Kisuke
Things i need to do- Animations (i'll be specific when i get pretty far in the project and stop being lazy)
- I need someone to make a proper vertex model of kisuke on Marth. i can't :'( I used roys model for this Kisuke V1.0
AttributesKisuke is a skilled swordsman who has the ability to weild three swords in combat( the swords names are yet to be determined so green, purple and white will be their names for now).
The White sword is slow and has few combos by itself. It does the most damage and has the most ko power. It's a good combo finisher.
The purple sword is quick and does moderate damge and some of its "tip hits" have the same ko strentgh as the white sword. This sword has more combo potential than the white sword.
The Green Sword is the speed demon. Just about every hit can lead to another hit but the hits are weak. This sword only has one koing hit thats as strong as the white sword.
With Skilled "Quick Draws" Kisuke can effortlessly switch from a slashing blur to a calculated power striker. Kisukes jupming ability is both a blessing and a curse.When he first jumps he almost floats on air but when he starts to fall he falls fast. This float to plummit jump style will take some geting used to.
Attacks(so far)This page will look beter when i stop being lazy
AA combo - purple sword combo can repeat quickly
AAA combo - white sword combo is slow
AAAA combo - Green sword combo last hit can ko
preesing B anytime during these combos will make you do one of your neutral B specials
A side up tilt - Quick Draw 3 Attack and switch swords
A side tilt - Attack with current sword each with its own attack attributes
A side down tilt - Quick Draw 4 Attack and switch swords in reverse
N-air - Verticle sword spin
- white sword. two hits the first hit leads to the koing second hit. Long lasting hit box(don't do this off stage.)
- purple sword. single hit Sets up combos. hit box doesn't last too long.
- green sword. multy hit long lastig hit box. (don't do this off stage)
U-Air - Upward Slash
- white sword can KO. pause mid air. ( kinda like lucario d-air) Long cool down time
- Puple sword can KO at tip. Pause mid air (like lucario d-air) Short cool down time
- Green sword very fast (kinda like MK U-air) best for combos
F-Air - Dashing slash.
Dash forward and upward in mid air, attack, then turn backwards to follow up with another F-air
(right now you can do this infinatley but i want it to only be able to be done 3 times befor touching ground)
- White sword can KO and won't combo
- Purple sword might KO and might combo
- green sword won't KO and will combo
B-Air - Tornado Spin
- White sword. start up is slow after start up the attack can KO side ways or straight up. The longer you spin the weaker the attack. Hiting Ground has a hit box (don't do this of stage)
- Purple sword multy hit. long lasting (don't do this of stage)
- Green sword single quick hit. Great for combos. Hiting ground has a hit box.
D-Air - Downward Sword Stab
- All swords do the same thing. plummit sword first to the ground. The first frame of the attack spikes. (don't do this of the stage)
Neutral B - Oboro Tecniques
- White sword air - Fire Storm - Plumit to the ground and a firey explosion when landing
- White sword Ground- Log Chop - Gain heavy armor then do a powerful chop forward
-Purple sword air - Misty Slash - Do a double team attack in mid air with a shadow "clone"(pictures don't show this move corectly watch the video)
- Purple sword ground - earth runner - swipe the ground sending a shock wave of earth at the enemy.
-Green sword air - 2 Thunder - Do a quick double stab with electicity.
-Green sword ground - Haze - Attack with two shadow "clones"(pictures don't show this move corectly watch the video)
Side B - Quick Draw 2
- Marth's side B but perfect timing to do the combo is not needed.(mashing B WILL WORK!!)
- Each time you attack you switch your sword. Example Doing three attacks will make you end with the sword you started with. Doing one attack makes you end on your next sword. Doing 4 attacks also make you end on your next sword. The fourth hits damage and knock back changes acording to which sword you end with so kep up with your sword switching.
Down B - Quick Draw 1
- Switch swords then attack. All swords do the same damage. the air version is faster
- If you switch your sword 10 times(the other sword switching moves count towards this too) and then do down B you unleash a larger hit box the covers your whole body.
(i haven't got this to work yet i'll post what i've done to get some help with this attack)