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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821883 times)
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    « Reply #1065 on: May 09, 2011, 07:11:22 PM »


    Oh, and I fixed the supernova thing. DO didn't have separate animations for facing left and right.
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    « Reply #1066 on: May 09, 2011, 08:32:27 PM »


    The PSA has intangibility when up taunting. Idk why you don't have it.
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    « Reply #1067 on: May 09, 2011, 08:53:08 PM »


    Yay fix!

    Also, I love how I said "a few suggestions" and then made a page-long post.  Tongue

    And great work on YOUR Sephiroth, which owns this thing six ways from Sunday!

    Oh, yeah, Shadow Flare could use a bit of work in terms of aiming mechanism, but I'm sure you're all still working on that. It'd also be nice if it was a real projectile, but I'm pretty sure Marth doesn't have enough articles for that...  Sad

    @Apprentice of Death: My reasoning for saying that DSmash and DAir should use the same GFX is because, hey, they're based off the same move, right?

    @Zack: Strange. I downloaded just... two days ago, and the intangibility was not there on either overpowered version. I was using the "start with no wings" version, for the record.
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    « Reply #1068 on: May 09, 2011, 08:58:59 PM »


    ^
    I just think 1. There's already two good animations so why get rid of one? 2. It's the same attack but with much greater force (from the air) so why not have a larger effect?

    Though I think the Dair should also have the earth effect.
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    « Reply #1069 on: May 09, 2011, 10:21:06 PM »


    Yay fix!

    Also, I love how I said "a few suggestions" and then made a page-long post.  Tongue

    And great work on YOUR Sephiroth, which owns this thing six ways from Sunday!

    Oh, yeah, Shadow Flare could use a bit of work in terms of aiming mechanism, but I'm sure you're all still working on that. It'd also be nice if it was a real projectile, but I'm pretty sure Marth doesn't have enough articles for that...  Sad

    @Apprentice of Death: My reasoning for saying that DSmash and DAir should use the same GFX is because, hey, they're based off the same move, right?

    @Zack: Strange. I downloaded just... two days ago, and the intangibility was not there on either overpowered version. I was using the "start with no wings" version, for the record.

    I never noticed graphical issues when using supernova, it doesn't need a separate animation when facing left or right. All you need is the if statement called "if facing left" or "if facing right" which solves this issue easily with the case of super nova since facing left or right is irrelevant because he ends ups becoming invisible during the attack.

    I have updated this PSA to version 3.0. I'll wait to see what Hollow has done since he said he fixed many things.

    [side note: I already have new wait animations by BigBadBooya which are very good and life like. The animations already flow with all attacks. Also, we have a new run animation Grin

    EDIT: The new run animation (By BBB) is exactly the way Sephiroth runs in Dissadia, I have set it to work when the wings are not out, but I wonder if it should go the other way around hmmmmm  Azn].
    « Last Edit: May 10, 2011, 01:09:57 AM by DivineOverlord » Logged

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    « Reply #1070 on: May 09, 2011, 10:55:04 PM »


    I have updated this PSA to version 3.0. I'll wait to see what Hollow has done since he claims to fixed many things.

    [side note: I already have new wait animations by BigBadBooya which are very good and life like. The animations already flow with all attacks. Also, we have a new run animation Grin].
    Heh, cool, I hope there's a bit of end lag on the aerials, and what not... And, I look forward to this new wait animation, from what you say, it sounds much better. Tongue
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    « Reply #1071 on: May 09, 2011, 11:01:16 PM »


    Heh, cool, I hope there's a bit of end lag on the aerials, and what not... And, I look forward to this new wait animation, from what you say, it sounds much better. Tongue

    it is lol. BigBadBooya is better than me at animating. XD I like the new entry animation he made. I don't remember if I showed it yet.
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    « Reply #1072 on: May 09, 2011, 11:03:09 PM »


    it is lol. BigBadBooya is better than me at animating. XD I like the new entry animation he made. I don't remember if I showed it yet.
    I don't think you have showed it, but from what it sounds like, it will be good. Tongue

