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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 815083 times)
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DivineOverlord
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    « Reply #3375 on: September 14, 2011, 02:18:41 AM »


    ^ oh nice lol
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    « Reply #3376 on: September 14, 2011, 03:18:46 AM »


    Indeed, heck, if you go all the way through one of the hardest modes in the game... You unlock a playable boss character.

    So yeah, get Duodecim. Tongue
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    « Reply #3377 on: September 14, 2011, 06:19:11 AM »


    Indeed, heck, if you go all the way through one of the hardest modes in the game... You unlock a playable boss character.

    So yeah, get Duodecim. Tongue

    Plus, it has all the content "Dissidia 1" have, so really, Dissidia 1 is totally obsolete. Dissidia 012 on the other hand have new characters like Lighting, kain, Vaan, Yuna, Prishe, Gilgamesh, Tifa, Laguna and "Aerith".
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    « Reply #3378 on: September 14, 2011, 05:15:20 PM »


    Okay, I notice Octoslash's charge taunt is too quick, it should be about 3 seconds... Although Octoslash is weaker then I expected too. Doing only 19% damage, and not killing until high percentages. XD

    He still has crazy air movement, since he can still weave back and forth... The jump height, and fall speed don't need changing, just the air control... Maybe make it like Ike's? Or Snake's?

    His up smash is still too weak, it needs more kill power I believe. It killed Mario, on Final Destination at about 140%, it should be 125% or so. It also has hardly any range at the top... It should be an anti air move honestly...

    The fire pillars can still be interrupted by another attack.

    Heartless Angel's damage boost is nice, but it would be nice if he could use A button aerials after it's animation is done, more so now then before, since the foe doesn't even flinch now, there for, even if you hit with it, you're not 100% safe.

    ...

    Okay, now I feel bad for finding some flaws in this version... Lets move onto some good points in this version, shall we?

    The new back air seems pretty nice actually, it's a bit harder to land then his other aerials, but has good kill power.

    The new back throw animation's pretty nice actually, he looks cool doing it now. Tongue

    The dash attack's animation looks much better. And the move itself is better now too.

    The new forward smash is great, it animates pretty well, and functions like I would have thought, nice work there. The only thing it needs, is a slight bit more kill power, maybe... Hm... It has slow start up... But it's pretty safe end lag wise... 125%? ...Again, I'm sorry I'm saying this needs one more change... When I said 155%, I was thinking based on the old one, the one that was near instant, and had damn good range. This new one though has way less range, but I like it SO much more then his old one. Just a little knock back fix, and it's all good.

    I see Hell's Gate got that power boost I wanted, nice, very nice.


    Edit: Erk... One of his win animations makes him move oddly... Like he slides, then pops back into place, then slides again... Rinse, repeat.





    i can do one more update today, only damage and hit box edits though....are these the only things need fixing?
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    « Reply #3379 on: September 14, 2011, 05:51:08 PM »


    That should be it, just use the pac I uploaded as a base.

    After that... Well? He might be done programming wise.
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    « Reply #3380 on: September 14, 2011, 05:54:14 PM »


    ^ programming wise? lol. I dont think you'll ever be satisfied XD. after all, there's no perfect PSA.
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    « Reply #3381 on: September 14, 2011, 05:56:04 PM »


     :af:oh and just in case, dont forget about the win3 wait. if you look at it, he slides back and forth. i found out it had to do with a negative going to a positive on the XRotN bone. im not sure if it has to both be on positive or both negative, but that's the reason why he slides.
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    « Reply #3382 on: September 14, 2011, 05:58:20 PM »


    ^ programming wise? lol. I dont think you'll ever be satisfied XD. after all, there's no perfect PSA.
    True... Well, I think he'll be pretty much done, about 99.9% done. He'll most likely be balanced and all that.

    So yeah, just make those last few changes, and he should be done.

    Just make sure you use Mario as a test dummy, and test how each move kills in training mode.
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    « Reply #3383 on: September 14, 2011, 06:00:31 PM »


    :af:oh and just in case, dont forget about the win3 wait. if you look at it, he slides back and forth. i found out it had to do with a negative going to a positive on the XRotN bone. im not sure if it has to both be on positive or both negative, but that's the reason why he slides.

    you must be using the left handed version. everthing is good in the right handed one. I rushed though the left handed version animations since there's just too much work having two versions.

    True... Well, I think he'll be pretty much done, about 99.9% done. He'll most likely be balanced and all that.

    So yeah, just make those last few changes, and he should be done.

    Just make sure you use Mario as a test dummy, and test how each move kills in training mode.


    I feel its pointless to continue my part in updating him since satisfaction is never achieved lol just saying...so yeah, I'll leave that to hollow, BBB, or tormod to do it.
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    « Reply #3384 on: September 14, 2011, 06:02:58 PM »


    I feel its pointless to continue my part in updating him since satisfaction is never achieved lol just saying...so yeah, I'll leave that to hollow, BBB, or tormod to do it.
    No no, not at all, I'm just too picky. XD;

    Make this update, and you won't have to deal with my feedback on Sephy anymore, whatever else you make that interests me, I might give some feedback on those. Tongue

    Take a break after this is done, like... Play some games, and stuff.

    Edit: DO... I'm really sorry about being a jerk... Actually... I think he'll be done if you do these updates...

    I think the only thing that would be left is some slight animation fixes, but for quite awhile, this could be the final version, since it would be balanced, still powerful, but hard to hit with the kill moves, but worth it.

    Plus... Dude, Hollow left pretty much... He's not gonna finish this...
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    « Reply #3385 on: September 14, 2011, 06:39:50 PM »


    and also the f--ah [censored] it. it obviously ain't gonna happen.
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    « Reply #3386 on: September 14, 2011, 08:23:16 PM »


    DO... I just really hope you change your mind about this... I'm sorry I sounded so picky... What I meant was. Programming wise, Tormod can fix the animations for the absolute final version.

    Your programming changes would be the final time the PSA itself would need to be changed...

    So please, don't give up on this...




    Edit:
    I edited the up smash... I gave the edits to DO, I want him to see what he thinks...
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    « Reply #3387 on: September 15, 2011, 12:22:27 AM »


    DO you are one patient and persevering dude.  Props to you for keeping this project going for so long Smiley
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    « Reply #3388 on: September 15, 2011, 01:03:23 AM »


    DO you are one patient and persevering dude.  Props to you for keeping this project going for so long Smiley
    ^This, totally this. (Sdo0m, go back to being dead now Tongue)
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    « Reply #3389 on: September 15, 2011, 01:46:19 AM »


    Man... That didn't help me feel better about possibly running him off. ._.

    And my feedback would normally make you all quit too? Nice to know...

    ...

    Anyway...

    I just hope he reads my PM... Since I fixed Sephiroth's air mobility, and his up smash... He only needs to do a few more things now, just a few more...
    « Last Edit: September 15, 2011, 01:50:08 AM by _Data_Drain_ » Logged


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