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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 832874 times)
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OmegaMalkior
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    « Reply #495 on: April 18, 2011, 09:26:47 PM »


    The broken version has only ONE damn thing changed.
    Side-B=Spam
    And all of the attacks to have a BIT more knockback

    That's it not impressed

    I think these improvements should be done to the OP PSA:

    Smash-Down: This is an epic idea, make it hit every single place on the floor like this PSA:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16945
    Up-Smash: Change the Animation and Hitboxes to match exactly like Ike's Up-Smash
    Side-Smash: Make the hits do more damage


    B attacks:

    Side-B: Make it freeze people
    Up-B: Make it Infinite flight (even if the CPU's stays flying forever) and have a small knockback with fire when taking off
    Neutral-B: Quicker charging
    Down-B Quicker charging, hit everywhere where the fireballs are visible


    A attacks:
    Neutral-A: Meh, more damage given
    Up-A: WAY more damage given
    Down-A: Nothing
    Side-A: Instead of needing a hit to continue chain, make it continue the attack even without it hitting an opponent
    Side-A run: Nothing

    Arial B attacks:
    Down-B air: same as normal Down-B
    Neutral-B air: Invincible shield when performing animation
    Side-B air: Same as on ground

    Aerial A attacks:
    Leave 'em all the same.


    So, what do you think guys? what should be added or removed?
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    « Reply #496 on: April 18, 2011, 09:31:00 PM »


    You know... As un-Brawl as this is... Aafyre suggested that Octoslash be the full charge forward smash attack, while the uncharged one is a single slash...

    Well... I guess it could work honestly, and the uncharged one could be like Hollow's version?

    (Or that GTFO move that was added in Dissidia 012, that one I showed awhile back...)


    I see, well to be fair I didn't quite know that. I prefer to fully charge smashes all the time (hence the crazy charge time was just weird). But if that's the case I don't mind it that much, lol
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    « Reply #497 on: April 18, 2011, 09:41:02 PM »


    Well well well! If this actual Fsmash should work when fully charged, then I TOTALLY agree on that, the charge lenght is long enough and it'd work GREAT! But for his not fully charge attack, be a single slash.
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    « Reply #498 on: April 18, 2011, 10:25:58 PM »


    Well well well! If this actual Fsmash should work when fully charged, then I TOTALLY agree on that, the charge lenght is long enough and it'd work GREAT! But for his not fully charge attack, be a single slash.
    Well think about it, Zero has two forward smashes, and two up smashes... I think Octoslash could be the all the way charge move, and something like Hollow's old forward smash could be used for the no charge one...

    Although... I feel that the charge time he has now would be too much to make that forward smash useful... It would take longer then Meteor, or the fire pillars to use... I say just a bit longer then normal should do, rather then 8 seconds...
    « Last Edit: April 18, 2011, 10:27:27 PM by _Data_Drain_ » Logged


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    « Reply #499 on: April 18, 2011, 11:01:46 PM »


    8 seconds is an ungodly amount of time. To the point one would think that the PSA is broken. That's what I thought anyways while using the FSmash.

    How long do smashes usually take to fully charge? 3 seconds?
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    « Reply #500 on: April 18, 2011, 11:23:33 PM »


    normal charge time for smash moves is 61 frames. I have already fixed that. I did improve a lot of things, I just can't release till I get his side tilt: oblivion fixed. for some reason the graphics won't show >_<.
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    « Reply #501 on: April 18, 2011, 11:29:03 PM »


    Can't wait. XD It's always one little thing that keeps us waiting isn't it?

    I seriously don't understand how you guys think it's overpowered.
    Unfitting sure. But it's not overpowered.

    It's a SHORT combo. Just like snakes A combo. (now that I think about it, this would make a better A combo)
    One sword slash, a punch, an elbow, and a knee. Four weak attacks.

    Snake has three strong attacks! How is this overpowered? It's not a bad idea.
    « Last Edit: April 18, 2011, 11:32:54 PM by Apprentice Of Death » Logged

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    « Reply #502 on: April 18, 2011, 11:40:49 PM »


    yup, i agree. I won't allow his Octoslash to be changed since I did manage to balance seperioth out. I added an ending animation for his down B which is the same as KH2. I'll release this update on Friday.

    Changes made so far:
    -new wait animation
    -new dash animation
    -new run turn animation
    -new guard on, off, N animations
    -changed his side tilt
    -new side taunt
    -changed win animations
    -new end animation for Down B special
    -new entry animation
    -added end lags to his smash attacks and side tilt.
    -adjusted the side B hit box effect - I'm still not sure if I want it to work like zelda's, I like being able to move the dark orb around in circles and stuff lol. will go in to free fall when used in air.
    -Same two final smashes.

    and I can't remember what else I changed. I'll get back to this on friday.
    « Last Edit: April 18, 2011, 11:42:00 PM by DivineOverlord » Logged

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    « Reply #503 on: April 18, 2011, 11:45:42 PM »


    XD I love making the orbs go in circles too... but I think it would be better if it worked like Zeldas.

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    « Reply #504 on: April 19, 2011, 12:05:32 AM »


    so, how about changing his win animations?
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    « Reply #505 on: April 19, 2011, 12:12:20 AM »


    =_= Did you even read his change list? (Obviously not)
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    « Reply #506 on: April 19, 2011, 12:23:13 AM »


    I was suggesting a future change
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    « Reply #507 on: April 19, 2011, 12:48:05 AM »


    I don't get what you mean?
    He's changed them already. And releasing on friday...?
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    « Reply #508 on: April 19, 2011, 05:24:43 AM »


    The broken version has only ONE damn thing changed.
    Side-B=Spam
    And all of the attacks to have a BIT more knockback

    That's it not impressed

    I think these improvements should be done to the OP PSA:

    Smash-Down: This is an epic idea, make it hit every single place on the floor like this PSA:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16945
    Up-Smash: Change the Animation and Hitboxes to match exactly like Ike's Up-Smash
    Side-Smash: Make the hits do more damage


    B attacks:

    Side-B: Make it freeze people
    Up-B: Make it Infinite flight (even if the CPU's stays flying forever) and have a small knockback with fire when taking off
    Neutral-B: Quicker charging
    Down-B Quicker charging, hit everywhere where the fireballs are visible


    A attacks:
    Neutral-A: Meh, more damage given
    Up-A: WAY more damage given
    Down-A: Nothing
    Side-A: Instead of needing a hit to continue chain, make it continue the attack even without it hitting an opponent
    Side-A run: Nothing

    Arial B attacks:
    Down-B air: same as normal Down-B
    Neutral-B air: Invincible shield when performing animation
    Side-B air: Same as on ground

    Aerial A attacks:
    Leave 'em all the same.


    So, what do you think guys? what should be added or removed?

    You had to PM us about this too....
    You can't expect us to make such big changes. The moves are set, we're just improving them and making tiny changes right now.

    Oh, btw Divine, I've been wanting to make him to give him a new back throw animation that I thought up.
    He takes off his sword, and then slams them on the ground behind him.
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    « Reply #509 on: April 19, 2011, 06:16:21 AM »


    Hollow I think that would be a better down throw.
    The down throw looks kinda goofy, and I think it would suit it more.
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