Demonslayerx8 Stages! Crystal World's newest improvements - 10/22

Started by DSX8, January 02, 2011, 02:41:00 AM

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Hey DSX8, I just got one question. It might be off-topic with what you're creating, but is there a way you could import the background from SSBM Final Destination?
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

September 24, 2011, 05:54:15 PM #1696 Last Edit: September 24, 2011, 05:57:06 PM by DSX8
Quote from: The LC on September 24, 2011, 02:03:47 PM
Hey DSX8, I just got one question. It might be off-topic with what you're creating, but is there a way you could import the background from SSBM Final Destination?
hmm glad u asked... sadly no, its not Dx


edit:
Quote from: Friedslick6 on September 24, 2011, 02:00:17 PM
Oh hey, two cool ideas for levels which wouldn't need shading:
Frogger 2: Swampy's Revenge: Super Retro Levels-
https://www.youtube.com/watch?v=MjcC-DwlzNs
Playing on the road or side-walks, while different cars, turtles and logs pass down the screen in both directions. The camera would have to be angled downwards if possible, or 3D models of the different objects would have to be made or found online. I could help with that if you're willing to make it...
This stage would fit into Brawl due to its fast and periodical nature (Onett, Wario Ware Inc.), and would be easy to develop (everything moving hurts you on contact, the stage is flat.)
DOOM: Any level-
https://www.youtube.com/watch?v=yr-lQZzevwA
A fight amongst MIDI-metal music in a grimy atmosphere, while bill-boarded 2D enemies shoot from both sides of the stage every 30 seconds or so. I could supply 3D conversions of levels.
DOOM is a cult classic, and it'd be an interesting and totally new look for a stage.

...Not that they are requests. You're just the only one who was game enough to release imported levels so far.
hmm... a doom stage would be interesting to make... if i remember, there was a doom game on the N64..
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Quote from: DSX8 on September 24, 2011, 05:54:15 PMhmm glad u asked... sadly no, its not Dx

You kidding me? Well that sucks
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

Quote from: The LC on September 24, 2011, 06:00:59 PM
You kidding me? Well that sucks
yeah it does.. and the reason y is cause i dont think u can MAKE .obj files have the same kind of effect like FD space model
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Quote from: DSX8 on September 24, 2011, 08:32:02 AM
they dont lag really, its cause these dissidia stages (the sky fortress bahamut and orphan's cradle) were recorded in Dolphin, so ya the recording was laggy.

Oh thank God man. That's great news right there. When are you gonna finish Omega Sky Fortress? I have the perfect Dubstep for it :c

Quote from: ItalianStallion on September 24, 2011, 06:06:41 PM
Oh thank God man. That's great news right there. When are you gonna finish Omega Sky Fortress? I have the perfect Dubstep for it :c
in a few days... i've remade the model and added some more objects to it so it looks more exact like it does in dissidia 012 (yeah i watched videos and noticed that polygons were missing so i made them :P)
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Quote from: DSX8 on September 24, 2011, 06:10:45 PM
in a few days... i've remade the model and added some more objects to it so it looks more exact like it does in dissidia 012 (yeah i watched videos and noticed that polygons were missing so i made them :P)

You sexy bastard. Well that's the stage I'm looking forward to the most. Followed by Great Bay. Continue the great work, DSX8.

Quote from: ItalianStallion on September 24, 2011, 06:30:19 PM
You sexy bastard. Well that's the stage I'm looking forward to the most. Followed by Great Bay. Continue the great work, DSX8.
will do!! :D
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September 25, 2011, 07:08:16 PM #1703 Last Edit: September 25, 2011, 08:00:18 PM by DSX8
hmm sorry for the double post (cant seem to help myself it seems like xD

NEW STAGE!!! ORPHAN'S CRADLE!!
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=KlxGm8ka5as
well today i bring you Version 1 of Orphan's Cradle, which is a stage in Final Fantasy 13, but also in Dissidia 012!! this is the 2nd released Dissidia 012 stage, and i do plan on making more in the future! =p

Comes with SSS Icons, 3 brstm files, 3 stage files, and 2 .rel files.  Since i looooved FF13, i made this part of the game into a playable stage with a bit of a twist by me!! Also, at the begining of the stage, you can see that the spawn point needs to be fixed. i already went ahead and fixed it for the release!

Download:

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City Escape? r)
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on September 25, 2011, 07:21:57 PM
City Escape? r)
im gonna spend the rest of my day working on that once br3 gets online :P


Quote from: Rockin Pervy on September 25, 2011, 07:15:22 PM
Oh you and your imports :af:
got a problem boi :srs:
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Quote from: Rockin Pervy on September 25, 2011, 07:54:11 PM
No, just sayin ;D
lolz ok then... aaaaaaaaanyways... stage is now added in the vault!!! =D
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I must say, this may be one of your best imports. There's plenty of room to explore, most of the stage's animations are present, and the textures are nice and clean! Instant download.

Get ready, Blinded by Light, you finally have a reason to be on my tracklist :3