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Author Topic: Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM  (Read 199552 times)
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Psycho Philia
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    « Reply #660 on: April 26, 2011, 04:08:10 PM »


    From what I saw, they are graphical glitches, but still, they are easily noticeable. Try using the Psa of Kratos but with one of Marth's original costume. You'll see that it's easy to notice the glitches.

    About the reason of the existence of these glitches, I don't really know honestly, maybe it has something to do with the vertex itself that has bone edits and the animations were designed with the costume containing bone edits. Again, I'm absolutely not sure, I'm not a specialist of that.

    Omega Malkior:

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    Read carefully  what I put in bold. Anyway, this Psa is designed to work only for Kratos, the damages made with the neutral attack take all their sense because of the sword for example, so I don't really see why you want it to work over other vertex like a Sephiroth vertex or a Roy vertex....

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    « Last Edit: April 26, 2011, 04:10:28 PM by Psycho Philia » Logged



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    « Reply #661 on: April 26, 2011, 04:15:43 PM »


    I don't have the slightest clue who is Kratos excpects to be trolled
    But I still think the PSA is epic. Therefore I want Roy over this PSA, but since it has renamed bone, guess I will have to keep the texture.

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    « Reply #662 on: April 26, 2011, 04:16:18 PM »


    BUT WHY IS IT THAT WAY? WHAT HAS KRATOS HAVE THAT OTHER MARTH TEXTURES DON'T HAVE??

    dude, I wish you would learn about PSA and brawlbox before you ask me questions (first you edit my work and submit it to the vault without permission and now you keep blasting caps all over the place which is annoying) Kratos has these wierd spikes that he has on his shoulder that point out. This only exists in the newest kratos vertext and its not in any other marth texture. That's why the wait animations will look funny on his arms with non-kratos vertexts because they are missing the spike vertext that Kratos has.
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    « Reply #663 on: April 26, 2011, 04:19:24 PM »


    I don't have the slightest clue who is Kratos excpects to be trolled
    But I still think the PSA is epic. Therefore I want Roy over this PSA, but since it has renamed bone, guess I will have to keep the texture.

    Physco Phillia: K

    How irksome.
    This project is for Kratos, if you want the graphics to display properly, simply use the specified Kratos texture instead of Roy.
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    « Reply #664 on: April 26, 2011, 04:21:57 PM »


    How irksome.
    This project is for Kratos, if you want the graphics to display properly, simply use the specified Kratos texture instead of Roy.

    The graphics should be fine with non-kratos vertexts. The only thing that would change with non-kratos vertexts are the wait, run, and some other attack animations. Everything else should be fine. In the next release, I'll just set up an alternate motion file for non kratos vertexts.
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    « Reply #665 on: April 26, 2011, 04:24:24 PM »


    Using a Roy vertex that summons magic of light, of water, of wind, and even of thunder and does other things completely unrelated on Roy? It's really above realism... You do what you want of course, but still, I find it really weird... It was as if I used Sephiroth's moves to fit Hazama of Blazblue...

    Anyway, about the first type of vertex of Kratos, the animations would probably look weird too, I suppose, I'm not sure of course but as the spikes are missing there too... I don't care at all that you don't know Kratos though, you can't know all characters of video games after all.

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    « Reply #666 on: April 26, 2011, 04:25:43 PM »


    Yay! Now thats something I want.

    Oh and for all who are wondering what's the glitch that annoys me is UpSmash. Instead of doing a tornado, he just stays stuck while he does the attack with a weird Leg twitch.
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    « Reply #667 on: April 26, 2011, 04:26:52 PM »


    The graphics should be fine with non-kratos vertexts. The only thing that would change with non-kratos vertexts are the wait, run, and some other attack animations. Everything else should be fine. In the next release, I'll just set up an alternate motion file for non kratos vertexts.


    I agree with Philia, that's very nice of you to do Divine, but aren't you quite busy with all of your projects already?..
    I just don't want you to overwork yourself....
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    « Reply #668 on: April 26, 2011, 04:28:40 PM »


    Using a Roy vertex that summons magic of light, of water, of wind, and even of thunder and does other things completely unrelated on Roy? It's really above realism... You do what you want of course, but still, I find it really weird... It was as if I used Sephiroth's moves to fit Hazama of Blazblue...

    Anyway, about the first type of vertex of Kratos, the animations would probably look weird too, I suppose, I'm not sure of course but as the spikes are missing there too... I don't care at all that you don't know Kratos though, you can't know all characters of video games after all.

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    other projects I was working on are

    Mew -  still needs tons of work
    Skull Kid - needs some work

    and thinking about what to improve with kratos now that I've gotten better with things.
    « Last Edit: April 26, 2011, 04:30:04 PM by DivineOverlord » Logged

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    « Reply #669 on: April 26, 2011, 04:30:17 PM »


    I was going to say and ask the same thing xD

    Thanks for Doing me a favor
    And
    Aren't you busy with Seph? And other things?
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    « Reply #670 on: April 26, 2011, 04:31:01 PM »


    You are too nice. Tongue

    And, I PM'd you with a question, I need to know your operating system before sending the Riivolution Guide.
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    « Reply #671 on: April 26, 2011, 04:32:44 PM »


    Divine Overlord: Good luck for fixing the glitch Omega Malkior describes, because I took a look at it with marth's normal costume, and it seems there is NO glitch at all... So if you're forced to fix this for all vertex, it will never be over...
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    « Reply #672 on: April 26, 2011, 04:33:50 PM »


    I was going to say and ask the same thing xD

    Thanks for Doing me a favor
    And
    Aren't you busy with Seph? And other things?

    Sephiroth is almost done - he's already at 85%. I expect the final Version to be around version 3.5....I never spent so much time on a psa before like I did with Sephiroth.

    You are too nice. Tongue

    And, I PM'd you with a question, I need to know your operating system before sending the Riivolution Guide.

    Oh I didn't know. I'll check. I have about 1300 messages in my inbox, gets full really fast. lol
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    « Reply #673 on: April 26, 2011, 04:35:37 PM »


    The glitches were all described on an old thread I made in the "help section"

    EDIT: Found it:
    http://forums.kc-mm.com/index.php?topic=22833.0
    « Last Edit: April 26, 2011, 04:39:26 PM by Omega Malkior » Logged


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    « Reply #674 on: April 26, 2011, 04:41:40 PM »


    The glitches were all described on an old thread I made in the "help section"

    EDIT: Found it:
    http://forums.kc-mm.com/index.php?topic=22833.0


    ssbbtailsfan already answered your question.
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