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Author Topic: Project Sasuke: Small Animations Update 1-01-12  (Read 114835 times)
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KTH
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    « Reply #60 on: January 25, 2011, 11:06:57 AM »


    I like those choices, thanks a lot!
    So when do you think the next update will be?

    I like KTH's recolor suggestions. I personally don't use recolors, but the ideas are good.

    Thank guy.
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    « Reply #61 on: January 25, 2011, 03:04:38 PM »


    Next update is this sunday! Hopefully...it wont be THAT big of an update though.
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    Maxi
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    « Reply #62 on: January 25, 2011, 03:09:36 PM »


    Next update is this sunday! Hopefully...it wont be THAT big of an update though.
    Sweet! If you still want it, and if I time, I'll work on the Color Pack you wanted.
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    « Reply #63 on: January 25, 2011, 03:30:30 PM »


    Damn....KTH is making a pack and so are you? I cant choose.....FUUUUUUUUUUUUUUUU-
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    « Reply #64 on: January 25, 2011, 05:08:08 PM »


    Theres a glitch were when you firestyle fireball jutsu near the edge you go flying off the edgewhile fire trails behind you.....
    its actually quite useful for ledge guarding tho !
    but still....
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    « Reply #65 on: January 25, 2011, 05:13:51 PM »


    Yeah, we know Wink
    I really have to ask our psa'er about that XD
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    « Reply #66 on: January 26, 2011, 03:10:42 PM »


    DAMN!
    Sorry for double posting, but I just wanted to announce that we have compitition over at smashboards:
    http://www.smashboards.com/showthread.php?t=275986&page=5
    Im slightly worried but reassured at the same time. I doubt this will be able to work, he wants to port the Sasuke vertex over to sme other character and use their ext gfx for mdl0 imports, something we tried to do but failed due to lack of space.

    Anything else? Sure:
    Due to our new compition, updates will be faster. How? Well, to start, we are looking to move the update to Saturday instead of sunday.
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    KTH
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    « Reply #67 on: January 26, 2011, 03:20:50 PM »


    I have see that, but only problem : he have create this thread a 4 month ago without download.

    And it's not a double-post after 24 hours.
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    « Reply #68 on: January 26, 2011, 03:23:12 PM »


    But if you see his post, you'll see that hes going to return to it. Damn, we're gonna step it up BIG TIME. BIG TIME!!!!!!!
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    « Reply #69 on: January 26, 2011, 03:24:46 PM »


    Yo Cerious, I forgot to ask. Which version of Sasuke do you want me to make a Color Pack from? The normal one or the Akatsuki one?
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    « Reply #70 on: January 26, 2011, 03:39:16 PM »


    Normal one, please XD
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    « Reply #71 on: January 26, 2011, 08:32:02 PM »


    Yay update on Saturday!... yes, I has a hype for this. Step it up, you got to beat them. Wink
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    « Reply #72 on: January 26, 2011, 08:38:02 PM »


    DAMN!
    Sorry for double posting, but I just wanted to announce that we have compitition over at smashboards:
    http://www.smashboards.com/showthread.php?t=275986&page=5
    Im slightly worried but reassured at the same time. I doubt this will be able to work, he wants to port the Sasuke vertex over to sme other character and use their ext gfx for mdl0 imports, something we tried to do but failed due to lack of space.

    Anything else? Sure:
    Due to our new compition, updates will be faster. How? Well, to start, we are looking to move the update to Saturday instead of sunday.

    Hooray for competition. >Cheesy
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    KTH
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    « Reply #73 on: January 27, 2011, 05:47:50 AM »


    Saturday! Or die!
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    « Reply #74 on: January 27, 2011, 07:18:11 AM »


    We 're going to release a beta on Saturday, don't worries. BUT we MIGHT release another on Sunday...why? Because:
    We MAY or MAY NOT port Sasuke to wolf, there is only one glitch: he can't hold items. If anyone can fix this glitch on a fresh fitwolf.pac, we will most likely port to wolf.
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