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Question: Exporting...
Do it now. - 17 (45.9%)
Export all the hacks you need to. - 10 (27%)
Do it by the end of Thanksgiving break. - 2 (5.4%)
Export only the recent ones and don't get distracted. Also, do it even if you're bored. - 2 (5.4%)
All of the above. - 5 (13.5%)
Don't do this, man. No one wants these hacks. [troll/] - 1 (2.7%)
Total Voters: 37

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Author Topic: SmashClash's Awesome Hacks: (10/8/11) Spear Bandana Waddle Dee Preview 3  (Read 277191 times)
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KTH
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    « Reply #765 on: August 21, 2011, 05:39:24 PM »


    Really... WTF :


    It's not a wrong patch, it's exported correctly... Damn you, the short.

    I hate vertex and export Ness and Lucas..
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    Dot
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    « Reply #766 on: August 21, 2011, 05:41:46 PM »


    your WTF really fits the situation


    is that because of the vertexing resize? or justs needs a double patch?
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    KTH
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    « Reply #767 on: August 21, 2011, 05:47:15 PM »


    No, the polygon was correctly exported. That cause to the short, it"s really suck to vertex him.
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    Carnage
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    « Reply #768 on: August 21, 2011, 05:50:01 PM »


    No, the polygon was correctly exported. That cause to the short, it"s really suck to vertex him.
    he has no head lol so i guess gotenks exporting will cause alot of trouble
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    « Reply #769 on: August 21, 2011, 05:51:52 PM »


    also, he is not in the brawl regular T-stance, so i guess its an animation?


    and what could possibly have gone wrong?
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    SmashClash
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    « Reply #770 on: August 21, 2011, 05:53:39 PM »


    Btw, I think the arms and fingers didn't match where the bones are so I'll have to do that next time I can use the computer.
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    « Reply #771 on: August 21, 2011, 05:54:30 PM »


    maybe thats the problem?
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    « Reply #772 on: August 21, 2011, 05:55:58 PM »


    he has no head lol so i guess gotenks exporting will cause alot of trouble

    Because i don't have export it.

    also, he is not in the brawl regular T-stance, so i guess its an animation?


    and what could possibly have gone wrong?

    It's a animation yes, for see what that do in Brawl Game.

    Btw, I think the arms and fingers didn't match where the bones are so I'll have to do that next time I can use the computer.

    Delete the short and scale the legs for make a pants. DO a good resize for the arm.

    Oh and, don"t forget, the head and Hair don't have on the good place, you have move the polygon, put all on 0 (X,Y,Z).
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    SmashClash
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    « Reply #773 on: August 21, 2011, 06:17:09 PM »


    I can't just make it out of the legs. It'll look bad. Also, whattya mean about the head?
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    KTH
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    « Reply #774 on: August 21, 2011, 06:41:38 PM »


    Hair and head, some like about the scale problem. But here for the move.
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    FlamethePheonix
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    « Reply #775 on: August 22, 2011, 08:20:33 AM »


    Omg what did you do to ness did he make you angry XD
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    « Reply #776 on: August 22, 2011, 08:23:25 AM »


    Wow.

    Gotenks doesn't wanna be exported correctly >.<
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    « Reply #777 on: August 22, 2011, 09:02:24 AM »


    i hope Gotenks will be fixed
    cuz i am soon done with Goku he just needing "B" attacks in PSA and kaioken is almost done too
    and Shadow-Fox also just "B" attacks and his Chaos spear over Fox´s laser shoots
    so i starting to make revamps of Smashclash´s Animations+mine own for Gotenks
    « Last Edit: August 22, 2011, 09:05:51 AM by Mariodk » Logged

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    BlueBrain
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    « Reply #778 on: August 22, 2011, 10:00:39 AM »


    this is exactly what i meant when i was talking about making him bigger...

    u must keep vertices near their bones, or it will screw up, thats the difficult part of vertexing, making a good thing that actually matches the original character...

    look at my darknut, its toon link, it has toon link's size and proportions, even the sword is still the same size, but it looks good because of making him wider and stuff, there's only one important rule in vertexing:

    dont move  vertices too much up and down, and dont move arm vertices too much left and right... and of course, the elbows and knees, those vertices must keep in place...
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    SmashClash
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    « Reply #779 on: August 22, 2011, 02:56:42 PM »


    this is exactly what i meant when i was talking about making him bigger...

    u must keep vertices near their bones, or it will screw up, thats the difficult part of vertexing, making a good thing that actually matches the original character...

    look at my darknut, its toon link, it has toon link's size and proportions, even the sword is still the same size, but it looks good because of making him wider and stuff, there's only one important rule in vertexing:

    dont move  vertices too much up and down, and dont move arm vertices too much left and right... and of course, the elbows and knees, those vertices must keep in place...
    But I already resized to his bones. Im srs here
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