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Author Topic: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)  (Read 54648 times)
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PPXEXE
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    « Reply #30 on: January 30, 2011, 06:25:34 PM »


    Thanks to both, i just don't want people getting the wrong idea
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    Bat Tom
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    « Reply #31 on: January 30, 2011, 07:22:45 PM »


    None of that, balance brawl was just as broken as Brawl- (Shivers)

    I don't care to make the characters balanced, or anything like that. Sure i would tweak a character hit-boxes for more or less knock-back,  or even change the direction the hit-box knocks them, but nothing like those two would.

    In brawl balance it was all about balancing all the other character to meta knight. Which didn't work, and gave characters abilities they shouldn't have, (Link doing multiple spin slashes in the air for better recovery), and nerf'd Meta knight to match them, this will never happen.

    Mine is about speed, and combo's, fixing some of the few removed tweaks like Fox's Reflector(Shine), Jump cancel. They're won't be any animation changes, NONE.

    I'll only tweak something about a character to make him, or her play that much better. For instance Sonic the Hedgehog. Most have it so his spring can spike his enemies down, I'm not doing that, I'm putting the spike in this D-air, there should be just as many risk as there are rewards.

    So if Sonic wants to get that easy kill he'll have to risk a stock to get it.

    The only thing buffs or nerf's will be for, is for better combo's. Knock back is a two way street, it can be good or bad. To much, and your a god, to little and your a wimp.

    But most importantly i don't want to change brawl in total, Brawl is it's own game. It won't be Melee, or Smash bro's, just brawl improved. People seem to think that this is a "This is what brawl just have been" mod. I'm not trying to do that, I only want to make it better for every one, not for the casuals, not for the pro, but for everyone.

    Think of it like this. What would you rather watch?

    The clouds float by, or the jet that sped by.

    -

    And I'm still waiting on that video!!

    ...aaaaaand just like that, I'm in love.

    Is there a way of decreasing hitstun as a person takes more damage? Like, the higher a player's damage, the more quickly they can react after being hit? It could bring more intensity to matches as they're drawn out and each player gets more and more twitchy. Plus it would decrease instances of someone going from respawning to dying with 100+ damage in about 10 seconds.
    « Last Edit: January 31, 2011, 08:59:45 AM by Bat Tom » Logged

    PPXEXE
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    « Reply #32 on: January 31, 2011, 12:15:40 PM »



    Is there a way of decreasing hitstun as a person takes more damage? Like, the higher a player's damage, the more quickly they can react after being hit? It could bring more intensity to matches as they're drawn out and each player gets more and more twitchy. Plus it would decrease instances of someone going from respawning to dying with 100+ damage in about 10 seconds.

    Hmm, idk i never heard of anything like that, what i planned on testing out was another thing, what it i could make it so that after using a move so many times it becomes slower. But i might not do it depending on how it might effect the game play.

    Also i wanna test out some aerial movement, and aerial stop and see how to touch it to fit the characters.

    Also for character changes, i need to test some ideas, i need another tester other then myself, if anyone want to be a tester, please PM me and leave your top 2 Brawl mains. I want to roll ideas around.
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    Bat Tom
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    « Reply #33 on: February 01, 2011, 09:02:24 AM »



    Hmm, idk i never heard of anything like that, what i planned on testing out was another thing, what it i could make it so that after using a move so many times it becomes slower. But i might not do it depending on how it might effect the game play.

    Also i wanna test out some aerial movement, and aerial stop and see how to touch it to fit the characters.

    That speed falloff would really emphasize shaking up a player's moves, but on the flipside, certain characters have only a few capable moves. It'd practically be punishing them for doing the only thing that really works.

    Movement and stop should simply vary by weight class and size. Nimble characters can jump further in the air, but carry more momentum, making it hard to change direction unless they go for the second jump. And that could fit into their air game, sending the enemy sailing and going after them, performing a one-man ping-pong game.
    Conversely, bulkheads won't gain much distance or height but have better maneuverability/stopping ability. The lack of speed but gain of control will guide players to keep their opponents in a firm grip.

    (recording a couple matches and uploading them tonight, Hell or high water)
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    PPXEXE
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    « Reply #34 on: February 01, 2011, 05:42:27 PM »


    Tom? are you still recording videos?
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    Bat Tom
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    « Reply #35 on: February 01, 2011, 06:15:39 PM »


    Uploading "Super Smash Bros. Overdrive v1.0 - Video Playtest 001" Now!  Awesome Face ETA: 61 minutes.
    Two more videos follow that.

    It's probably just us griping, but Michael and I find great issue with not being able to airdodge once hitstun has worn off in the air. As things stand you have to attack or jump first, THEN dodge. I know the point is comboing and everything, but taking away such a critical evasive maneuver really cripples defense options in the air.
    « Last Edit: February 01, 2011, 06:34:26 PM by Bat Tom » Logged

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    « Reply #36 on: February 01, 2011, 07:07:26 PM »


    I think i know what you talking about, hmm....that was an code added later, i'll take it out, but killing might become a problem again, ill test it soon. I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.
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    « Reply #37 on: February 01, 2011, 07:22:28 PM »


    4 minutes to go...
    I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.

    Oh boyyyy new toys.

    Andand also, I read the SmashBoards version of this.
    http://www.facebook.com/home.php?sk=group_132576920142746
    I wasn't sure how to create a plain fan-page though... Ah well. Comes standard with a few people who might be interested.
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    « Reply #38 on: February 01, 2011, 07:35:57 PM »


    4 minutes to go...
    I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.

    Oh boyyyy new toys.

    Andand also, I read the SmashBoards version of this.
    http://www.facebook.com/home.php?sk=group_132576920142746
    I wasn't sure how to create a plain fan-page though... Ah well. Comes standard with a few people who might be interested.


    LOL, wow you must really like Over Drive to do that. ^_^

    Imma add this to the first page.
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    Bat Tom
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    « Reply #39 on: February 01, 2011, 07:38:35 PM »


    Aaaaand... We're live.
    <a href="http://www.youtube.com/watch?v=UBmO1aaLhmE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=UBmO1aaLhmE</a>
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    PPXEXE
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    « Reply #40 on: February 01, 2011, 07:44:20 PM »


    Sw33t!! thx a bunch!
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    « Reply #41 on: February 02, 2011, 07:08:25 PM »


    Bah screw it. I'll put in annotations later.
    <a href="http://www.youtube.com/watch?v=y9TMgpSMOTg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=y9TMgpSMOTg</a>
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    PPXEXE
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    « Reply #42 on: February 02, 2011, 07:18:20 PM »


    yeah i see what you mean... O_O, got to fix that...

    once again thanks for the video. XD
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    Soul Nami
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    « Reply #43 on: February 02, 2011, 08:40:01 PM »


    The videos are good but they lack a little bit of combos that could be used for real matches. Undecided

    But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

    The videos still display Overdrive properly, so great job. Grin
    ~~~~~~~~~~~~~
    Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?
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    PPXEXE
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    « Reply #44 on: February 02, 2011, 09:06:59 PM »


    The videos are good but they lack a little bit of combos that could be used for real matches. Undecided

    But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

    The videos still display Overdrive properly, so great job. Grin
    ~~~~~~~~~~~~~
    Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?

    Another video is always welcomed and appreciated. ^_^
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