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« Reply #705 on: April 25, 2011, 06:39:01 PM » |
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He's doing the attack in the air and approuching the ground... he lands on ground while still performing the attack... he finishes attack on land... he is paralyzed there and I can only move after someone hits me.
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #706 on: April 25, 2011, 06:40:25 PM » |
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Marvelous!! Also, I don't get stuck in air after doing Side-B, are you using the latest moveset and motion.pac Omega?
oh good. He's doing the attack in the air and approuching the ground... he lands on ground while still performing the attack... he finishes attack on land... he is paralyzed there and I can only move after someone hits me.
I think you may be using an old version of sephiroth. Both the motion file and Pac file have been updated a few minutes ago.
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« Reply #707 on: April 25, 2011, 06:47:44 PM » |
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I'm back, should I test the new update on Brawl Vault or the Motion you PM'ed me?
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« Reply #708 on: April 25, 2011, 06:51:03 PM » |
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The motion you PMed Divine is not in the Vault yet, should I release it with the update on the ports?
It is in the vault. I re-uploaded Sephiroth version 2.9 main zip file that now contains the fixed motion file. you have my permission to update the ports though oh at Wolfric, ssbbtailsfan tested it out and it works XD. let me know if it works for you too lol
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« Last Edit: April 25, 2011, 06:53:05 PM by DivineOverlord »
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« Reply #709 on: April 25, 2011, 06:52:15 PM » |
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It is in the vault. I re-uploaded Sephiroth version 2.9 main zip file that now contains the fixed motion file. you have my permission to update the ports though Alright, I'm going to go test. =P
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« Reply #710 on: April 25, 2011, 06:57:55 PM » |
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Sweet, I'll get to it right away! Also, I'm going to add the new collabs if that's okay with you all, since if it wasn't for your feedback, the moveset wouldn't be what is is today. Alright sounds good ....lol yeah, if I didn't got any feedback from the beginning, I would've stopped at version 1.0 XD
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« Reply #711 on: April 25, 2011, 07:16:54 PM » |
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Thanks to everyone, that didn't happen lol.
Also, Divine, I redownloaded the main file at the Vault - a small problem.
The Motion.pac you sent me was last modifed at 8:00:42 pm The one still in the vault has 5:26:50pm
This means I still have the newer one lol I'm going to put that one in the port downloads.
The one in the vault is the latest one. I double checked it and its correct. I also fixed the forward grab in the latest one so that he doesnt throw them forward too far. So you should use the one I have already in the vault.
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« Reply #712 on: April 25, 2011, 07:45:38 PM » |
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I just tested the new one in game, and I have to say that it's awesome so far. Haven't seen any glitches yet, and I'll go test out the places where glitches could possibly happen. (ledges, cliffs, odd stages, etc)
Also, we need to make the PSA playable in SSE, so I could go use that method that EternalYoshi has for making them playable.
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« Reply #713 on: April 25, 2011, 07:57:58 PM » |
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I just tested the new one in game, and I have to say that it's awesome so far. Haven't seen any glitches yet, and I'll go test out the places where glitches could possibly happen. (ledges, cliffs, odd stages, etc)
Also, we need to make the PSA playable in SSE, so I could go use that method that EternalYoshi has for making them playable.
WHEW!!! I JUST GOT DONE UPDATING THE MAIN PAGE OF THIS TOPIC. ITS A LOT CLEANER AND BETTER LOOKING NOW Whats SSE?
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« Reply #714 on: April 25, 2011, 08:04:13 PM » |
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Subspace Emmisary, and I remember I used Sephiroth on it, before. o.o
Edit: I LOVE the Kefkaroth image on the Main Page. XD
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« Reply #715 on: April 25, 2011, 08:06:40 PM » |
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Subspace Emissary.
Anyway, I just did it, so I'll upload it. (How many is that, now?)
Aaaaaaand done.
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« Reply #716 on: April 25, 2011, 08:08:07 PM » |
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Subspace Emmisary, and I remember I used Sephiroth on it, before. o.o
Edit: I LOVE the Kefkaroth image on the Main Page. XD
oh Hollow, it is playable in SSE. I was just playing it a few mins ago. So no need to do any further work on that. I have already verified that it works in SSE and I fixed the glitch Data_Drain found. we need to focus on whats not done. Down Taunt Attack air N Attack Air B among other things lol lol yeah, Kefkaroth is soo evil looking lol
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« Reply #717 on: April 25, 2011, 08:09:37 PM » |
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oh Hollow, it is playable in SSE. I was just playing it a few mins ago. So no need to do any further work on that. I have already verified that it works in SSE and I fixed the glitch Data_Drain found.
we need to focus on whats not done.
Down Taunt Attack air N Attack Air B among other things lol
lol yeah, Kefkaroth is soo evil looking lol
Ah, well, now all the attributes are adapted to SSE, which means there is more gravity and slower running, so it makes more sense.
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« Reply #718 on: April 25, 2011, 08:14:01 PM » |
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Ah, well, now all the attributes are adapted to SSE, which means there is more gravity and slower running, so it makes more sense.
lol what did you do besides that? I noticed the file size of the zip file went down by .28kb
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« Reply #719 on: April 25, 2011, 08:14:23 PM » |
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Hollow, think you can fix the Pummel thing and the Up B issue?
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