    I plan on making a video for version 3 by the way, after I give whatever feedback is needed.
    XD
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    « Reply #1073 on: May 09, 2011, 11:09:21 PM »


    I don't think you have showed it, but from what it sounds like, it will be good. Tongue

    I plan on making a video for version 3 by the way, after I give whatever feedback is needed.
    XD

    Oh I see. I think BBB also said he made other stuff. I'll go check.  Awesome Face


    Side note: But remember guys, this isn't "My version" of Sephiroth. It's actually your guys version of Sephiroth since the feedback is what changing this PSA or correcting it in places where it needs to be corrected. XD...I actually do have my personal version but its wayy OP'ed lol...Only way I can beat the mercyless goddess zelda PSA I have on my SD.  
    « Last Edit: May 09, 2011, 11:40:39 PM by DivineOverlord » Logged

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    « Reply #1074 on: May 09, 2011, 11:15:13 PM »


    Oh I see. I think BBB also said he made other stuff. I'll go check.  Awesome Face


    Side note: But remember guys, this isn't "My version" of Sephiroth. It's actually your guys version of Sephiroth since the feedback is what changing this PSA or correcting it in places where it needs to be corrected. XD...I actually do have my personal version but its wayy OP'ed lol...Only way I can beat the mercyless goddess zelda PSA I have on my SD.  
    Yeah, this is the result of feedback, upon feedback, so it's gonna be pretty darn balanced in the end I feel.

    On a side note, I just thought of something... Hell's Gate does over 20% damage if both hits hit... I'm not sure if the end lag alone would fix that or not, but remember, the first hit can be teched, and with end lag... Well... That's a chance for the opponent to punish you for that...

    Although, maybe the damage should be lowered a bit... 16% or something, maybe 18% I'm not sure... What do you all think?
    XD

    One more thing... You say you have your own version that's more powerful then that Over God version? Maybe you should release it... Since I know some people like stupidly powerful PSAs. Tongue
    « Last Edit: May 09, 2011, 11:16:20 PM by _Data_Drain_ » Logged


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    « Reply #1075 on: May 09, 2011, 11:20:00 PM »


    I tried giving it ending lag but right when he gets on the ground, he goes to wait 1. I looked really closely in slow motion and I noticed that the animation doesn't complete itself when he lands, instead it allows you to interupt. I'll see if I can fix that, if not, I'll just weaken Hell's gate for the balanced version. oh yeah, I figured out how to give him a start up animation in air before falling, which animation do you think is good? Dissadia version right?
    « Last Edit: May 09, 2011, 11:22:36 PM by DivineOverlord » Logged

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    « Reply #1076 on: May 09, 2011, 11:23:18 PM »


    I tried giving it ending lag but right when he gets on the ground, he goes to wait 1. I looked really closely in slow motion and I noticed that the animation doesn't complete itself when he lands, instead it allows you to interupt. I'll see if I can fix that, if not, I'll just weaken Hell's gate for the balanced version. oh yeah, I figured out how to give him a start up animation, which animation do you think is good? Dissadia version right?
    Yeah, the Dissidia version should work.
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    « Reply #1077 on: May 09, 2011, 11:25:44 PM »


    Yeah, the Dissidia version should work.

    alrighty. since im bored and have nothing else to do tonight, I can make it. We really need to change his up smash charge, its too stagnate, should we use Ike's charging animation since it is Ike's Up Smash? or someting else? lol
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    « Reply #1078 on: May 09, 2011, 11:27:51 PM »


    alrighty. since im bored and have nothing else to do tonight, I can make it. We really need to change his up smash charge, its too stagnate, should we use Ike's charging animation since it is Ike's Up Smash? or someting else? lol
    Yeah, Ike's should work, since it is his up smash, sort of, it just has more vertical reach, and less kill power.
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    « Reply #1079 on: May 09, 2011, 11:29:58 PM »


    Yeah, Ike's should work, since it is his up smash, sort of, it just has more vertical reach, and less kill power.

    Yeah, i agree. Oh! did I mentioned that his spells are uncancelable in v.3.0? You can cancel it by directly attacking sephys body but if you just hit his fire, meteor, or shadow flare, that won't cancel the spell.
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