SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)

Started by PPXEXE, January 27, 2011, 12:49:07 AM

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This is almost sounding like a "Brawl - Tournament Edition" or something... I kind of have an idea, but it involves changing character mechanics and that's not what we're going for. :x

@Standardtoaster

Thanks, for the code I'll see if i can use it in anyway

@Bat Tom

Give me your ideas before throwing them out the window LOL
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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February 28, 2011, 10:58:20 PM #122 Last Edit: February 28, 2011, 11:01:00 PM by Bat Tom
Quote from: PPXEXE on February 28, 2011, 10:05:42 PM
@Bat Tom

Give me your ideas before throwing them out the window LOL

It's... a little big, maybe...

Basically, throw out ALL of the characters statistics except mandatories like weight and size, and re-build their stats (animation times, lag, attack speed, running and fall speed, etc) from the ground up. Not changing attacks, not adding or taking anything away. Just... re-writing the Bible. Basically.

Everyone else has tried to balance the game/make it more competitive by changing what's already there. Why not throw all that out and just start over?

We'd divide the characters into their respective weight classes, and do some major tweaking. The idea is, we shouldn't just try to change the characters based on literally everyone else. It has to go deeper than that. Characters should be balanced against others in their class, and the entire class balanced against the other classes...

FOR EXAMPLE:
Balance Ganondorf against Bowser (heavyweights)

Ganondorf is an defense-based heavyweight. His major offensive skill comes from his ability to dodge and punish the enemy. Plus nearly all of his attacks have major knockback and decent range, keeping threats at arms' length and more.

Bowser is an offense-based heavyweight. With his weight, his strength lies in tanking through an enemy attack and smashing them up-close and personal, with a few mid-range harassment moves (Bowser Bomb and Flame Breath).

Basically, one would balance these two by giving the offense-based heavy faster with more combo-able attacks, and granting the defense-based heavy better resistance to attacks and moves that more capably disable the opponent's offense.

THEN there's the matter of weight class against weight class, which is more straightforward...

FOR EXAMPLE
Balance heavyweights against lightweights

Heavyweights rely on their powerful attacks to destroy enemies at low percentages. They also rely on their weight and (in some cases) their attacks to tank through enemy offense.

Lightweights rely on their speed to dodge enemy attacks and counterattack. Or, in some cases, to blaze through and combo the hell out of an enemy before they can even attack in the first place.

The heavyweights would have the lightweights with their ability to take huge amounts of punishment before submitting, but the lightweights would check this with their ability to dish out damage at high speeds. The heavyweights would be highly resistant to damage, while the lightweights would have many more options for inflicting damage. The heavies could KO the lighties with low percentages, and it's up to the lighties to use their speed to dodge.

Balance the characters not among every other character in the game, but amongst their familiars in some statistical aspect, and then familiars versus familiars. Repeat with speed, attack power, etc.

Maybe I shouldn't have color-coded. Upon reading this, the colors are starting to jump out of the screen at me o_o

I get what your saying, its not too bad this just deals with characters changes, to me speed is key. And just hours ago i've finally figured out the best way to go about that remove lag from attacks without using codes.

And just now i've come up with a great idea for falling speed that will balance the speed a bit better.

the only problem now is the need for an SSB64 L-cancel code, character changes, and working up my motivation to do things the hard way again.

Also remember balance isn't an issue to Overdrive, only character fix's, if something needs to be done to fix said characters game play please say so, and what you believe what needs to be done to fix that character.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Would it be possible to just cut off the characters' landing animations in BrawlBox? Like, just go in and remove the frames of animation so they can go straight from the air to the ground?

I don't want to do that, that will make the game way to broken. Remember, I want risk, and reward. Doing that will take away risk and give all reward.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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I wouldnt know, Bat Tom made this video using textures from the site, theyre not in the download, check for yourself if you like.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: cyberdark on March 17, 2011, 10:03:19 PM
that code for sc_selmap please

For the CSS or the SSS?
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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LOL, I Repeat Bat Tom added those himself, nothing you see in the video is in the download, other then whats was given credit in the OP.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Yeahhhh what PPXEXE said lol. C'mon guys, I can't have skins on my personal hack? :P

Quote from: piperwillow on March 19, 2011, 03:43:58 AM
I think I should stark making hacks again...
Anyone in favor of 8-bit music?

Why are you post this in my thread?
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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