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« Reply #2145 on: July 16, 2011, 03:49:15 PM » |
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lol you named the animation derp >_> ehhhhh..... how long before I can perfectly port a character over to a different character?  ....... ok can u stop asking that Naru...? the more u ask, the slower he's gonna work on it. just patiently WAIT for him to bring news and updates.
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« Reply #2146 on: July 16, 2011, 07:25:50 PM » |
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Just a question: If I imported a model of someone who normally holds a sword but the model doesn't, how could I attach a sword?
If you're importing a model, you'd have to [censored] around with the bones anyway, so you might as well add a sword yourself! >_<
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« Reply #2147 on: July 16, 2011, 08:05:53 PM » |
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ok, but I might just stick to vertexing (attempting)
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« Reply #2148 on: July 16, 2011, 11:44:59 PM » |
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I've finally got the idea of what to do 

B = bone (all the bones in the MDL0) W = weight (all the weights used by the current object) M = matrix (the matrices of the used bones by the weights)
yes... the transform index in the facepoints. it links to the used bone matrices in the weights
and why did that Q take years to answer, when it was known all along??
@Kryal,Pharrox,Bero,Pokelover980,MarioKart64n,RTB,(any others): You really disappoint me -_-* you all knew and yet you with-held it from me. you can all screw yourselves
RTB, you at least were helping me (or trying to) at one point, and then randomly disappeared I'm not as disappointed in you as I am everyone else...
BJ... a little bit for you too. you had the code right there and couldn't tell me... (you're off the hook if you were in the same predicament as I was)
I'm also a little disappointed in myself -_- I can't read C-type codes for crap, but that adds to my disappointment for everyone else.
I mean... I have every src for every brawl tool ever developed... it's pretty sad when you look at it
but even that still doesn't make up for this.
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« Reply #2149 on: July 17, 2011, 02:36:52 AM » |
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@Kryal,Pharrox,Bero,Pokelover980,MarioKart64n,RTB,(any others): You really disappoint me -_-* you all knew and yet you with-held it from me. you can all screw yourselves
RTB, you at least were helping me (or trying to) at one point, and then randomly disappeared I'm not as disappointed in you as I am everyone else... I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever. So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
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« Reply #2150 on: July 17, 2011, 02:55:01 AM » |
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I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever.
So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
hey man, dont feel bad bout it
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« Reply #2151 on: July 17, 2011, 05:22:23 AM » |
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Tcll, please refrain yourself from telling people to screw themselves (even if some of them aren't going to read it). If you really want to rent at them, please do so via PMing.
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« Reply #2152 on: July 17, 2011, 07:40:06 AM » |
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I'm sorry about that. I haven't gotten any chances, and most of my notes on building custom MDL0s are either forgotten or missing, which is why I haven't made anything in forever.
So this is yet another person that I've let down, then... That makes the 8th one now. *sigh*
yea... you're in there because you do know... that's it...
you're not nearly as much of a disappointment as the others 
in fact, responding right now even lowers my disappointment for you 
Tcll, please refrain yourself from telling people to screw themselves (even if some of them aren't going to read it). If you really want to rent at them, please do so via PMing.
*sigh* it's not that simple... unless you've been through my experiance that's caused an ungodly amount of delay on your end...
I do understand why you're telling me, and tbh, I slightly expected such a reply -_-
they all deserved that reputation bamf... (except for the one's noted otherwise) that's why I posted it here.
yes, I took note of the placement of the bamf too... I could've placed it on my thread, but no-one would've even bothered to look there.
so PM-ing for this circumstance, and what it requires, is an impossibility
EDIT: I do hope this wasn't severe enough to get me a warning or something worse than your post :/
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« Last Edit: July 17, 2011, 07:42:25 AM by Tcll »
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« Reply #2153 on: July 17, 2011, 07:44:25 AM » |
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Not really. It's more of a personal reminder.
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« Reply #2155 on: July 17, 2011, 11:12:40 AM » |
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So that method will keep the model scaled even when the animation prohibits me from doing so?
Like if He gets thrown or caught by flame choke?
Oh, ok. I see what you mean now. As long as you didn't use FW's Bone Adder yet, use BJ96's BrawlBox and use the scale all feature on his animations. It should work out, but as i said, if you already used FW's Bone Adder, then BJ96's BrawlBox will only read and recognize the first bone in the bone tree.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2156 on: July 17, 2011, 01:50:08 PM » |
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I always have backups.  Anyway, I need to find out why the game uses Chr0 for stages and objects, but not for characters...
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« Reply #2157 on: July 17, 2011, 02:03:35 PM » |
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I always have backups.  Anyway, I need to find out why the game uses Chr0 for stages and objects, but not for characters... Hmm.....that's strange.....Maybe it does, but the CHR0's are compressed because they were running out of space??? *looks at Tcll's and everyone elses posts* WOW that all happened when i was typing my reply to you EY.....
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2158 on: July 17, 2011, 02:35:20 PM » |
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Hence why I'm moving my subject to it's own thread.
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« Reply #2159 on: July 17, 2011, 03:41:25 PM » |
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Hence why I'm moving my subject to it's own thread.
lol. Which game are you talking about? I may be able to help.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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