what will be the first model import in Brawlvault?
amy, kit ballard, a dbz character, or a mario character, most likely
Kit Ballard.
Seriously, I've just got to set up the materials/shaders for her new, better-proportioned ZSS model (now with multiple face models, like ZSS has!), then she's good to go. I'll release her shortly after BrawlBox is public, and the Samus and toon-shaded versions will be ported later.
Also, -thisquestionisdirectedmoretowardsRTB-, how does one go about extracting the skeleton of a Brawl character and resizing it for rigging of a new model? I noticed the Brawl models are very small when imported from an exported .dae.
Keep the model size that's used when importing a DAE file from BrawlBox. It may be about 1/3 of the size, but then you can just go change the root bone's scale from 0.3937 to 1 after it's in BrawlBox to fix it. Oh, and if there's a single-bind object, collapse the skin into the model itself and re-apply the skin or else it won't work right. Not sure why, I blame 3DS Max.
Wow, I didn't know it was such a big idea about this. I wish there was a Zorua model I could use. That would be pretty cool
PokéPark 2 says "hi".