SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)

Started by PPXEXE, January 27, 2011, 12:49:07 AM

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"REQUESTING VIDEOS!!"

Videos

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Why Brawl Mods will never be Balanced?

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WARNING - TOO MUCH AWESOMENESS CAN CAUSES FREEZING


Download

Face Book "Over Drive" Players, and fans
http://www.facebook.com/home.php?sk=group_132576920142746

The project plan

Speed - My whole problem with brawl was the lag, and the aerial momentum of characters, this is now fixed and improved for better control over characters, and all Character running speed have been adjusted to be slight faster.

Combo's - I've added a enough hit-stun to make Super Smash brothers "64" type combo's possible, with the added speed of characters combo's shouldn't be a problems.

Enjoyment - This Mod of Brawl can be enjoyed by smasher fan of "64" "Melee" and "Brawl"


Change list -

   - All attack animation have less or no lag (Landing lag is the same)
   - Hit stun increased for better combo's (Trying to find a prefect fit between
          64 and Melee)
   - Faster falling speed
   - Very Slightly increased running speed
   - Character sizes -0.1
   - Weight -25
   - Momentum capture
       - Old L-Cancel Code (Wanting a 64 version of this code)
       - No Body Collisions (Even when thrown)
       - No Power Shielding
       - Slower Shield Recharge
       - Jab Lock Fixed
       - No Footstooling
       - Auto Jab Removed
       - Walljump height does not decrement
       - Dodging and Air Dodge are 1.5 faster
       - Can Special Cancel From Place Dodge after invincibility frames end

Note - All these changes came with the idea of increasing the game play, and speed of the game.

This this the Clean Version of OverDrive which is now 95% complete, there will be another version with some slight changes to the special attacks, and for Sonic a new Side-B he doesn't need two Spin dashes.

If you have any ideas for any changes to special attacks please post them, as long as it's not totally a completely new special attack that wont take a ton of coding i might use the idea.

I've Fixed all the glitches i could find if you find anything i missed please post it.

Credit for hacks found in project

SSJCerious - CSS
SJS - CSPs
libertyernie - Classic Stage Expanison Pack
Hiro - Menu Icons
shyguy - Floating Point Editor (Unused)

Final Note -

Everything in download was either made by me or a member of KC-MM, few of the codes i've used for this brawl mod are from Brawl+, Brawl-, and a few made by standard toaster. All other codes we're added by myself or found off the web.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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That should be a great idea...


January 28, 2011, 04:45:11 PM #3 Last Edit: January 28, 2011, 05:31:48 PM by PPXEXE
Hmm... Over Drive, that have a nice ring to it. Let me look that up. ^_^

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Yeah i think that might work!

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@Anyone Reading - Since i left the option open to fix certain expects of the game, should i fix some of the few problem the character had from moving over to brawl.

Like giving Fox's his Shine Jump Cancel back, but i wish to make more changes in the game as well but i don't want to throw off the people who just like brawl the way it is.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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So are you making a mash of Brawl and Melee? >_>

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC-DDM on January 28, 2011, 06:53:59 PM
So are you making a mash of Brawl and Melee? >_>

No, not really. Just speeding the game up nearly to melee like speed "I've been told it might be faster", increasing the Hit stun to nearly Smash bro's 64 like hit stun, and fixing some of the most major complaints about brawl itself, without going all fan boy on it, LOL.

So that means, nothing in the game will be changed unless it's necessary, right now I'm thinking of adding a few removed, and new ideas to characters to make them play better then what they're currently are in brawl.

The whole plan is not to use motion.pac any kind of way, so that mean "No Melee Falco" or anything like it, just brawl improved. People have said that it's pretty much the same idea as Brawl+, but once you play it you can feel the differences.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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If that's the case I'm pretty sure Melee-like speed isn't all that necessary.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

I know that, that why i added more hit stun..., sigh... you got to try it out yourself. Explaining it is pointless, once you try it then we'll talk.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Bravo, man! X)

I downloaded this and my friend came over to try this out with me. :af:

We liked to turn our buffer up and start pulling off combos, but still with the feeling of playing Brawl.

Good job, can't wait to see the finished project.
If you turn to your left, you'll see that I have left.

Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: PPXEXE on January 29, 2011, 12:18:57 AM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.
If you turn to your left, you'll see that I have left.

Quote from: Soul on January 29, 2011, 12:33:05 AM
Quote from: PPXEXE on January 29, 2011, 12:18:57 AM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.

I could try that but, I'm thinking of adding returning hit-boxes, and an jump cancel to it so it wont leave Falco so unguarded
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: PPXEXE on January 29, 2011, 12:42:29 AM
Quote from: Soul on January 29, 2011, 12:33:05 AM
Quote from: PPXEXE on January 29, 2011, 12:18:57 AM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.

I could try that but, I'm thinking of adding returning hit-boxes, and an jump cancel to it so it wont leave Falco so unguarded
Actually, thats a perfect idea. Just think of all the badass combos we could do with the reflector then. XD

Also, there's something that could be done for Link.

You could try and do something to Link so that he isn't so unguarded, either.

If you played as a character that's speedy, Link will get his arse handed right to him,
so maybe something could be done to his PSA so that he could evade fast and on-coming attacks?
If you turn to your left, you'll see that I have left.

Hmm... Imma have to think on Link, not a lot of options...
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Hmmm... just spitballing but what if his Hylian shield could block physical attacks? It'd have the same blocking area as with projectiles, but every little bit helps. I'd also suggest less startup lag on his projectile specials, so they make good defense as well as offense.