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Author Topic: Brawlbox Resources & History  (Read 4504877 times)
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Tock
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« Reply #11850 on: July 23, 2012, 05:43:37 PM »


I love you for the cultureinvariant stuff Happy Face
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    « Reply #11851 on: July 23, 2012, 06:20:01 PM »


    I've been out of the loop for a while... I need a guide for all this new fandangled goodness
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    « Reply #11852 on: July 23, 2012, 06:20:33 PM »


    I hate reporting low bugs but here is one:

    Code:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    BrawlLib.Wii.Compression.InvalidCompressionException: Compression header does not match LZ77 format.
       at BrawlLib.Wii.Compression.RunLength.Expand(CompressionHeader* header, VoidPtr dstAddress, Int32 dstLen)
       at BrawlLib.Wii.Compression.Compressor.Expand(CompressionHeader* header, VoidPtr dstAddr, Int32 dstLen)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceRaw(FileMap map)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
       at BrawlBox.GenericWrapper.OnReplace(String inStream, Int32 filterIndex)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.67.4587.27685
        Win32 Version: 0.67.1.0
        CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67b/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.14.4587.27677
        Win32 Version: 0.14.1.0
        CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67b/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    had it while replacing my attributes.
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    BlackJax96
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    « Reply #11853 on: July 23, 2012, 06:21:23 PM »


    I hate reporting low bugs but here is one:

    Code:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    BrawlLib.Wii.Compression.InvalidCompressionException: Compression header does not match LZ77 format.
       at BrawlLib.Wii.Compression.RunLength.Expand(CompressionHeader* header, VoidPtr dstAddress, Int32 dstLen)
       at BrawlLib.Wii.Compression.Compressor.Expand(CompressionHeader* header, VoidPtr dstAddr, Int32 dstLen)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceRaw(FileMap map)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
       at BrawlBox.GenericWrapper.OnReplace(String inStream, Int32 filterIndex)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.67.4587.27685
        Win32 Version: 0.67.1.0
        CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67b/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.14.4587.27677
        Win32 Version: 0.14.1.0
        CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67b/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    had it while replacing my attributes.

    Well now I need to know why and how RunLength compression is involved. Im srs here


    Ok I fixed it and updated the updated update so now you can enjoy your updateception moar.
    « Last Edit: July 23, 2012, 06:32:19 PM by BlackJax96 » Logged

    namq
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    « Reply #11854 on: July 23, 2012, 06:37:25 PM »


    Well now I need to know why and how RunLength compression is involved. Im srs here

    Not sure, I was about to parse my moveset data into a new fresh fox .pac, but this little bug is taunting me ^^.

    Also I got an "un sure what the heck" that bug is, that it doesn't let me save my file.  Got that bug on 67 and it's still in the 67b.

    I think it's about how I edited the actions, idk, something about "the given key was not present in the dictionary"

    I added a new action to see if I could make it work.

    I did in that file all of this:

    - Took a fresh file and added 6 sub routines with Project Smash Attacks (bb 67b wasn't out yet so)
    - Parsed my moveset data into the new fresh file.
    - Tested the file (It works!!!)
    - Added new functions to the file with the sub routines (they also worked!!!)
    - Added a new action (why it doesn't let me save anymore?)

    Not saying adding the action was the cause, but it once saved, but it isn't anymore (proof that the file saved after the action was made is that I have the file Wink) reason why editing it further stops me from saving it is unknown.

    EDIT:

    Well now I need to know why and how RunLength compression is involved. Im srs here


    Ok I fixed it and updated the updated update so now you can enjoy your updateception moar.

    That was epic fast!!!
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    « Reply #11855 on: July 23, 2012, 06:52:48 PM »


    Ypu said that nothing inside brres is Unknown anymore, but you haven't updated the DrawOPA/DrawXLU's unknown in the nodelist.
    And there's the Unknown in the brres itself Tongue
    But seriously, I don't recognize SCN0 anymore Im srs here

    I just have to ask: How do you figure these things out? It's just like you took it straight out of a devkit :O
    Another thing: We still don't know what RASD do (brres format), which some games use (MKW and LoZ: SS)

    And you didn't update STPM, COLL and add STDT support D:
    I'm such a crybaby.
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    « Reply #11856 on: July 23, 2012, 06:56:36 PM »


    Ypu said that nothing inside brres is Unknown anymore, but you haven't updated the DrawOPA/DrawXLU's unknown in the nodelist.
    And there's the Unknown in the brres itself Tongue
    But seriously, I don't recognize SCN0 anymore Im srs here

    I just have to ask: How do you figure these things out? It's just like you took it straight out of a devkit :O
    Another thing: We still don't know what RASD do (brres format), which some games use (MKW and LoZ: SS)

    And you didn't update STPM, COLL and add STDT support D:
    I'm such a crybaby.


    Anything that's still unknown is just mislabeled padding.
    Although I thought BRRES was already fully known. >.>

    And maybe I did take it out of a devkit. Maybe I didn't. >w>

    Did I mention I also know everything about RSAR, RWSD, RBNK and RSEQ too, but I just have yet to implement it? lol <w<
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    « Reply #11857 on: July 23, 2012, 07:05:59 PM »


    Did I mention I also know everything about RSAR, RWSD, RBNK and RSEQ too, but I just have yet to implement it? lol <w<
    You programming genius.
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    « Reply #11858 on: July 23, 2012, 07:07:20 PM »


    And maybe I did take it out of a devkit. Maybe I didn't. >w>
    I see what you did there ...

    Did I mention I also know everything about RSAR, RWSD, RBNK and RSEQ too, but I just have yet to implement it? lol <w<
    Yeah I pretty much figured that out.

    And you liek ignoring text in black?
    While I'm eating cereal at 3 AM. Wait. Were I talking about STPM, COLL and STDT?
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    « Reply #11859 on: July 23, 2012, 07:23:13 PM »


    Did I mention I also know everything about RSAR, RWSD, RBNK and RSEQ too, but I just have yet to implement it? lol <w<
    inb4nzm
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    « Reply #11860 on: July 23, 2012, 07:24:36 PM »


    inb4nzm
    inb4someonepreparesforthegetoutfrog
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    « Reply #11861 on: July 23, 2012, 07:31:30 PM »


    I see what you did there ...
    Yeah I pretty much figured that out.

    And you liek ignoring text in black?
    While I'm eating cereal at 3 AM. Wait. Were I talking about STPM, COLL and STDT?

    meh, I ignore all texts
    LOL nice

    inb4nzm
    inb4someonepreparesforthegetoutfrog

    I'm surprised nobody inb4'd tcll with the fur thing.
    inb4tcllforreal

    I have my get out gifs ready btw
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    « Reply #11862 on: July 23, 2012, 07:37:51 PM »


    I'm surprised nobody inb4'd tcll with the fur thing.
    inb4tcllforreal

    I have my get out gifs ready btw



    My frogs are ready.
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    « Reply #11863 on: July 23, 2012, 07:44:54 PM »


    A MKWii dude said that when he saves the MKWii CLR0 it switch to v3 and single color after saving :|
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    « Reply #11864 on: July 23, 2012, 07:48:41 PM »


    Yes, after saving, closing and re-opening the file.
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