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Author Topic: Brawlbox Resources & History  (Read 4504525 times)
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DarkPikachu
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complexity == fun

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    « Reply #3960 on: September 16, 2011, 01:32:17 PM »


    Sounds pretty [censored]ing awesome, Tcll.
    *sigh*
    I just hope I can actually build it before you guys become disappointed in me -_-
    (if you guys arn't already) =3=

    EDIT:
    I think I've finally figured out why I keep seeing node instances in materials and vice-versa... >_>
    apparently it's the materials and the nodes that make up the shader... <_<

    imagine a tree if you would Tongue

    Node
               >-   Shader
    Material
    « Last Edit: September 16, 2011, 01:35:47 PM by Tcll » Logged


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    « Reply #3961 on: September 16, 2011, 02:04:18 PM »


    I think I speak for most people when I say that patience is a virtue. I always like to read your threads, be it SWF or here, even if I don't always understand what it is that you're doing, it's always good to see progress on anything.
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    BlackJax96
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    « Reply #3962 on: September 16, 2011, 05:20:40 PM »


    Saw what you had besides Konata, BJ (... sounds weird).
    You had a thing for breasts, I see. Im srs here

    I must get my hands on a 3DS Max 8. Sad


    Hey don't hate, appreciate. It's not my fault that I'm straight. You should definitely get 3ds Max 8. "Wherever Vyse goes, cool follows."
    /rhyme

    hey BJ...
    if I can ever learn how to use classes, maybe I can get my converter to work as it should >_>

    you explained classes to me before as vars...
    but from what I&#039;ve seen, classes are actually used to perform specific tasks better than functions...

    such as, creating multiple buttons while only using code for a single button...

    BUT...
    what I need to know is more like how it works.

    can you explain that to me?? :/

    I could possibly build a better GUI as well (making it UD faster) >_>


    EDIT:
    btw, I&#039;m starting over (from scratch) on UMC
    (re-writing the plugins and everything)

    instead of flashing multiple GUI&#039;s in your face for you to select an option from...
    what I&#039;m going to do is instead define a single GUI to selest your import and export file from WHILE
    giving you a RESIZABLE viewer to see the results before clicking Convert.

    before I start though, I must learn classes and play around with them in GUI&#039;s first
    (this will allow me to more perfect the method of conversion to use)

    how&#039;s that sound?? (:<

    I&#039;m still going to have it convert to any format of your choice perfectly...
    I just need to become a pro at programming in Py first -.-

    btw... I&#039;ve destroyed my current brawl converter...
    but I guess I can release my melee plugin when I get my compy back... >_>


    btw, if any of you are concerned, I&#039;m still releasing this for free (on all terms) Smiley

    EDIT:
    here&#039;s the basic draft of what I want:
    http://forums.kc-mm.com/index.php?topic=27625.msg679393#msg679393

    if anyone wants anything different, let me know Smiley


    You make the form as a seperate class, then you put all the buttons and stuff in that class and call that class to open the form.

    Think of it as a variable that contains more variables, which can contain even more variables in those variables, and so on. Im srs here
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    Tempo_
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    « Reply #3963 on: September 16, 2011, 05:26:10 PM »


    There wouldn't happen to be .dae plugins for the 2009 version, would there?

    I'm seeing that 8 is recommended because of its .dae compatibility or something.

    EDIT: Who the hell would hate on breasts.
    « Last Edit: September 16, 2011, 05:27:26 PM by Tempo_ » Logged

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    « Reply #3964 on: September 16, 2011, 05:32:04 PM »


    Hey Bj, I'm just in wonderment, but is it possible to take an smd and convert it to a dae and load it into your BrawlBox? I'm not very good at Models (besides making them animate)
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    « Reply #3965 on: September 16, 2011, 05:34:13 PM »


    There wouldn't happen to be .dae plugins for the 2009 version, would there?

    I'm seeing that 8 is recommended because of its .dae compatibility or something.

