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Author Topic: Brawlbox Resources & History  (Read 4590807 times)
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Pervyman Trigger
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    « Reply #6120 on: October 25, 2011, 11:26:40 AM »


    Drill'in Pervy
    Actually I'm epic now
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    Ӄit ßallarɖ
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    « Reply #6121 on: October 25, 2011, 11:27:56 AM »


    Sure why not.

    Code:
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
    Processor: Intel(R) Core(TM) i3 CPU       M 370  @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 4096MB RAM
    Available OS Memory: 3758MB RAM

    I didn't even know I had 64-bit.... the whole time I been using 32-bit 3ds max. xD
    it's usually safe to assume it's 64 bit these days XD also another way to fin out is in your C Drive, if you got 2 Program Files (program files - program files (x86) ) you got a 64bit system.

    Actually I'm epic now
    ...........Ok fine. You're just Pervy. how about that? XD
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    Pervyman Trigger
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    « Reply #6122 on: October 25, 2011, 11:30:44 AM »


    ...........Ok fine. You're just Pervy. how about that? XD

    I actually prefer it Now I'm off to the help thread as my textures of the port are weird ingame!
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    Justin712
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    « Reply #6123 on: October 25, 2011, 11:31:53 AM »


    Hmm, maybe you should put up your video cards too just in case. In the dxdiag window go under the display tab and edit your posts to have what it says next to Name:
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    « Reply #6124 on: October 25, 2011, 11:34:01 AM »


    Okay guys, i just noticed that the new brawlbox supports pmd files when creating a new brres, but, when I try it, brawlbox doesnt respond anymore ._.
    i wonder if thats brawlbox's fault or my pmd's fault, what do you think that is the problem?
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    Alex Climax
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    « Reply #6125 on: October 25, 2011, 11:51:02 AM »


    Hmm, maybe you should put up your video cards too just in case. In the dxdiag window go under the display tab and edit your posts to have what it says next to Name:
    Alright

    Code:
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
    Processor: Intel(R) Core(TM) i3 CPU       M 370  @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 4096MB RAM
    Available OS Memory: 3758MB RAM

    Chip Name: Intel(R) HD Graphics
    it's usually safe to assume it's 64 bit these days XD also another way to fin out is in your C Drive, if you got 2 Program Files (program files - program files (x86) ) you got a 64bit system.
    Really? o.o

    I didn't even know that. DX
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    pikazz
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    « Reply #6126 on: October 25, 2011, 11:55:05 AM »


    tested on My moms computer and still same error there wtf O_O

    she has Windows XP but dont know the bit :/
    tried to look that up but it didn't tell me D:
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    Tempo_
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    « Reply #6127 on: October 25, 2011, 11:56:14 AM »


    If you go to "Run" and type in "msinfo32", you can see the specs of your computer, including if it's x86 or x64.
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    « Reply #6128 on: October 25, 2011, 11:57:51 AM »


    Added Chipset:
    Code:
    OS: Windows 7 Home Premium 64bit (6.1, build 7601)
    Systemmodel: Acer Aspire 5732Z
    BIOS: InsideH2O V3.06
    Processor: Intel Pentuim(R) Dual-Core CPU  T4400 2.20GHz (2CPU), ~2.2GHz
    Memory: 4096MB RAM

    Chiptype: Mobile Intel(R) 4 Series Express Chipset Family

    3dsmax 2010 64bit and 32bit
    Latest BrawlBox V0.65 public build
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    Justin712
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    « Reply #6129 on: October 25, 2011, 12:00:08 PM »


    Are you both on laptops?
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    If you've got a minute, check out my portfolio!
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    « Reply #6130 on: October 25, 2011, 12:02:07 PM »


    I know I am.
    BTW Justin, do you still have that Naruto rig I sent you a few months ago?
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    pikazz
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    « Reply #6131 on: October 25, 2011, 12:03:16 PM »


    Are you both on laptops?
    mine is but not my moms computer O.o
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    Stupid Tinypic :C

    Justin712
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    « Reply #6132 on: October 25, 2011, 12:08:38 PM »


    BTW Justin, do you still have that Naruto rig I sent you a few months ago?

    Yeah I do, I actually already got it working in game Smiley

    It's not done though, as there's a couple rigging issues I still want to fix. Also it caused the game to freeze when I used his neutral B special, possibly cause he doesn't have a sword bone any more. I guess we'll see.

    Not the best video cards in those laptops, and maybe in pikazz's mom's computer, but it's just a guess.
    « Last Edit: October 25, 2011, 12:13:27 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
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    « Reply #6133 on: October 25, 2011, 12:18:10 PM »


    It was a pretty cheap laptop, so I already expected it to have a mediocre video card.

    Also, nice that your working on Naruto, though it should still have a sword bone (at least I don't deleting one of his bones).
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    Justin712
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    « Reply #6134 on: October 25, 2011, 12:28:31 PM »


    Actually it auto deletes it if there's no vertices attached to it on import. My rig didn't have any vertices attached to it, so it's just not there. The game freezes as soon as the flame effect is created. The next thing I need to do is use the animation porter, as he's got some long-chuing going on right now, mainly in the arms. Laugh
    « Last Edit: October 25, 2011, 12:30:06 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
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    I do all of my own modeling, texturing, rigging, and animating.

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