Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 749 750 751 [752] 753 754 755 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4521633 times)
0 Members and 6 Guests are viewing this topic.
Puraidou
The one and only
Social Kitten
*
Offline Offline

Posts: 4730

  • Awards Hey! Listen! PC Core Gamer Heart Container 128-bit Core Gamer

  • View Profile Awards
    « Reply #11265 on: July 06, 2012, 03:23:47 PM »


    Doesn't work for me. I tried it a couple days ago.
    Well i don't use a randomizer anymore ever since ultrarandomization went down Sad
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11266 on: July 06, 2012, 03:29:57 PM »


    Well i don't use a randomizer anymore ever since ultrarandomization went down Sad


    http://signavatar.com

    I'm using this atm
    Logged

    Puraidou
    The one and only
    Social Kitten
    *
    Offline Offline

    Posts: 4730

  • Awards Hey! Listen! PC Core Gamer Heart Container 128-bit Core Gamer

  • View Profile Awards
    « Reply #11267 on: July 06, 2012, 03:32:09 PM »


    http://signavatar.com I'm using this atm
    Hm, looks like a good one o.o
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #11268 on: July 06, 2012, 03:33:45 PM »


    http://signavatar.com

    I'm using this atm

    I'll use this, too.
    I'm going to make a new sig just now.
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #11269 on: July 06, 2012, 04:19:46 PM »


    lets terrorize BJ96 with 20 question! :]
    just kidding!

    I hope it will work out great! 83
    [off-topic]


    Saw Smash's sig, he wanted to add me. I just made a new one, which is making me lol xD
    [/off-topic]

    me gusta and me want Im srs here
    Logged

    Stupid Tinypic :C

    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #11270 on: July 06, 2012, 04:29:34 PM »


    the multiple animation on stage like the animations to Halberds cannon is controlled by it's rel modules
    I wasn't thinking about Halberd, but stages that play multiple CHR0s all the way through the match.
    Such as different models with different frame count.
    And I honestly couldn't give much of a care for Halberd, that stage is barely mod-able Im srs here
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #11271 on: July 06, 2012, 05:12:52 PM »


    http://signavatar.com

    I'm using this atm
    !
    This would be a good replacement for Ultrarandomization.
    Logged

    : SW-2632-7270-6724


    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #11272 on: July 06, 2012, 05:18:21 PM »


    I wasn't thinking about Halberd, but stages that play multiple CHR0s all the way through the match.
    Such as different models with different frame count.
    And I honestly couldn't give much of a care for Halberd, that stage is barely mod-able Im srs here
    still dont think it will work cause the module file only loads one CRH0 in each BRRES, not multi except if it are stages like halberd or other stages that using more CRH0
    Logged

    Stupid Tinypic :C

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11273 on: July 06, 2012, 05:25:35 PM »


    still dont think it will work cause the module file only loads one CRH0 in each BRRES, not multi except if it are stages like halberd or other stages that using more CRH0

    Another problem is, what if multiple CHR0s affect the same model(s)?
    What do I do then :O
    Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #11274 on: July 06, 2012, 05:36:42 PM »


    Another problem is, what if multiple CHR0s affect the same model(s)?
    What do I do then :O
    if that happens... then make the other CHR0's play after the first 1 is done... sorta like how Delfino Plaza is.. it uses more than 1 CHR0 for its moving [censored] -.-
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #11275 on: July 06, 2012, 05:41:03 PM »


    if that happens... then make the other CHR0's play after the first 1 is done... sorta like how Delfino Plaza is.. it uses more than 1 CHR0 for its moving [censored] -.-
    that would requirer module editing D:

    to make it load in pac, when play load the second CHR0 and make it loop ect

    unless the Stage.pac has a "PSA" in it with action, subaction and that stuff but I guess with 95% sure that it doesn't have it Im srs here
    « Last Edit: July 06, 2012, 05:43:40 PM by pikazz » Logged

    Stupid Tinypic :C

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #11276 on: July 06, 2012, 07:35:08 PM »


    Because Pride posted his:
    My Sig(They are all chibi-fied):


    Also, I made this cuz it's perfect:

    « Last Edit: July 06, 2012, 07:37:01 PM by SmashClash » Logged

    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #11277 on: July 06, 2012, 09:17:03 PM »


    still dont think it will work cause the module file only loads one CRH0 in each BRRES, not multi except if it are stages like halberd or other stages that using more CRH0
    But what about stages with multiple brres? I'm pretty sure there's alot of them.

    Another problem is, what if multiple CHR0s affect the same model(s)?
    What do I do then :O
    From what I know, the CHR0s affect the specific bonename, so if there's two animations with the same bonename (or models), you can use a warning handler.

    Ofcourse, I'm not a programmer, so I don't know how hard this would be .-.
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11278 on: July 06, 2012, 09:21:14 PM »


    But what about stages with multiple brres? I'm pretty sure there's alot of them.
    From what I know, the CHR0s affect the specific bonename, so if there's two animations with the same bonename (or models), you can use a warning handler.

    Ofcourse, I'm not a programmer, so I don't know how hard this would be .-.

    That would be a lot of warnings O_o

    Anyway I'm seriously attempting to release BB tomorrow.
    I'll give out a time tomorrow.

    I still need to finish Kirby but I'll release even if he's not finished because all other movesets do work. It's not like I can't update later either.
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #11279 on: July 06, 2012, 09:27:55 PM »


    Anyway I'm seriously attempting to release BB tomorrow.
    I'll give out a time tomorrow.

    I still need to finish Kirby but I'll release even if he's not finished because all other movesets do work. It's not like I can't update later either.

    Logged

    Pages:  1 ... 749 750 751 [752] 753 754 755 ... 1046
    Print
    Jump to: