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« Reply #135 on: March 19, 2011, 02:35:16 AM » |
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I felt like it. Got too lazy to post anywhere else lol
Well, if your going to be posting in here, download and help out. I'm trying to come up with ideas to make brawl better. So far i've came up with the idea of grabbing in the air but i haven't been able to get it to work yet. think of Ideas from other games that might work well in brawl
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« Reply #136 on: March 19, 2011, 10:57:59 AM » |
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that code for sc_selmap please
For the CSS or the SSS? CSS
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« Last Edit: March 19, 2011, 11:00:40 AM by cyberdark »
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« Reply #137 on: March 20, 2011, 12:51:05 AM » |
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Thanks, anything you think i can do to make it better?
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« Reply #138 on: March 23, 2011, 02:05:35 PM » |
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So far i've came up with the idea of grabbing in the air but i haven't been able to get it to work yet. ... *walks away* think of Ideas from other games that might work well in brawl Hmm... maybe you could play around with the buffer to push that hitstun to the limit. Like, make it to where if you're quick enough in your button-pushing, you can input a combo and your character will do that series of attacks, one right after the other. Example: while playing as Ganon, press >B+vA, and he does a Flame Choke, then immediately goes into a Shin Breaker.
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« Reply #139 on: March 23, 2011, 02:09:29 PM » |
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That would mean forcing people to play on a certain buffer, or would it?
I'm not one to use buffer a lot, I just keep it in because i know that people do.
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Also you dont like the grabbing in the air idea?
I think it would be pretty net if i could get it to work. =_=
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« Last Edit: March 23, 2011, 02:11:33 PM by PPXEXE »
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« Reply #140 on: March 23, 2011, 02:34:41 PM » |
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Haha I do to, trust me! That's just so... out of this world. God only knows what that would do to the game XD
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« Reply #141 on: March 23, 2011, 02:38:43 PM » |
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LOL, thats why i want to test it
Im coming up with more and more ideas, that will change the game bit by bit
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« Reply #142 on: March 23, 2011, 05:58:21 PM » |
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How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.
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« Reply #143 on: March 24, 2011, 01:19:37 PM » |
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Loving OverDrive but was wondering if you could upload the codeset for this version, as I'd like to add the stages from libertyernie's Classic Expansion Pack v3
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« Reply #144 on: March 24, 2011, 01:25:25 PM » |
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Loving OverDrive but was wondering if you could upload the codeset for this version, as I'd like to add the stages from libertyernie's Classic Expansion Pack v3
Im Sorry, I can't right now. I had restarted my cpu, and had made a copy of everything on my lil bro cpu, i had copied it again but the file was corrupt, it might be a few days till I can get it loaded. But I glad you liked it. ^_^ I'll try to have the new code-set up for you by this Saturday. So please be patient.
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« Reply #145 on: March 24, 2011, 01:29:17 PM » |
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Alright cool, no problem. Take your time and keep up the great work
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« Reply #146 on: March 24, 2011, 01:32:47 PM » |
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Alright cool, no problem. Take your time and keep up the great work Of that you can be sure of...
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« Reply #147 on: March 24, 2011, 06:28:04 PM » |
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How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.
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« Reply #148 on: March 24, 2011, 06:31:49 PM » |
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How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.
I was going to make it so that you can throw them while still in air, but that can be added i think if i can get it to work.
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« Reply #149 on: March 25, 2011, 05:24:18 PM » |
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Haha I know. T'was just a suggestion
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