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Author Topic: Demonslayerx8 Stages! Crystal World's newest improvements - 10/22  (Read 495382 times)
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    « Reply #1815 on: September 27, 2011, 07:21:26 PM »


    Great Bay looks great, bro.

    Now how 'bout that Chaos Shrine :3
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    « Reply #1816 on: September 27, 2011, 07:22:49 PM »


    Looks good, Great Bay was my favorite too. But I have to say you need to change the size. Seems to small for Brawl. Characters in brawl are much larger then the melée models. But otter then that seems just about perfect.

    Well I think the size is perfectly for Brawl. I really like the whole result. I'm surprised how great the stage is. You did a really good job with the animations it feels exactly like in melee. Smiley

    In my opinion there is no need to change the size.


    About the freezing. I tryed some other characters and rule settings. I cant get any match to end on that stage, it always freezes before ending the match, mostly without a beep.  Sad
    I will test more matches and hope to figure out the reason behind that.
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    DSX8
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    « Reply #1817 on: September 27, 2011, 07:26:00 PM »


    I tried it on the skyworld.pac and renamed it to STGPIRATES, so maybe i should try the Dolphin.pac?...
    to port a stage, u ALWAYS have to modify a .rel file... for great bay, modify a st_palutena.rel file with the stage switcher tool. i just tried the stage out on dolpic myself, no freeze at all, and tested it on FD, battlefield, and other stages that has modified .rel files i made for my skyworld based stages, no freezes at all.
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    « Reply #1818 on: September 27, 2011, 07:30:42 PM »


    to port a stage, u ALWAYS have to modify a .rel file... for great bay, modify a st_palutena.rel file with the stage switcher tool. i just tried the stage out on dolpic myself, no freeze at all, and tested it on FD, battlefield, and other stages that has modified .rel files i made for my skyworld based stages, no freezes at all.
    I did modify st_palutena.rel to a st_pirates.rel and renamed dolpic to pirates, now i just got finished with a battle and it froze on me with a beep. D:
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    « Reply #1819 on: September 27, 2011, 07:33:33 PM »


    to port a stage, u ALWAYS have to modify a .rel file... for great bay, modify a st_palutena.rel file with the stage switcher tool. i just tried the stage out on dolpic myself, no freeze at all, and tested it on FD, battlefield, and other stages that has modified .rel files i made for my skyworld based stages, no freezes at all.

    Well i used the STGPALUTENA.pac with one of the st_custom.rel from the Stage Expansion 2.0 like i allways do.
    Maybe i should try the STGCUSTOM##.pac and the st_custom##.rel but wouldnt that be the same way?
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    « Reply #1820 on: September 27, 2011, 07:33:46 PM »


    It works great for me over pictochat. Wink
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    « Reply #1821 on: September 27, 2011, 07:35:02 PM »


    I did modify st_palutena.rel to a st_pirates.rel and renamed dolpic to pirates, now i just got finished with a battle and it froze on me with a beep. D:
    what characters r u using?
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    « Reply #1822 on: September 27, 2011, 07:35:41 PM »


    I believe this shall replace Temple for me "Wherever Vyse goes, cool follows."
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    « Reply #1823 on: September 27, 2011, 07:38:58 PM »


    what characters r u using?
    Am always Zelda vs CPU, i don't know why that matters, am gonna try something else.
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    « Reply #1824 on: September 27, 2011, 07:44:25 PM »


    Now i was testing the STGCUSTOM##.pac and the st_custom##.re from your download.
    But again it freezes at the end of the match. Sad
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    « Reply #1825 on: September 27, 2011, 07:44:52 PM »


    Am always Zelda vs CPU, i don't know why that matters, am gonna try something else.
    well i use Gecko OS... so im not sure what every1 else here use -.-
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    « Reply #1826 on: September 27, 2011, 07:46:37 PM »


    well i use Gecko OS... so im not sure what every1 else here use -.-

    I also use Gecko OS.
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    « Reply #1827 on: September 27, 2011, 07:48:01 PM »


    >.>

    I got the same error in Grasstown.

    It was the collisions. You may have to redo them in the old version of Brbx, by manually copy/pasting the values. Annoying, but it only takes a few minutes.
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    « Reply #1828 on: September 27, 2011, 07:49:17 PM »


    >.>

    I got the same error in Grasstown.

    It was the collisions. You may have to redo them in the old version of Brbx, by manually copy/pasting the values. Annoying, but it only takes a few minutes.

    Okay i will try that out. Thanks.
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    « Reply #1829 on: September 27, 2011, 07:51:41 PM »


    >.>

    I got the same error in Grasstown.

    It was the collisions. You may have to redo them in the old version of Brbx, by manually copy/pasting the values. Annoying, but it only takes a few minutes.
    i didnt save the stage in the new brawlbox, only in the old 1..

    edit: ok i think i solved the issue... for some reason the collision added 1 more collision box onto the stage which had NOTHING in it... so please re-download the stage!
    « Last Edit: September 27, 2011, 08:00:09 PM by DSX8 » Logged

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