KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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He's doing the attack in the air and approuching the ground... he lands on ground while still performing the attack... he finishes attack on land... he is paralyzed there and I can only move after someone hits me.

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Quote from: ssbbtailsfan on April 26, 2011, 12:36:21 AM
Marvelous!!
Also, I don't get stuck in air after doing Side-B, are you using the latest moveset and motion.pac Omega?

oh good.

Quote from: Omega Malkior on April 26, 2011, 12:39:01 AM
He's doing the attack in the air and approuching the ground... he lands on ground while still performing the attack... he finishes attack on land... he is paralyzed there and I can only move after someone hits me.

I think you may be using an old version of sephiroth. Both the motion file and Pac file have been updated a few minutes ago.
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Quote from: ssbbtailsfan on April 26, 2011, 12:48:43 AM
The motion you PMed Divine is not in the Vault yet, should I release it with the update on the ports?

It is in the vault. I re-uploaded Sephiroth version 2.9 main zip file that now contains the fixed motion file.

you have my permission to update the ports though ;D


oh at Wolfric, ssbbtailsfan tested it out and it works XD. let me know if it works for you too lol
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Quote from: DivineOverlord on April 26, 2011, 12:51:03 AM
It is in the vault. I re-uploaded Sephiroth version 2.9 main zip file that now contains the fixed motion file.

you have my permission to update the ports though ;D

Alright, I'm going to go test. =P

Quote from: ssbbtailsfan on April 26, 2011, 12:55:55 AM
Sweet, I'll get to it right away!
Also, I'm going to add the new collabs if that's okay with you all, since if it wasn't for your feedback, the moveset wouldn't be what is is today.  ;)

Alright sounds good ;D....lol yeah, if I didn't got any feedback from the beginning, I would've stopped at version 1.0 XD
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Quote from: ssbbtailsfan on April 26, 2011, 01:05:13 AM
Thanks to everyone, that didn't happen lol.

Also, Divine, I redownloaded the main file at the Vault - a small problem.

The Motion.pac you sent me was last modifed at 8:00:42 pm
The one still in the vault has 5:26:50pm

This means I still have the newer one lol I'm going to put that one in the port downloads.

The one in the vault is the latest one. I double checked it and its correct. I also fixed the forward grab in the latest one so that he doesnt throw them forward too far. So you should use the one I have already in the vault.
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I just tested the new one in game, and I have to say that it's awesome so far. Haven't seen any glitches yet, and I'll go test out the places where glitches could possibly happen. (ledges, cliffs, odd stages, etc)

Also, we need to make the PSA playable in SSE, so I could go use that method that EternalYoshi has for making them playable.

Quote from: Hollow on April 26, 2011, 01:45:38 AM
I just tested the new one in game, and I have to say that it's awesome so far. Haven't seen any glitches yet, and I'll go test out the places where glitches could possibly happen. (ledges, cliffs, odd stages, etc)

Also, we need to make the PSA playable in SSE, so I could go use that method that EternalYoshi has for making them playable.


WHEW!!! I JUST GOT DONE UPDATING THE MAIN PAGE OF THIS TOPIC. ITS A LOT CLEANER AND BETTER LOOKING NOW ;D


Whats SSE?
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Subspace Emmisary, and I remember I used Sephiroth on it, before. o.o

Edit: I LOVE the Kefkaroth image on the Main Page. XD

Subspace Emissary.

Anyway, I just did it, so I'll upload it. (How many is that, now?)

Aaaaaaand done.

Quote from: Wolfric on April 26, 2011, 02:04:13 AM
Subspace Emmisary, and I remember I used Sephiroth on it, before. o.o

Edit: I LOVE the Kefkaroth image on the Main Page. XD

oh Hollow, it is playable in SSE. I was just playing it a few mins ago. So no need to do any further work on that. I have already verified that it works in SSE and I fixed the glitch Data_Drain found.



we need to focus on whats not done.

Down Taunt
Attack air N
Attack Air B
among other things lol


lol yeah, Kefkaroth is soo evil looking lol
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Quote from: DivineOverlord on April 26, 2011, 02:08:07 AM
oh Hollow, it is playable in SSE. I was just playing it a few mins ago. So no need to do any further work on that. I have already verified that it works in SSE and I fixed the glitch Data_Drain found.



we need to focus on whats not done.

Down Taunt
Attack air N
Attack Air B
among other things lol


lol yeah, Kefkaroth is soo evil looking lol
Ah, well, now all the attributes are adapted to SSE, which means there is more gravity and slower running, so it makes more sense.

Quote from: Hollow on April 26, 2011, 02:09:37 AM
Ah, well, now all the attributes are adapted to SSE, which means there is more gravity and slower running, so it makes more sense.

lol what did you do besides that? I noticed the file size of the zip file went down by .28kb
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Projects in Progress:
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+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo