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Author Topic: Texture changing according to lighting/camera  (Read 2749 times)
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Miacis
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    « on: December 20, 2010, 12:38:11 PM »


    Hello there. I've got this one annoying problem I've already seen a little everywhere :

    I've vertexed and re-textured Marth's body, but the textures appears different (unsaturated) when Marth isn't perfectly immobile, or when the camera is moving in the pause screen. I have to pause and not touch anything for it to look normal.

    I've tried a bit of everything, but can't find what's wrong. The material properties and texture properties are exactly the same as the unedited Marth.
    So where should I look into ?  Undecided
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    DrKoala
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    « Reply #1 on: December 20, 2010, 12:53:40 PM »


    Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.
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    Miacis
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    « Reply #2 on: December 20, 2010, 12:55:55 PM »


    Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.

    I'll have a lot of trouble doing that, since the problem disappears as soon as I take the picture. >.>;

    Basically, my texture on Marth's body looks greyish all the time. If I pause the game and don't touch anything (or take a snapshot), it looks normal.
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    _Data_Drain_
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    « Reply #3 on: December 20, 2010, 12:59:30 PM »


    Hm... Does it export right? Is this a mipmap problem?
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    Miacis
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    « Reply #4 on: December 20, 2010, 01:02:26 PM »


    Hm... Does it export right? Is this a mipmap problem?
    What do you mean ?
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    « Reply #5 on: December 20, 2010, 01:35:49 PM »


    Well, first off, does the texture change around as you move the camera?

    If so, that maybe your problem, mip maps are annoying, I had this issue with Neco Arc Chaos (who's on Toon Link), his mip maps were messed up... Not sure how to really fix this, but what I did was use an older version of BrawlBox...

    http://www.mediafire.com/?mwykhhk224h

    In case you don't have that version...

    See what happens when you use it.
    « Last Edit: December 20, 2010, 01:42:24 PM by _Data_Drain_ » Logged


    Miacis
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    « Reply #6 on: December 20, 2010, 01:55:47 PM »


    Well, first off, does the texture change around as you move the camera?
    Yup.

    I'll have a look at it, then. Thanks. :3

    EDIT : I've just retried. No changes. Sad
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    DrPanda
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    « Reply #7 on: December 20, 2010, 02:16:18 PM »


    Marth may have some unknown overlay that makes it go greyish... Undecided

    Have you done any UV editing on him at all?
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    « Reply #8 on: December 20, 2010, 02:17:35 PM »


    That's odd... I used that for Neco Arc Chaos and it worked... But it does sound like some kinda mip map issue... But then again, it may not be...
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    Miacis
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    « Reply #9 on: December 20, 2010, 03:05:26 PM »


    Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O
    Even on Regular un-modded Brawl. o_O

    Maybe it's just my TV ? I need to be sure ...
    Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ?
    Blue textures turning to a grey maroonish in the background ?
    « Last Edit: December 20, 2010, 03:11:34 PM by Miacis Kusanagi » Logged

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    msp26
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    « Reply #10 on: December 20, 2010, 05:14:33 PM »


    Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O
    Even on Regular un-modded Brawl. o_O

    Maybe it's just my TV ? I need to be sure ...
    Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ?
    Blue textures turning to a grey maroonish in the background ?


    I would but its 12 am over here Sad
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