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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821836 times)
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Albafika
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    « Reply #1020 on: May 06, 2011, 12:14:11 PM »


    Yeah! Marth's up B can kill, if you hit with the tip of it, Sephiroth's could have similar knock back as the tip, except with the whole thing, rather then just the very tip of it, and of course it would have better range, but at the price of being slower, and having more end lag.

    And the end lag could be as Marth's UP's End lag (Freefall and a while to start descending as Marth's)
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    « Reply #1021 on: May 06, 2011, 12:22:34 PM »


    And the end lag could be as Marth's UP's End lag (Freefall and a while to start descending as Marth's)
    Yeah, that could work actually, since the start up time would be a bit risky in itself, it wouldn't need too much end lag.
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    « Reply #1022 on: May 06, 2011, 01:06:51 PM »


    Yeah, that could work actually, since the start up time would be a bit risky in itself, it wouldn't need too much end lag.
    I guess thats good then, since you dont need to worry about hitting with the beginning of it like Marth's. Should it have vertical knockback or horizontal like Marth's? And how long will the hitbox stay out? Also, will it be the same length (recovery distance) as Marth's, or longer/shorter?
    « Last Edit: May 06, 2011, 01:08:24 PM by Thundaga_T2 » Logged

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    « Reply #1023 on: May 06, 2011, 01:09:21 PM »


    I guess thats good then, since you dont need to worry about hitting with the beginning of it like Marth's. Should it have vertical knockback or horizontal like Marth's? And how long will the hitbox stay out? Also, will it be the same length (recovery distance) as Marth's, or longer/shorter?

    I'd prefer if it was the same, Sephiroth's jumps are VERY good, so he won't be lacking with this distance..
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    « Reply #1024 on: May 06, 2011, 01:20:04 PM »


    I guess thats good then, since you dont need to worry about hitting with the beginning of it like Marth's. Should it have vertical knockback or horizontal like Marth's? And how long will the hitbox stay out? Also, will it be the same length (recovery distance) as Marth's, or longer/shorter?
    I'd prefer if it was the same, Sephiroth's jumps are VERY good, so he won't be lacking with this distance..
    I'd honestly say... Vertical knock back, I just tested it in Dissidia, and it made Kefka hit the ceiling... And actually, Sephiroth doesn't fall immediately, he spins a bit in place, then falls... I should find a video of it... Unless DO has one?

    And yeah, about Marth's height should work out fine.
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    « Reply #1025 on: May 06, 2011, 02:01:16 PM »


    I'd honestly say... Vertical knock back, I just tested it in Dissidia, and it made Kefka hit the ceiling... And actually, Sephiroth doesn't fall immediately, he spins a bit in place, then falls... I should find a video of it... Unless DO has one?

    And yeah, about Marth's height should work out fine.


    If it's Vertical, the knockback shouldn't be so much, I'll think about this a while as to how much should it have.
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    « Reply #1026 on: May 06, 2011, 02:11:07 PM »


    I don't know what Divine is planning but I'm fine as long as there's at least a separate balanced version in which you can switch to flight with his wings out.

    As for "Heaven's Light" to my understanding it will knock the opponent upwards, has the speed and height of Marth's Up-B, he won't fall immediately. How much knock back will it have?
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    « Reply #1027 on: May 06, 2011, 02:27:07 PM »


    I don't know what Divine is planning but I'm fine as long as there's at least a separate balanced version in which you can switch to flight with his wings out.

    As for "Heaven's Light" to my understanding it will knock the opponent upwards, has the speed and height of Marth's Up-B, he won't fall immediately. How much knock back will it have?
    You have to remember, he'll have start up lag for that move, like a half a second or more, and then have end lag right after the move is done, then free fall, so it's laggy, and easy to see coming as an attack...

    So, once again, it's a move you wouldn't use often as anything else but a recovery, and even then, it takes a bit to start it up, and if he somehow misses the ledge, he could be punished for it...
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    « Reply #1028 on: May 06, 2011, 02:42:56 PM »


    So because of all the lag it will still be a decent killing move then?
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    « Reply #1029 on: May 06, 2011, 02:46:29 PM »


    So because of all the lag it will still be a decent killing move then?

    That's not the actual goal, it'd be a killing move as Marth's Up B is, but this one will have a bit more start up lag and a bit less knockback considering it'll have the same killing power on every hit box of it, so in the end, VERY situational, and mostly recovery only.
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    « Reply #1030 on: May 06, 2011, 02:51:20 PM »


    Hmm... Sephiroth is seeming more and more underpowered then balanced.
    What's the advantage to having it then? There has to be SOME advantage right?
    I mean if the move sucks in every other way it might as well be able to kill if you can use it.
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    « Reply #1031 on: May 06, 2011, 02:56:44 PM »


    Hmm... Sephiroth is seeming more and more underpowered then balanced.
    What's the advantage to having it then? There has to be SOME advantage right?
    I mean if the move sucks in every other way it might as well be able to kill if you can use it.

    The move sucks as most of vBrawl's Up B, why? Because it's for recovering. Also, as of now 2 versions will be made, one with flying and this one, you can pick whichever you prefer, but I, at least, feel this one fits more. Sephiroth flying was nice, but ungimpable.

    Also, we stated after v3 comes out, we'll start tweaking Sephiroth up (Buffing/nerfing) 'til it feels balanced.
    « Last Edit: May 06, 2011, 02:58:00 PM by Wolfric » Logged


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    « Reply #1032 on: May 06, 2011, 03:14:29 PM »


    Fair enough, as long as it at least does more damage then Marth's Up-B. Most of Brawl's Up-B's at least can do damage.

    And I'm hoping for a balanced version that can switch between the two recoveries with his down taunt, like the other versions.
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    « Reply #1033 on: May 06, 2011, 04:13:32 PM »


    Fair enough, as long as it at least does more damage then Marth's Up-B. Most of Brawl's Up-B's at least can do damage.

    And I'm hoping for a balanced version that can switch between the two recoveries with his down taunt, like the other versions.
    I'd say it would do good damage, I mean... It was a HP move in Dissidia, so I would think it would be somewhat powerful in Brawl... Plus, since it's a bit slow on start up... You might be able to bait your foe into it after a bit of poking with quick moves, I guess you can use it in a mind game maybe.
    « Last Edit: May 06, 2011, 04:15:41 PM by _Data_Drain_ » Logged


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    « Reply #1034 on: May 06, 2011, 04:31:22 PM »


    Guys, don't worry about Heaven's light. I'll take care of it.


    Also, the CPU can take the wing out, derp.
    « Last Edit: May 06, 2011, 04:32:48 PM by Faltre, the Aminarch » Logged

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