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« Reply #75 on: February 06, 2011, 06:56:35 PM » |
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Aight, SO: Had to ditch the old CSS and SSS because for some reason they were making it so Overdrive wouldn't boot up past the Strap Screen... Ah well. Will start over.
I played some with our third man, who plays Ike, and saved replays. But I'm definitely not putting those up. It would seem that Ike has gained absolutely nothing from VBrawl to Overdrive except a little more speed. He doesn't even have momentum when he jumps. He needs some major overhaul in his movement and attack speed, as well as power so he won't keep getting interrupted out of EVERYTHING (srsly - I Flame Choked him out of his Aether >.>)
And I've come to the conclusion that Ganondorf is actually overpowered, especially in group matches. His tackle, jab, Sparta-kick, Choke, Dive, and nearly everything else negate nearly everyone else's attacks via range or witchcraft because it can't be power... Can it? Basically his standard attacks and speed have been buffed to the point where he's a spamcannon. I suggest a speed reduction.
Shieldstun is annoying. Destroys counterattack game. 'Nuff said.
And the hitstun in the air might be a little too much, because it's really creating situations where players are stunned so long, they fall beyond the point of no return before they can even try to return. Good for comboing, terrible for recovering. Not sure how to remedy this without taking away/reducing stun.
There might be a few other things I'm forgetting, but for now that's all. Nevermind, I remembered.
Overdrive is terrible in groups matches. The stun is so massive that the first guy to get knocked into the air is screwed. The comboing is basically TOO great to have proper multi-man matches.
LMAO Reading this, anyway. No ganon has not, i repeat has not been touched, a speedy ganon is an evil ganon, Ike just needs more of something, i'll figure it out. Also Ganon has always owned in group matches, nuff said there, i hope you made them cry. ^_^ Shield Stun, hmm. I might take that out. Seems kinda useless in brawl, but i really don't like easy countering, imma test it, might rid of the L-Cancel to, someone said it little to no help. What do you think? For the hitstun thing, naw that something else. My bro was complaining about that too, it an "No escape tumble fall code, imma take that out. Or people will cry even harder, later on." No biggy. And finally, yes that how hit stun works, if you played old smash game combo's was much more easy because of this, so that stays. Team Matches are over kill with or without hitstun, that why most play with freindly fire on. L-Cancel is crap. D: You should try the Shield Cancel code by PW. :3 Much better. EDIT: L-Canceling (Shield Canceling) by Phantom Wings 80000000 80623320 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 0000007C 58010000 0000007C 58010000 0000002C 92210003 00000004 4A001002 00000000 34000038 00000015 36000038 00000019 4A001003 00000000 10000084 00000080 E2000002 00000000 80100001 00000008 62000000 00000001 E2000003 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000
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« Last Edit: February 06, 2011, 07:00:07 PM by Soul Ryozo »
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« Reply #76 on: February 06, 2011, 07:36:47 PM » |
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How is it better?, imma try it out.... but i wanna hear it from you. ^_^
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« Reply #77 on: February 06, 2011, 07:52:40 PM » |
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How is it better?, imma try it out.... but i wanna hear it from you. ^_^
For example: if you use Link and use your d-air and hold down L or R or the 'block button' while mid-air, once you hit the ground he goes into guarding instantly.
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« Reply #78 on: February 06, 2011, 08:07:35 PM » |
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ah you mean the 64 version of L-cancel, hmm... I'll try it out.
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« Reply #79 on: February 07, 2011, 01:47:46 PM » |
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Zero-Suit Samus's tether recovery is a mile long...
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« Reply #80 on: February 07, 2011, 03:06:07 PM » |
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really?
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« Reply #81 on: February 07, 2011, 03:24:01 PM » |
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I once made a custom L-cancel right in a character.pac one time. it was for my Blanaced Ganon. Basically you just add an if Value statement with a frame speed modifier, asynchronous timer, and and end if statement, then put that in the characters landing offset and there you go.
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Show me ya moves!
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« Reply #82 on: February 07, 2011, 03:42:39 PM » |
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really?
lol YESZ. I was on the Paper Mario stage as her and I could fire the tether from offscreen, below the stage (magnified, mind you) and still catch the edge.
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« Reply #83 on: February 07, 2011, 03:50:13 PM » |
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I once made a custom L-cancel right in a character.pac one time. it was for my Blanaced Ganon. Basically you just add an if Value statement with a frame speed modifier, asynchronous timer, and and end if statement, then put that in the characters landing offset and there you go.
Been there, done that - http://forums.kc-mm.com/index.php?topic=15182.0really?
lol YESZ. I was on the Paper Mario stage as her and I could fire the tether from offscreen, below the stage (magnified, mind you) and still catch the edge. Wow, ^_^ I don't play her that often so i didn't catch that.
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« Reply #84 on: February 08, 2011, 02:30:21 PM » |
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Welp, CSS is as done as it's gonna get for a while. Unless someone can tell me how to get rid of the [censored] nametags on the character tiles. If I make 'em invisible they just become black bars, and if I delete them they become GRAY bars. *punches keyboard* I managed to do it before but I forget howwwwww.
Anyway yeah. If you don't mind the nametags consider it done. Movin on to Stage Select.
Also: Wolf is nasty when you play him right. Combo'd the living Hell out of Falco XD
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« Reply #85 on: February 09, 2011, 09:25:50 AM » |
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hmm.., maybe try streching the character picture over the black part...i dunno check here - http://forums.kc-mm.com/index.php?topic=9293.0Also...yeah wolf is really good a combos if you know what your doing with him.
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« Reply #86 on: February 10, 2011, 09:16:27 AM » |
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That thread gave me an idea... will try when I get home. If it works, CSS will be done by tonight and SSS will follow before the weekend is over. Also saved a buncha replays. Will put together a new combo video. If anyone could send me theirs as well I could include them.
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« Reply #87 on: February 10, 2011, 02:12:26 PM » |
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They're still come more changes i'm doing, i have the next update ready Feb.18
Also let me see some other character action, lol you guys must play with other characters other then ganon, and luigi.
Good luck with the CSS, and the SSS after the work you've done for the title, im sure i'll love them too, remember once you finish, put them in folders so it's easy to drag and drop and copy over the files, that how im doing it for now on, to make it easy.
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« Reply #88 on: February 10, 2011, 03:01:36 PM » |
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They're still come more changes i'm doing, i have the next update ready Feb.18
Also let me see some other character action, lol you guys must play with other characters other then ganon, and luigi.
Woohoo I'll have the menus and title finished by then. No promises about my brother lol But I'm switching between Wolf, Sonic and Dedede for a while. So are all characters going to have momentum capture? Or is "very few characters" going to stay that way? Just wonderin.
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« Reply #89 on: February 10, 2011, 03:02:36 PM » |
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k, got the video, now i just gotta get the time to upload it
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If you turn to your left, you'll see that I have left.
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