Demonslayerx8 Stages! Crystal World's newest improvements - 10/22

Started by DSX8, January 02, 2011, 02:41:00 AM

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Quote from: Pervyman Nitro on August 30, 2011, 10:42:15 PM
God, when This release-a-thon is over, I'm revamping my brawl. Meaning totally starting over and replace everything suckish with everything epic. That way I can have an epic looking brawl and fit all of your stages into it :af:

Damn it! I have to re-do brawl anyway. the fricken SD card is gone :srs:
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: DSX8 on August 30, 2011, 11:07:05 PM
no it will not be included, sorry!!!

ive already have the stage fully completed and it works, so wat u saw in that preview vid last week is wats going on the stage.
NUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Quote from: Pervyman Nitro on August 30, 2011, 11:19:28 PM
Damn it! I have to re-do brawl anyway. the fricken SD card is gone :srs:
HAH!!!! sucks to be u!!

anyways... here's a download pic for Great Desert Day and Night!


edit:
Quote from: slayermarth101 on August 30, 2011, 11:22:43 PM
NUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lol deal wit it soldier!
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and back with another double post... o.e  *coughcoughlolzerscoughcough*

Anyways, to continue my release-a-thon.. i thought i would go back to the oldest stage import i've ever done... which is Aensland Castle.

note: I might feel like updating this with at least 1 platform on the stage, still thinking about it!

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=1iaxbhcp1Bo
This was originally my first ever stage import that i did about almost over a year ago, and its been improved alot since then!!! so now im gonna shut up and you can watch the video!!

Comes with 2 brstm's, 2 .rel files for playin on a stage custom and on yoshi's island (brawl), and comes with SSS icons!!!

Downoad:
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Some friendly suggestion:

Try adding 2 more modeldatas (with static models inside) to your oni island stage, modeldata[30] and modeldata[40], it shouldn't crash over Mario Circuit this way when people don't use a rel file.

Also, if you wanted to make it fully compatible with Mario Circuit, you could try to group some of the models in a single modeldata, instead of having them in many. For example, if you included the models in modeldatas 16, 50-52 into modeldata 14, you would probably get the whole stage working. Of course, it's not tested, and it's only one suggestion. It just bugs me to see stages in the wrong sections because of included rel files, and being you one of the best stagers, you should be able to keep this compatibility.

Also, seeing the number of moving animations in the file, you should even be able to make it compatible with FD, by fitting all the stuff in modeldatas 1, 2 and 101. Unless the filesize (or modeldata size) makes the stage crash.

Good job with your stages by the way, seeing that you're having a super-release week :P

Keep up the good work ^^
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Is it just me or does your menu music change alot o-o. Nice stage btw
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: Mewtwo2000 on August 31, 2011, 05:59:12 PM
Some friendly suggestion:

Try adding 2 more modeldatas (with static models inside) to your oni island stage, modeldata[30] and modeldata[40], it shouldn't crash over Mario Circuit this way when people don't use a rel file.

Also, if you wanted to make it fully compatible with Mario Circuit, you could try to group some of the models in a single modeldata, instead of having them in many. For example, if you included the models in modeldatas 16, 50-52 into modeldata 14, you would probably get the whole stage working. Of course, it's not tested, and it's only one suggestion. It just bugs me to see stages in the wrong sections because of included rel files, and being you one of the best stagers, you should be able to keep this compatibility.

Also, seeing the number of moving animations in the file, you should even be able to make it compatible with FD, by fitting all the stuff in modeldatas 1, 2 and 101. Unless the filesize (or modeldata size) makes the stage crash.

Good job with your stages by the way, seeing that you're having a super-release week :P

Keep up the good work ^^
hmm really? so if i add a 30 and a 40, it'll work fine over Mario Circuit? didnt kno that o.e

and ya... lately i've been moving every models in ryoshima coast AND in Taka Pass into 1 model data so that its not all spread out into others. maybe after this release-a-thon, ill fix up Oni Island and put it all in 1 data and add a 30 and 40 modeldata. thanks for that tip M2K! :D


Quote from: Pervyman Nitro on August 31, 2011, 05:59:18 PM
Is it just me or does your menu music change alot o-o. Nice stage btw
lol yes, it changes every time ;D  wat can i say, i loves meh techno and dubstep :af:
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On oni island, you should've maybe animated  the wind streaks.

Quote from: slayermarth101 on August 31, 2011, 10:12:32 PM
On oni island, you should've maybe animated  the wind streaks.
hah ya i shouldve... but i cant cause u cant add SRT0 files into a modeldata -_-
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Quote from: slayermarth101 on August 31, 2011, 10:27:38 PM
Oh yea...
Stupid.......
-.-
ya... once BJ is finished wit the BB.. he said u can make SRT0 files or something like that... i think
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