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Author Topic: Brawlbox Resources & History  (Read 4490620 times)
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TokoyamiTheDark
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    « Reply #3735 on: September 08, 2011, 10:43:58 PM »


    Part 1 is uploaded. Don't judge my tutorial skills. Im srs here http://www.youtube.com/watch?v=3L9_qXKYfr0

    I'm hearing it...the voice of a new deity. Does it work even if I can't preview my DAEs in BrawlBox? (I know we can't export primitives yet...)
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    BlackJax96
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    « Reply #3736 on: September 08, 2011, 10:48:40 PM »


    The wait for part 2 is going to blueball me.

    Is there that much more to do?


    See for yourself.
    <a href="http://www.youtube.com/watch?v=JOrOUY0mY1U" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JOrOUY0mY1U</a>


    Does it work even if I can&#039;t preview my DAEs in BrawlBox?


    No, but if you follow the tutorial you will be able to see your models.
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    Tempo_
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    « Reply #3737 on: September 08, 2011, 10:52:34 PM »


    Holy ****, you have a sexy voice.
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    TokoyamiTheDark
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    « Reply #3738 on: September 08, 2011, 10:56:27 PM »


    See for yourself. http://www.youtube.com/watch?v=JOrOUY0mY1U No, but if you follow the tutorial you will be able to see your models.

    So, does this means if I'm able to see my models, it will work?
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    BlackJax96
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    « Reply #3739 on: September 08, 2011, 10:58:27 PM »


    So, does this means if I'm able to see my models, it will work?

    It means if you can follow the tutorial, you will be able to see your models and it will work. "Wherever Vyse goes, cool follows."
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    TokoyamiTheDark
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    « Reply #3740 on: September 08, 2011, 11:00:39 PM »


    YOU ROCK!!! Happy Face I'll test this right now on my laptop!
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    DSX8
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    « Reply #3741 on: September 09, 2011, 12:42:40 AM »


    lol wow i feel stupid... i forgot u didnt release the updated brawlbox that can export the .dae to the mdl0 and then import it to become visible in BB yet... did the same thing in the video tut but i get nothing shown in brawlbox when i export the model then re-import it... but at least it saves the model without it crashing! Cheesy
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    Oshtoby
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    « Reply #3742 on: September 09, 2011, 12:59:02 AM »


    In response to your video, you say the only reason it doesn't appear in game is the shader. Can you not take a shader from another model? Or am I missing something? I've done work with shaders in the past.
    Example of my work:
    « Last Edit: September 09, 2011, 01:01:49 AM by Oshtoby » Logged

    TokoyamiTheDark
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    « Reply #3743 on: September 09, 2011, 01:11:21 AM »


    I tried my best to follow the video, but why I STILL CANNOT see the models!? And when I try exporting them as MDL0s, the BrawlBox crashes and closes! Can someone help me?
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    Tempo_
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    « Reply #3744 on: September 09, 2011, 01:19:28 AM »


    Are you saying that you thought the model importer was finished?
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    TokoyamiTheDark
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    « Reply #3745 on: September 09, 2011, 01:30:50 AM »


    Sorry, I was a bit confused. I thought so because he export his model in Part 2, which no one is supposed to be able to do. And even if I didn't tried to export the models, I still CANNOT view them in BrawlBox, and always gets the blank part with no bones or models. That's what I meant. Sorry if the model exporter isn't finished, I thought it was finished because of the model export...But why can't I see my models in BrawlBox?
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    « Reply #3746 on: September 09, 2011, 01:36:24 AM »


    Sorry, I was a bit confused. I thought so because he export his model in Part 2, which no one is supposed to be able to do. And even if I didn't tried to export the models, I still CANNOT view them in BrawlBox, and always gets the blank part with no bones or models. That's what I meant. Sorry if the model exporter isn't finished, I thought it was finished because of the model export...But why can't I see my models in BrawlBox?

    thats cause he hasnt released the latest release which is ABLE to export the models as .mdl0's  I see what you did there ...


    anyways... i was finally able to fix up a .dae file ^_^

    this is wat it used to look like b4 that vid tutorial...


    and this is wat it looks like..... NAAAAAAAAOOOOOO!!!!!
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    « Reply #3747 on: September 09, 2011, 01:43:38 AM »


    thats cause he hasnt released the latest release which is ABLE to export the models as .mdl0's  I see what you did there ...

    So does this means he has the finished BrawlBox that is still not published yet?
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    « Reply #3748 on: September 09, 2011, 01:51:45 AM »


    So does this means he has the finished BrawlBox that is still not published yet? And would you like to fix 2 of my DAEs so I can see them in BrawlBox?
    sure, PM me ur .dae files and i'll see wat i can do to it! and as for him having the finished product, no its not finished yet as he said in his videos.. i mean he has updated it more, but havent released it to the public yet, only him and pikazz has it.

    edit: actually wait.. send me their original files
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    « Reply #3749 on: September 09, 2011, 03:05:58 AM »


    Hmmm. So, I successfully exported a .dae from Brawlbox, opened it in 3DS Max 2012, and had I working model of Marth, bones and all. In fact I did this a few times.
    Now however, I only seem to be able to import his skeleton. Can't figure out what I changed, but it seems to happen consistently no matter what I tweak. The one thing I did right before all went awry was I switched the bone option from "Convert as dummy" to "Leave as bones". I switched it back of course, but to no avail. Anyone else experiencing anything similar to this?

    (On a side note, Max 2009 effectively converted him into a starship so, I suppose the lonely skeleton is better than that!)
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