Some friendly suggestion:
Try adding 2 more modeldatas (with static models inside) to your oni island stage, modeldata[30] and modeldata[40], it shouldn't crash over Mario Circuit this way when people don't use a rel file.
Also, if you wanted to make it fully compatible with Mario Circuit, you could try to group some of the models in a single modeldata, instead of having them in many. For example, if you included the models in modeldatas 16, 50-52 into modeldata 14, you would probably get the whole stage working. Of course, it's not tested, and it's only one suggestion. It just bugs me to see stages in the wrong sections because of included rel files, and being you one of the best stagers, you should be able to keep this compatibility.
Also, seeing the number of moving animations in the file, you should even be able to make it compatible with FD, by fitting all the stuff in modeldatas 1, 2 and 101. Unless the filesize (or modeldata size) makes the stage crash.
Good job with your stages by the way, seeing that you're having a super-release week
Keep up the good work ^^
hmm really? so if i add a 30 and a 40, it'll work fine over Mario Circuit? didnt kno that o.e
and ya... lately i've been moving every models in ryoshima coast AND in Taka Pass into 1 model data so that its not all spread out into others. maybe after this release-a-thon, ill fix up Oni Island and put it all in 1 data and add a 30 and 40 modeldata. thanks for that tip M2K!
Is it just me or does your menu music change alot o-o. Nice stage btw
lol yes, it changes every time
wat can i say, i loves meh techno and dubstep