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« Reply #8040 on: January 08, 2012, 05:32:54 PM » |
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Good work BJ! Another filetype checked off the list. And this means we can have full control over eye movement, right?
Yep
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« Reply #8041 on: January 08, 2012, 06:13:05 PM » |
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And Tabuu can now have his animated body textures on all animations. 
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« Reply #8042 on: January 08, 2012, 07:05:36 PM » |
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So right now there's unknown, scale, rotation, and translation X/Y values. What unknown does is sorta annoying me, because I can't do anything with it in the keyframe collection. >_>
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« Reply #8043 on: January 08, 2012, 07:40:23 PM » |
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So right now there's unknown, scale, rotation, and translation X/Y values. What unknown does is sorta annoying me, because I can't do anything with it in the keyframe collection. >_>
What filetype is that for? Still SRT0?
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« Reply #8044 on: January 08, 2012, 08:06:32 PM » |
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What filetype is that for? Still SRT0?
yeah still SRT0 all i know is that Unknown3 is for looping.. Unknown1 and 2 i have no clue
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« Reply #8045 on: January 08, 2012, 08:57:40 PM » |
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yeah still SRT0
all i know is that Unknown3 is for looping.. Unknown1 and 2 i have no clue
I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.
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« Reply #8046 on: January 08, 2012, 09:00:23 PM » |
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I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.
alright sounds good! i have messed with Unknown1 a few times, and that always made the stage freeze... so not sure what exactly its for
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« Reply #8047 on: January 08, 2012, 09:01:29 PM » |
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I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.
I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD) alright sounds good! i have messed with Unknown1 a few times, and that always made the stage freeze... so not sure what exactly its for
I don't think he's talking about the header values. 
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« Reply #8048 on: January 08, 2012, 09:03:46 PM » |
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I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD) I don't think he's talking about the header values.  oh... hmm well then.... wat do u mean then Xiggah? O.o
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« Reply #8049 on: January 08, 2012, 11:37:04 PM » |
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I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD) I don't think he's talking about the header values.  Sure, I'll see what I can do. Unknown values and away!
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« Reply #8050 on: January 09, 2012, 03:09:39 AM » |
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btw ds22 was the result by jiggly floating away in final destination after I played in it's rel file    I like the last pic most <3
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« Last Edit: January 09, 2012, 03:11:09 AM by pikazz »
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Stupid Tinypic :C
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« Reply #8051 on: January 09, 2012, 03:34:37 AM » |
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lol at middle pic hahaha
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« Reply #8052 on: January 09, 2012, 06:45:10 AM » |
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@Pikazz Okay, what and how?
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« Reply #8053 on: January 09, 2012, 09:09:48 AM » |
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@Pikazz Okay, what and how?
just like I did with G&W :3 tried to changes the float at the same spot where I told you about G&W and did the same there x3 but it rotates too and flying to the left until it gets hit D: EDIT:  this is GWs with the modified REL, everyone went yellow except for their things, rotating all the time and have a strong wind from the left until they get hit also, BJ96, everytime I making changes in like "unknown" or "loop" or scale ect and I save I can't open the animationData in the motionect without an freeze D:
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« Last Edit: January 09, 2012, 02:55:55 PM by pikazz »
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Stupid Tinypic :C
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« Reply #8054 on: January 09, 2012, 03:09:15 PM » |
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another idea for animating - plugin support. So programmers can write plugins to help with animating. Like maybe make small physics plugins for articles of clothing/bones during animation or something. Or if your animating kirby, we can make him "jiggle" when he does quick movements. I dunno just ideas.
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