    EDIT: Who the hell would hate on breasts.

    WEEEEEELLL if you want to import completely new models, 3ds Max 2010 would be the best option (because it's been tested and works perfectly).

    And I have no idea, although there are *maybe* two people I know who would/have. Why is beyond me. Im srs here

    Hey Bj, I&#039;m just in wonderment, but is it possible to take an smd and convert it to a dae and load it into your BrawlBox? I&#039;m not very good at Models (besides making them animate)

    I kinda looked at ways to convert an SMD and import it into 3ds Max a while back. I think you have to extract it to .MDL format, and then import it with a maxscript. Try googling "SMD model extracter" or something like that.
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    Naruto200Man
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    « Reply #3966 on: September 16, 2011, 05:35:50 PM »


    EDIT: Who the hell would hate on breasts.


    @ Tempo:
    Your previous statement has been....

    @ BJ: How're dem shades workin out so far? Cool
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    BlackJax96
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    « Reply #3967 on: September 16, 2011, 05:39:57 PM »


    @ Tempo:
    Your previous statement has been....

    @ BJ: How're dem shades workin out so far? Cool


    Pretty good. Everything is progressing very smoothly without problems. "Wherever Vyse goes, cool follows."
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    Just keeping it cool...

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    « Reply #3968 on: September 16, 2011, 05:41:44 PM »


    And BJ, I have a question. Did you learn C# just for Brawl, or did you pick it up, and then just started working on it. I am learning Java at the moment (just what my school offers) and plan to learn C# afterwards (they should translate well. I mean I know webdesign, and I find that transferring decently to learning it).

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    « Reply #3969 on: September 16, 2011, 05:44:23 PM »


    Pretty good. Everything is progressing very smoothly without problems. "Wherever Vyse goes, cool follows."

    Keep up the good work then Tongue but don't forget to take a break once in a while to cool off "Wherever Vyse goes, cool follows."
    if it ain't broke don't fix it right =3
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    BlackJax96
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    « Reply #3970 on: September 16, 2011, 05:49:55 PM »


    And BJ, I have a question. Did you learn C# just for Brawl, or did you pick it up, and then just started working on it. I am learning Java at the moment (just what my school offers) and plan to learn C# afterwards (they should translate well. I mean I know webdesign, and I find that transferring decently to learning it).

    I don't really get your question. My answer is, both? I knew just a little bit of Javascript when I first started which is pretty similar to C#, but I really didn't know much. I knew (and still know) HTML really well though Tongue
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    « Reply #3971 on: September 16, 2011, 05:57:49 PM »


    I kinda looked at ways to convert an SMD and import it into 3ds Max a while back. I think you have to extract it to .MDL format, and then import it with a maxscript. Try googling "SMD model extracter" or something like that.
    I've already gotten to that step, since I can extract the SMD from an MDL. I'm just kinda stuck on the SMD part.
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    « Reply #3972 on: September 16, 2011, 06:21:59 PM »


    WEEEEEELLL if you want to import completely new models, 3ds Max 2010 would be the best option (because it's been tested and works perfectly). And I have no idea, although there are *maybe* two people I know who would/have. Why is beyond me. Im srs here
    I've created a new model in 3DS Max 2010 from scratch, but I can't seem to figure the bone tool, as my model has no bones. Because of this, BrawlBox crashes when I try uploading it to view it...
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    « Reply #3973 on: September 16, 2011, 06:29:37 PM »


    I don't really get your question. My answer is, both? I knew just a little bit of Javascript when I first started which is pretty similar to C#, but I really didn't know much. I knew (and still know) HTML really well though Tongue
    Java, or Javascript?
    They're pretty different...
    And Java is very close to C
    (I don't know about C# though.)
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    « Reply #3974 on: September 16, 2011, 06:31:41 PM »


    Java, or Javascript?
    They're pretty different...
    And Java is very close to C
    (I don't know about C# though.)

    Javascript.
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