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Author Topic: Brawlbox Resources & History  (Read 4652388 times)
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DSX8
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    « Reply #2145 on: July 16, 2011, 03:49:15 PM »


    lol
    you named the animation derp >_>

    ehhhhh.....

    how long before I can perfectly port a character over to a different character? Awesome Face

    ....... ok can u stop asking that Naru...? the more u ask, the slower he's gonna work on it. just patiently WAIT for him to bring news and updates.
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    Kind of want to start making mods for this again

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    « Reply #2146 on: July 16, 2011, 07:25:50 PM »


    Just a question:
    If I imported a model of someone who normally holds a sword but the model doesn't, how could I attach a sword?
    If you're importing a model, you'd have to [censored] around with the bones anyway, so you might as well add a sword yourself! >_<
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    « Reply #2147 on: July 16, 2011, 08:05:53 PM »


    ok, but I might just stick to vertexing (attempting)
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    complexity == fun

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    « Reply #2148 on: July 16, 2011, 11:44:59 PM »


    I've finally got the idea of what to do Cheesy



    B = bone (all the bones in the MDL0)
    W = weight (all the weights used by the current object)
    M = matrix (the matrices of the used bones by the weights)

    yes...
    the transform index in the facepoints.
    it links to the used bone matrices in the weights



    and why did that Q take years to answer, when it was known all along??

    @Kryal,Pharrox,Bero,Pokelover980,MarioKart64n,RTB,(any others):
    You really disappoint me -_-*
    you all knew and yet you with-held it from me.
    you can all screw yourselves

    RTB, you at least were helping me (or trying to) at one point, and then randomly disappeared
    I'm not as disappointed in you as I am everyone else...

    BJ...
    a little bit for you too.
    you had the code right there and couldn't tell me...
    (you're off the hook if you were in the same predicament as I was)

    I'm also a little disappointed in myself -_-
    I can't read C-type codes for crap,
    but that adds to my disappointment for everyone else.

    I mean...
    I have every src for every brawl tool ever developed...
    it's pretty sad when you look at it

    but even that still doesn't make up for this.
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2149 on: July 17, 2011, 02:36:52 AM »


    @Kryal,Pharrox,Bero,Pokelover980,MarioKart64n,RTB,(any others):
    You really disappoint me -_-*
    you all knew and yet you with-held it from me.
    you can all screw yourselves

    RTB, you at least were helping me (or trying to) at one point, and then randomly disappeared
    I'm not as disappointed in you as I am everyone else...
    I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever.

    So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
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    DSX8
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    « Reply #2150 on: July 17, 2011, 02:55:01 AM »


    I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever.

    So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
    hey man, dont feel bad bout it
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    « Reply #2151 on: July 17, 2011, 05:22:23 AM »


    Tcll, please refrain yourself from telling people to screw themselves (even if some of them aren't going to read it).
    If you really want to rent at them, please do so via PMing.
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    DarkPikachu
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    complexity == fun

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    « Reply #2152 on: July 17, 2011, 07:40:06 AM »


    I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever.

    So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
    yea... you're in there because you do know...
    that's it...

    you're not nearly as much of a disappointment as the others Wink
     

    in fact,
    responding right now even lowers my disappointment for you Smiley

     
    Tcll, please refrain yourself from telling people to screw themselves (even if some of them aren't going to read it).
    If you really want to rent at them, please do so via PMing.
    *sigh*
    it's not that simple...
    unless you've been through my experiance that's caused an ungodly amount of delay on your end...

    I do understand why you're telling me,
    and tbh, I slightly expected such a reply -_-

    they all deserved that reputation bamf...
    (except for the one's noted otherwise)
    that's why I posted it here.

    yes, I took note of the placement of the bamf too...
    I could've placed it on my thread,
    but no-one would've even bothered to look there.


    so PM-ing for this circumstance, and what it requires, is an impossibility

    EDIT:
    I do hope this wasn't severe enough to get me a warning or something worse than your post :/
    « Last Edit: July 17, 2011, 07:42:25 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2153 on: July 17, 2011, 07:44:25 AM »


    Not really.
    It's more of a personal reminder.
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    DarkPikachu
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    « Reply #2154 on: July 17, 2011, 07:56:25 AM »


    Not really. It's more of a personal reminder.
    I can accept that.
    thank you Smiley

    and I hope nothing this drastic ever happens again...
    that's just not my side to be on -.-

    you'll (hopefully) never see another post like that from me Smiley
    « Last Edit: July 17, 2011, 07:57:56 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2155 on: July 17, 2011, 11:12:40 AM »


    So that method will keep the model scaled even when the animation prohibits me from doing so?

    Like if He gets thrown or caught by flame choke?

    Oh, ok. I see what you mean now. As long as you didn't use FW's Bone Adder yet, use BJ96's BrawlBox and use the scale all feature on his animations. It should work out, but as i said, if you already used FW's Bone Adder, then BJ96's BrawlBox will only read and recognize the first bone in the bone tree.
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    « Reply #2156 on: July 17, 2011, 01:50:08 PM »


    I always have backups. Smiley

    Anyway, I need to find out why the game uses Chr0 for stages and objects, but not for characters...
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    « Reply #2157 on: July 17, 2011, 02:03:35 PM »


    I always have backups. Smiley

    Anyway, I need to find out why the game uses Chr0 for stages and objects, but not for characters...

    Hmm.....that's strange.....Maybe it does, but the CHR0's are compressed because they were running out of space???

    *looks at Tcll's and everyone elses posts*
    WOW that all happened when i was typing my reply to you EY.....
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    By the way, I think every active hacker in this forum could use less distractions.

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    « Reply #2158 on: July 17, 2011, 02:35:20 PM »


    Hence why I'm moving my subject to it's own thread.
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    « Reply #2159 on: July 17, 2011, 03:41:25 PM »


    Hence why I'm moving my subject to it's own thread.

    lol. Which game are you talking about?

    I may be able to help.
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    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
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    Tcll:  I <3 69
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    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
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