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Author Topic: Brawlbox Resources & History  (Read 3860597 times)
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Eternal Yoshi
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    « Reply #6075 on: October 25, 2011, 03:09:47 AM »


    Yeah..... I'm gonna start smaller.

    I'm gonna use this to improve Gray Fox & Lyn.

    Adding new bones with this BB seems to work better than FW's bone adder.

    My first obstacle, adding metal to them.
    I used Marth as a reference and copied/renamed Marth's metal materials for his Arm, Body, and Ken, whatever that is.


    I wonder what the issue is here causing the metal textures to not show???

    Edit: It seems that there are Metal flags in the last 3 shaders of Marth..... huh. Gonna take a peek and try again.

    Hmm... I copied one of the Metal Shaders from Marth(Shader6 to be precise) and this is what I got it.

    Call it an improvement if you want, but I'm putting in the last 2 Metal Shaders from Marth.
    « Last Edit: October 25, 2011, 03:38:39 AM by Eternal Yoshi » Logged


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    « Reply #6076 on: October 25, 2011, 03:59:07 AM »


    ~****'s bricks~ holy crap xD awesome work BJ <3  tehe got a new program to learn now :3 quetion tho do u still need an older model of brawl box to do other things? (like saving a model or on some files importing was an issue with .64) or does BB .65  take care of all of it now?
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    « Reply #6077 on: October 25, 2011, 04:55:19 AM »


    YEAH BUDDY SONICBRAWLER!!!!! You rigged it to work with the Mewtwo PSA?
    not yet. it has all japanese bones, so i have to edit them
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    « Reply #6078 on: October 25, 2011, 05:40:00 AM »


    i havn't got a single DAE model imported  Im srs here
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #6079 on: October 25, 2011, 06:26:16 AM »


    i havn't got a single DAE model imported  Im srs here
    Pity. I was planning on WATCHING you step up your GAME.
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    « Reply #6080 on: October 25, 2011, 06:47:48 AM »


    i havn't got a single DAE model imported  Im srs here
    I feel your pain.
    Every DAE I import explode on impact import.
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    « Reply #6081 on: October 25, 2011, 06:57:29 AM »


    Can ANYONE explain to me why brawl models work on my 3DS Max but the files from a game that's not brawl won't work -_-

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    « Reply #6082 on: October 25, 2011, 07:24:03 AM »


    wow, NOW I can get started^^

    you see my avatar? Im gonna model it for brawl now.

    thanks bj, youre cool.
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    « Reply #6083 on: October 25, 2011, 07:42:48 AM »


    I got a stupid/little question :

    Does BB0.65 work with XP? Cause me and GameWatching got weird issue when he trying to import DAE (many DAE example from Brawl or the Model Ressource).

    Example i've export my Pikachu vertexed into DAE, i'm trying to import on BB0.65, glitch.

    And i give it to camonsters and that work perfectly.
    have the exactly same glitch, camonster import it great while mine is crashing or everything is set on "0"

    also, have a bugreport to give you BJ96!
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    « Reply #6084 on: October 25, 2011, 07:52:02 AM »


    I'm having some bugs, or problems, or whatever too.

    I'm testing the dae exporter many times with a few simple models.

    It always generates a dae file. But, sometimes, it builds a <1KB file, which obviously doens't work when imported back

    A few other times, it builds a file that seems to be okay, there's only one vertex by set. And that vertex is way too far from (0,0,0). This seems to happen when the exported model has a no-(0,0,0) bone.

    And, finally, the same model, when the bones are (0,0,0), apparently is okay when imported... But, something seems to be wrong with the header. The model is supposed to have 18+18+9 vertices (45 of them), but the original model says Numvertices=70. Don't know about the meaning of this, so if it's like this, then it's okay. But the re-imported model, which still has 18+18+9 vertices, says Numvertices=120

    When I export it again, and then import it again, it keeps saying 120 instead of 70 O.o
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    « Reply #6085 on: October 25, 2011, 08:41:18 AM »


    not yet. it has all japanese bones, so i have to edit them
    Oh, alright Sad Man, I thought this stuff was gonna be easy for alot of people, because every had their models rigged and ready to go. But I guess I was wrong, it's alot harder than that.
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    « Reply #6086 on: October 25, 2011, 09:16:52 AM »


    Pity. I was planning on WATCHING you step up your GAME.

     I see what you did there ...

    Oh, alright Sad Man, I thought this stuff was gonna be easy for alot of people, because every had their models rigged and ready to go. But I guess I was wrong, it&#039;s alot harder than that.

    The wizardry with the bones is the hardest part.
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    « Reply #6087 on: October 25, 2011, 09:29:56 AM »


    Another weird issue...I tried with your Cammy.

    Here the model didn't appear on BrawlBox and only one bone.
    Another weird issue...I tried with your Cammy.

    Here the model didn't appear on BrawlBox and only one bone.

    No one can help me? Im srs here
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    « Reply #6088 on: October 25, 2011, 09:35:59 AM »


    Come again Pervy? o.o
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    « Reply #6089 on: October 25, 2011, 09:39:37 AM »


    o-o Messed up that post incredibly when trying to edit o-o
    No one can help me? Im srs here
    "I had the same problem when I exported with Max 8. You usin that?"
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