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« on: December 20, 2010, 12:38:11 PM » |
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Hello there. I've got this one annoying problem I've already seen a little everywhere : I've vertexed and re-textured Marth's body, but the textures appears different (unsaturated) when Marth isn't perfectly immobile, or when the camera is moving in the pause screen. I have to pause and not touch anything for it to look normal. I've tried a bit of everything, but can't find what's wrong. The material properties and texture properties are exactly the same as the unedited Marth. So where should I look into ?
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #1 on: December 20, 2010, 12:53:40 PM » |
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Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.
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« Reply #2 on: December 20, 2010, 12:55:55 PM » |
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Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.
I'll have a lot of trouble doing that, since the problem disappears as soon as I take the picture. >.>; Basically, my texture on Marth's body looks greyish all the time. If I pause the game and don't touch anything (or take a snapshot), it looks normal.
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #3 on: December 20, 2010, 12:59:30 PM » |
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Hm... Does it export right? Is this a mipmap problem?
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« Reply #4 on: December 20, 2010, 01:02:26 PM » |
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Hm... Does it export right? Is this a mipmap problem?
What do you mean ?
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #5 on: December 20, 2010, 01:35:49 PM » |
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Well, first off, does the texture change around as you move the camera?
If so, that maybe your problem, mip maps are annoying, I had this issue with Neco Arc Chaos (who's on Toon Link), his mip maps were messed up... Not sure how to really fix this, but what I did was use an older version of BrawlBox...
http://www.mediafire.com/?mwykhhk224h
In case you don't have that version...
See what happens when you use it.
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« Last Edit: December 20, 2010, 01:42:24 PM by _Data_Drain_ »
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« Reply #6 on: December 20, 2010, 01:55:47 PM » |
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Well, first off, does the texture change around as you move the camera?
Yup. I'll have a look at it, then. Thanks. :3 EDIT : I've just retried. No changes.
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #8 on: December 20, 2010, 02:17:35 PM » |
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That's odd... I used that for Neco Arc Chaos and it worked... But it does sound like some kinda mip map issue... But then again, it may not be...
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« Reply #9 on: December 20, 2010, 03:05:26 PM » |
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Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O Even on Regular un-modded Brawl. o_O
Maybe it's just my TV ? I need to be sure ... Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ? Blue textures turning to a grey maroonish in the background ?
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« Last Edit: December 20, 2010, 03:11:34 PM by Miacis Kusanagi »
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Round and round the signature goes ~ ~ where it stops, nobody knows.
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« Reply #10 on: December 20, 2010, 05:14:33 PM » |
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Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O Even on Regular un-modded Brawl. o_O
Maybe it's just my TV ? I need to be sure ... Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ? Blue textures turning to a grey maroonish in the background ?
I would but its 12 am over here
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MY BRAWL FC: 0518-2106-8197 MY MARIO KART WII FC: 1377-1732-1925
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