SmashClash's Awesome Hacks: (10/8/11) Spear Bandana Waddle Dee Preview 3

Started by SmashClash, January 18, 2011, 12:53:02 AM

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Exporting...

Do it now.
17 (45.9%)
Export all the hacks you need to.
10 (27%)
Do it by the end of Thanksgiving break.
2 (5.4%)
Export only the recent ones and don't get distracted. Also, do it even if you're bored.
2 (5.4%)
All of the above.
5 (13.5%)
Don't do this, man. No one wants these hacks. [troll/]
1 (2.7%)

Total Members Voted: 37

Really... WTF :


It's not a wrong patch, it's exported correctly... Damn you, the short.

I hate vertex and export Ness and Lucas..

your WTF really fits the situation


is that because of the vertexing resize? or justs needs a double patch?
...
3DS Friend Code: 5284-2093-8448
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No, the polygon was correctly exported. That cause to the short, it"s really suck to vertex him.

Quote from: KTH on August 21, 2011, 11:47:15 PM
No, the polygon was correctly exported. That cause to the short, it"s really suck to vertex him.
he has no head lol so i guess gotenks exporting will cause alot of trouble
Sorry but you are not allowed to view spoiler contents.

also, he is not in the brawl regular T-stance, so i guess its an animation?


and what could possibly have gone wrong?
...
3DS Friend Code: 5284-2093-8448
PM if you add?

Btw, I think the arms and fingers didn't match where the bones are so I'll have to do that next time I can use the computer.

maybe thats the problem?
...
3DS Friend Code: 5284-2093-8448
PM if you add?

Quote from: Carnage on August 21, 2011, 11:50:01 PM
he has no head lol so i guess gotenks exporting will cause alot of trouble

Because i don't have export it.

Quote from: . on August 21, 2011, 11:51:52 PM
also, he is not in the brawl regular T-stance, so i guess its an animation?


and what could possibly have gone wrong?

It's a animation yes, for see what that do in Brawl Game.

Quote from: SmashClash on August 21, 2011, 11:53:39 PM
Btw, I think the arms and fingers didn't match where the bones are so I'll have to do that next time I can use the computer.

Delete the short and scale the legs for make a pants. DO a good resize for the arm.

Oh and, don"t forget, the head and Hair don't have on the good place, you have move the polygon, put all on 0 (X,Y,Z).

I can't just make it out of the legs. It'll look bad. Also, whattya mean about the head?

Hair and head, some like about the scale problem. But here for the move.


Wow.

Gotenks doesn't wanna be exported correctly >.<
[white]: SW-2632-7270-6724[/white]


i hope Gotenks will be fixed
cuz i am soon done with Goku he just needing "B" attacks in PSA and kaioken is almost done too
and Shadow-Fox also just "B" attacks and his Chaos spear over Fox´s laser shoots
so i starting to make revamps of Smashclash´s Animations+mine own for Gotenks
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

this is exactly what i meant when i was talking about making him bigger...

u must keep vertices near their bones, or it will screw up, thats the difficult part of vertexing, making a good thing that actually matches the original character...

look at my darknut, its toon link, it has toon link's size and proportions, even the sword is still the same size, but it looks good because of making him wider and stuff, there's only one important rule in vertexing:

dont move  vertices too much up and down, and dont move arm vertices too much left and right... and of course, the elbows and knees, those vertices must keep in place...

Quote from: jokekid on August 22, 2011, 04:00:39 PM
this is exactly what i meant when i was talking about making him bigger...

u must keep vertices near their bones, or it will screw up, thats the difficult part of vertexing, making a good thing that actually matches the original character...

look at my darknut, its toon link, it has toon link's size and proportions, even the sword is still the same size, but it looks good because of making him wider and stuff, there's only one important rule in vertexing:

dont move  vertices too much up and down, and dont move arm vertices too much left and right... and of course, the elbows and knees, those vertices must keep in place...
But I already resized to his bones. :srs: