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Author Topic: Brawlbox Resources & History  (Read 4522641 times)
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TokoyamiTheDark
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    « Reply #2880 on: August 20, 2011, 08:41:08 AM »


    Does this means it's finally done!? If yes, then I would be happy as ever!
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    Ultraxwing
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    « Reply #2881 on: August 20, 2011, 09:11:46 AM »



    long from it lol.
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    « Reply #2882 on: August 20, 2011, 10:13:54 AM »


    how much is left to be done for the next release?
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    « Reply #2883 on: August 20, 2011, 10:18:14 AM »


    Now I just need to make it possible to move the light source, and then we'll have the new Brres Viewer. Except a cooler one Grin


    I wonder how sonic would look like in this viewer. will this slow down the animations?
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    BlackJax96
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    « Reply #2884 on: August 20, 2011, 11:38:20 AM »


    I wonder how sonic would look like in this viewer. will this slow down the animations?

    Why would I add it if it slowed down animations.

    how much is left to be done for the next release?

    Writing dem objects and shaders "Wherever Vyse goes, cool follows."

    Does this means it's finally done!? If yes, then I would be happy as ever!

    Who wouldn't be happy as ever.
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    pikazz
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    « Reply #2885 on: August 20, 2011, 12:06:12 PM »


    Writing dem objects and shaders "Wherever Vyse goes, cool follows."
    one part of me would say take your time and do it right

    while the other part of me would say hurry up, I am hype
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    DarkPikachu
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    « Reply #2886 on: August 20, 2011, 12:09:38 PM »


    btw, I'm working on a viewer for my TMP format...
    I've already gotten it to draw the verticies,
    and am working on making it draw the faces.
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    ForOhFor Error
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    « Reply #2887 on: August 20, 2011, 12:14:18 PM »


    Do you have the equations for viewpoint and camera position, Tcll?

    If so, could you PM them to me?
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    KTH
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    « Reply #2888 on: August 20, 2011, 02:21:12 PM »


    Hey BlackJax, you think you can include CSS Organiser on BBv0.64?
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    BlackJax96
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    « Reply #2889 on: August 20, 2011, 02:27:57 PM »


    Hey BlackJax, you think you can include CSS Organiser on BBv0.64?

    Maybe. Is it open source?
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    Ninka_kiwi
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    « Reply #2890 on: August 20, 2011, 02:36:24 PM »


    http://www.smashboards.com/showthread.php?t=268772

    That's the thread for the CSS organizer...
    Dunno what you mean by open source though...
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    pikazz
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    « Reply #2891 on: August 20, 2011, 02:54:05 PM »


    are the bone adder and bone tree editor working successifully?

    if so...
    RELEASE IT NOW  Evil please? :3
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    BlackJax96
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    « Reply #2892 on: August 20, 2011, 02:58:53 PM »


    http://www.smashboards.com/showthread.php?t=268772

    That's the thread for the CSS organizer...
    Dunno what you mean by open source though...


    I mean like, is the source open to the public. It doesn't look like it.

    Btw @ everyone, I'm not going to add vertex point editing into Brawlbox for many reasons that most of you won't understand. Rendering an invisible depth sphere for every single vertex causes a lot of lag, and even if I were to make it only render for one object at a time, it still lags terribly. It's not worth programming, nobody would use it.

    What I'm going to do instead, is make vertex sets easily export-able and import-able so you can edit the weighted positions of the vertices in 3ds Max, Blender, etc and re-import them without needing to patch or morph or any of that.

    I know some of you will be like, "C'mon the lag can't be that bad, I'll still use it" No. It's not even usable.

    are the bone adder and bone tree editor working successifully?

    if so...
    RELEASE IT NOW  Evil please? :3


    It's done, but the model rebuilder still doesn't work in-game. :/ Still can't figure out why, since it opens back up in Brawlbox fine.
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    pikazz
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    « Reply #2893 on: August 20, 2011, 03:03:51 PM »


    It's done, but the model rebuilder still doesn't work in-game. :/ Still can't figure out why, since it opens back up in Brawlbox fine.
    let say I have original model and I added a bone by the rebuilder and it doesn't work in-game?
    may I be a tester and see the differents? I know the basics about the mdl0 itself and hex, I can test and look for differens and see whats wrong :3
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    BlackJax96
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    « Reply #2894 on: August 20, 2011, 03:09:36 PM »


    let say I have original model and I added a bone by the rebuilder and it doesn't work in-game?
    may I be a tester and see the differents? I know the basics about the mdl0 itself and hex, I can test and look for differens and see whats wrong :3

    Yeah, it doesn't freeze, but the model doesn't show up and the game lags.
    I'd be glad to have you as a beta tester, since you know some stuff. I'll pm you.
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