I mean like, is the source open to the public. It doesn't look like it.
Btw @ everyone, I'm not going to add vertex point editing into Brawlbox for many reasons that most of you won't understand. Rendering an invisible depth sphere for
every single vertex causes
a lot of lag, and even if I were to make it only render for one object at a time, it
still lags terribly. It's not worth programming, nobody would use it.
What I'm going to do instead, is make vertex sets easily export-able and import-able so you can edit the weighted positions of the vertices in 3ds Max, Blender, etc and re-import them without needing to patch or morph or any of that.
I know some of you will be like, "C'mon the lag can't be that bad, I'll still use it"
No. It's not even usable.
are the bone adder and bone tree editor working successifully?
if so...
RELEASE IT NOW  
please? :3
It's done, but the model rebuilder still doesn't work in-game. :/ Still can't figure out why, since it opens back up in Brawlbox fine.