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« Reply #465 on: August 10, 2011, 01:34:02 PM » |
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you can make Copy/paste (vertex) over Kid goku vertex from Gotenks and you got that unmirrored The vertex? I'm not starting his vest over just to get an easy way to get unmirrored-ness.
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« Reply #466 on: August 10, 2011, 01:34:48 PM » |
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The vertex? I'm not starting his vest over just to get an easy way to get unmirrored-ness. can´t you Copy what you did on Gotenks and put it over a other vertex?
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #467 on: August 10, 2011, 01:42:57 PM » |
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can´t you Copy what you did on Gotenks and put it over a other vertex? Copy vertexes? You can't do that.
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« Reply #468 on: August 10, 2011, 02:05:59 PM » |
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i think he means merge vertexes...
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« Reply #469 on: August 10, 2011, 02:09:48 PM » |
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i think he means merge vertexes... yeah something like that like you did to SSJ1,2,3 Goku hair to the new HD goku
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #470 on: August 10, 2011, 02:17:47 PM » |
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Wouldn't just asking RTB to make unmirrored things be easier?
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« Reply #471 on: August 10, 2011, 02:19:58 PM » |
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Who is RTB?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #472 on: August 10, 2011, 02:22:24 PM » |
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« Reply #473 on: August 10, 2011, 02:23:34 PM » |
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have you asked him already?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #474 on: August 10, 2011, 02:34:22 PM » |
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have you asked him already? Just did.
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« Reply #475 on: August 10, 2011, 04:22:51 PM » |
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JUST AWESOME!!!! try to export it first then try to put mine texture revamp over this Gotenks and see how it looks but mine texture revamp for KTH´s Gotenks needs more revamp anyway Can you try that SmashClash?
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« Reply #476 on: August 10, 2011, 05:15:49 PM » |
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Can you try that SmashClash? It doesn't work like that. I vertexed it differently than KTH's. Also: I've tried doing that before for another person. At the moment, it can't be done -- Lucas's polygons for both sides have mirrored UVs -- separated vertices, separated normals, mirrored UV mapping. Without expanding Lucas's MDL0 file to have more entries for the UV mapping for his shirt (for both the UVs and polygons), it simply cannot be done at this moment. Sorry.
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« Reply #477 on: August 10, 2011, 05:18:43 PM » |
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thats how KTH made his gotenks, thats why the texture is a bit off on his back
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« Reply #478 on: August 10, 2011, 05:29:51 PM » |
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thats how KTH made his gotenks, thats why the texture is a bit off on his back I guess I won't make the vest then. I will just make it all black and make the hair. I don't want it to be messy so I'll just make it black.
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« Reply #479 on: August 10, 2011, 05:31:34 PM » |
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or what about making it and then maybe someone can fix it?
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