Castle Siege (that one has 8000 entries O_O))
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #2102 on: July 12, 2011, 05:39:32 PM » |
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Ah, i c. So basically the CSS Organizer controls/edits PAT0 files?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2103 on: July 12, 2011, 05:43:26 PM » |
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No, PAT0 controls the actual icon pictures and with what ID it should load. The CSS Organizer just reorganizes there position.
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« Reply #2104 on: July 12, 2011, 05:57:12 PM » |
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No, PAT0 controls the actual icon pictures and with what ID it should load. The CSS Organizer just reorganizes there position.
Oh, ok. I think i get it now. Hey, does this look like i rigged it right to you? 
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2105 on: July 12, 2011, 05:59:15 PM » |
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Oh, ok. I think i get it now. Hey, does this look like i rigged it right to you?  Did you actually rig it with the skin modifier or just drag the bones to fit into the mesh?
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« Reply #2106 on: July 12, 2011, 06:09:06 PM » |
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lolollolRichter
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421  [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #2107 on: July 12, 2011, 07:04:18 PM » |
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Your better of asking Justin712, since he said the way I rigged it wasn't good.
Was it rigged? When I got it all of the bones were on the skin modifier but all of the influences were set to 0. Was this just a problem with the import or did you not notice when ya got it? That'd probably explain why you didn't see the model section in the DAE file. On that note, Justin712, can you help me out here?
A rigging tutorial you say? I might be able to do that.
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« Last Edit: July 12, 2011, 07:05:19 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2108 on: July 12, 2011, 07:17:22 PM » |
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A rigging tutorial you say? I might be able to do that.
That'd be awesome dude! Thanx.Hopefully you can 
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2109 on: July 12, 2011, 07:26:47 PM » |
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That'd be awesome dude! Thanx.Hopefully you can  Okay, but I'm warning you ahead of time - rigging is not for the faint of heart 
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2110 on: July 12, 2011, 07:33:46 PM » |
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Okay, but I'm warning you ahead of time - rigging is not for the faint of heart  lol, yea, i just finished fitting them into the mesh after like 3 hours of work....lol
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2111 on: July 12, 2011, 07:58:03 PM » |
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Was it rigged? When I got it all of the bones were on the skin modifier but all of the influences were set to 0. Was this just a problem with the import or did you not notice when ya got it? That'd probably explain why you didn't see the model section in the DAE file.
I had it rigged, unless this isn't called rigged: 
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« Reply #2112 on: July 12, 2011, 08:04:01 PM » |
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@BlackJack """Because the translations that actually change as the animation progresses, like TransN, aren't fixed using that method"""they are very less characters that have a translation change during the Animation, plus the transN doesnt let the mesh to stretch He built off of 4.2 so it's 4.2 with added stuff. So I don't see how it could be better.
this statement is wrong. 4.2 got things that this brawlbox doesnt have. you can increasse the values by pressing shift+the arrow keys by 1 and just with arrows 0.1 and it renders it in real time. you dont need to press enter all the time. """ Plus, 4.2 lags when you play an animation.This version doesn't.One of the few things 4.2 does better right now is PAT0 editing though."""well I downloaded a programm called appbooster. So that fixes the laggs and it plays at brawl speed. so I dont have that Problem. blue= quote
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« Last Edit: July 12, 2011, 08:22:36 PM by K-Canon »
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« Reply #2113 on: July 12, 2011, 08:09:18 PM » |
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I had it rigged, unless this isn't called rigged:
That's odd, that looks pretty well done. What format did I import it with again? Was it a max file? And your model still didn't export right as a DAE? How does something like that happen? Edit: OH! Man I'm dumb. Oddly enough, the first thing I tried to move were the fingers and I just assumed the entire thing wasn't rigged. You sir have my humblest apologies.  I'll post a picture of it with your rig too. Maybe that rotation problem will be gone.
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« Last Edit: July 12, 2011, 08:18:14 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2114 on: July 12, 2011, 08:18:50 PM » |
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That's odd, that looks pretty well done. What format did I import it with again? Was it a max file? And your model still didn't export right as a DAE? How does something like that happen? Edit: OH! Man I'm dumb. Oddly enough, the first thing I tried to move were the fingers and I just assumed the entire thing wasn't rigged. You sir have my humblest apologies.  I'll post a picture of it with your rig too. Maybe that rotation problem will be gone? what are you exporting from??
if blender, what version??
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