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Author Topic: Brawlbox Resources & History  (Read 4524410 times)
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Ninka_kiwi
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    « Reply #2865 on: August 19, 2011, 07:47:23 PM »


    Wow that's great!
    Could you possibly show us how it looks with an actual character that was orignally in brawl? Like ike or somthing?
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    DSX8
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    « Reply #2866 on: August 19, 2011, 08:34:32 PM »


    oh wait... thats more like the ink style work thats in SSF and Capcom vs series... right?
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    « Reply #2867 on: August 19, 2011, 08:41:49 PM »


    Wow that's great!
    Could you possibly show us how it looks with an actual character that was orignally in brawl? Like ike or somthing?


    Here's what Ike looks like:

    Maybe once we know exactly what every value in a shader does in-game, I can program Brawlbox to render the model by reading the shaders. For now, this is pretty good.


    yesh!!!

    I LOVE YOU BLACKJAX

    So how does that animation porter thing work? can it change all the bone refs/rotations and to the ones fit for the model wihtout stretching it all the hell in a weird ass way?


    Yes. "Wherever Vyse goes, cool follows."

    I'm back, but only on PS3 for now...
    hopefully I'll be on with my computer soon Smiley

    so wat'd I miss?? :/


    I'm currently trying to figure out how the indices for primitives work so I can use them to group facepoints by shared sides. I also can't find any order or pattern for writing the facepoints. I'm just going to try writing them in order at first, grouping temporarily by node id if weighted... I also don't know how the matrices link to the facepoints, other than the index at the end.
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    Ultraxwing
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    « Reply #2868 on: August 19, 2011, 08:45:47 PM »



    Yes my 1 slot model characters are possible. =D
    Inuyasha over Ike. this'll be very easy. and making animations purey attacks and standing. that saves SO much time.

    my Gatchamen. i'll be able to put them over Starfox/Wolf team. (they have the sufficient articles.)

    Putting Lloyd over Pit properly. =D

    BlackJax. you made my day.

    i wish you would release the modset just for this function =3
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    BlackJax96
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    « Reply #2869 on: August 19, 2011, 08:56:54 PM »


    Now I just need to make it possible to move the light source, and then we'll have the new Brres Viewer. Except a cooler one Grin
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    DSX8
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    « Reply #2870 on: August 19, 2011, 09:01:08 PM »


    Now I just need to make it possible to move the light source, and then we'll have the new Brres Viewer. Except a cooler one Grin

    oooooh me like!
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    Segtendo
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    « Reply #2871 on: August 19, 2011, 09:19:29 PM »


    YES.

    That looks a million times better than BrawlBox's dark light -.-
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    « Reply #2872 on: August 19, 2011, 09:59:46 PM »


      :'( T3H PR3C!0US $HM3@G13 N33DZ 1T!!!
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    Ӄit ßallarɖ
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    « Reply #2873 on: August 19, 2011, 10:35:26 PM »


    Smexy....
    All I could say about the new updates XD
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    Ricky (Br3)
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    « Reply #2874 on: August 19, 2011, 10:44:03 PM »


    Looks really cool, BJ.

    That'll be the CSP heaven.
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    « Reply #2875 on: August 19, 2011, 10:56:59 PM »


    Looks really cool, BJ.

    That'll be the CSP heaven.
    This.
    I'd love to remake my Ness CSPs in this version of Brawlbox since Ness, in my CSPs I made for him, has some kind of "shadow" that looks like a beard Im srs here
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    « Reply #2876 on: August 19, 2011, 11:00:29 PM »


    oh, i fotgott about CSP, now they will look HD! XD

    cant wait for this...
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    « Reply #2877 on: August 19, 2011, 11:09:37 PM »


    It'll definitely be much better than using the game to take screenshots (or the old BBox).
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    « Reply #2878 on: August 19, 2011, 11:15:59 PM »


    It'll definitely be much better than using the game to take screenshots (or the old BBox).
    that is indeed true!!
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    Ninka_kiwi
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    « Reply #2879 on: August 20, 2011, 07:14:50 AM »


    This will also help people tell if they need to null normals of a character before putting them in game...

    I'm hyped >.<
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