Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: SuperSmasher on January 03, 2012, 06:04:37 AM
yeah
OK will do
if u still cant figure it out, then send it to me and ill take a look at it.
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[spoiler]I figured it out.  For some reason my skin was corruptive(translation-wise).  I just reseted the skin by checking the always deform box in 3ds max and tweaking with it.  Anyways will post the error dialog I got in Brawlbox, a picture of the model error, and my solution in your "Brawlbox Error Dialog thread" laters for constructive purposes and for others who have similar problems.


Um, is this a help thread? Cuz it seems like some people think so.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

I wonder, is there any way to define model physics within a .DAE model?
Because it'd be great if we could translate physics data from outside Brawl Box.
That is of course, if your latest find proves to be useful in that regard.
At some point, you just have to bend down and tie your shoelaces.


The newest brawlbox beta gives me this when i try to import my model

Sorry but you are not allowed to view spoiler contents.

and doesnt import at all.

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: Ms Spinda on January 03, 2012, 07:25:09 PM
The newest brawlbox beta gives me this when i try to import my model

Sorry but you are not allowed to view spoiler contents.

and doesnt import at all.

Redo the rig

so in next brawlbox you can edit any bones to be like as cape bones on like ganondorf or Ike?

like if you made Bones to a SSJ3 Hair(if you know how that looks like): long golden hair

it can be like as cape bone on ike and effected by the wind?
will be awesome for my Gotenks model´s boneset
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on January 03, 2012, 08:37:46 PM
so in next brawlbox you can edit any bones to be like as cape bones on like ganondorf or Ike?

like if you made Bones to a SSJ3 Hair(if you know how that looks like): long golden hair

it can be like as cape bone on ike and effected by the wind?
will be awesome for my Gotenks model´s boneset
Let's just hope he can figure it out =P
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Quote from: BlackJax96 on January 03, 2012, 07:32:08 PM
Redo the rig
even though its just a brawl peach model??

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: Ms Spinda on January 03, 2012, 09:09:34 PM
even though its just a brawl peach model??
once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
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Quote from: Nymph on January 03, 2012, 09:10:30 PM
once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
how do i go about fixing it? what does it need?

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: Nymph on January 03, 2012, 09:10:30 PM
once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
you can actually get perfect rig like one of 15 O.o
thats for me about my hats to jigglypuff and jigglywser
Stupid Tinypic :C


I added Kamina glasses to Brawl Peach without having to redo the entire rig.
I just needed to have all bones 'rigged' and re-rig all single binded objects (which is just adding a skin modifier and add 1 bone to it).