KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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I think that move needs to have the same time of the duration of the animation of Zelda's Side-B and same damage. And what annoys me most is that now you can't control the horizontal direction of the attack. AND that it explodes on its own.

(DO, why did you do that? for me, that ruined the move. I liked having full control of the attack, and controlling when it explodes. )

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Quote from: Zack Fair on May 25, 2011, 03:40:03 AM
(DO, why did you do that? for me, that ruined the move. I liked having full control of the attack, and controlling when it explodes. )
Well, you got to remember, it's more balanced for it to go off on it's own if you hold it too long.

Since before, you could kinda... Well... You could kinda stall with it...
<_<

Other then a slight hit box change, it's pretty good the way it is, since it moves faster horizontally now...

Plus, it's nice that's it's a bit different then Zelda's, and I think it has less end lag...

Quote from: _Data_Drain_ on May 25, 2011, 03:49:45 AM
Well, you got to remember, it's more balanced for it to go off on it's own if you hold it too long.

Since before, you could kinda... Well... You could kinda stall with it... <_<


Other then a slight hit box change, it's pretty good the way it is, since it moves faster horizontally now...

Plus, it's nice that's it's a bit different then Zelda's, and I think it has less end lag...

Stall? What do you mean?

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Quote from: Zack Fair on May 25, 2011, 03:53:56 AM
Stall? What do you mean?
Well, with the old one, you could keep it in one spot indefinitely...

This could be used to ledge camp, and other mean things... Although, if it had a time limit, it would have been okay I guess... But still, I like the current one better, it just feels more natural.

Quote from: _Data_Drain_ on May 25, 2011, 04:01:31 AM
Well, with the old one, you could keep it in one spot indefinitely...

This could be used to ledge camp, and other mean things... Although, if it had a time limit, it would have been okay I guess... But still, I like the current one better, it just feels more natural.


[color=beige[^ This.

I think you should leave it in there just because of all the hard work you put into it. 'Tis why I said I would've liked instead of I want, I appreciate people who give their all for something ^_^ I just don't like the way it works is all. But I do have to agree, this one is more balanced than the free-roaming S. Flare from the earlier version.

Off-Topic: (new bowser) It does poison damage, it does poison damage, wait, WTF!!! How is that possible? What effect does the damage give?

On-Topic: Can someone show me a vid example of God's speed?


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Quote from: Zack Fair on May 25, 2011, 08:00:50 PM
Off-Topic: (new bowser) It does poison damage, it does poison damage, wait, WTF!!! How is that possible? What effect does the damage give?

On-Topic: Can someone show me a vid example of God's speed?



lol I can edit the hit flag graphics. I wonder if I should upload it to the vault. Darkness hits does black fire hit flags and I changed lighting hit flags to stars.
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Quote from: Black Ace Puraidou on May 15, 2011, 12:25:59 AM
Sorry but you are not allowed to view spoiler contents.

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This should display Sephiroth's power towards other PSA's >D


Wow its still freakin overpowered o_O
but moves, efects and textures are awesome
By the way, I balanced the past version of this psa
but Im never uploaded it because I dont have the proper permision of  the autor
-----------------------------------------------------------------------------------------------------
I made sephiroth blade smaller,. but not so small,. for balancing purposes, and
fixed slashes hitboxes to be along with the blade size
the bad thing is that I scaled the blade by bone scaling,..
I made smaller hitboxes for some attacks
I made Special Down+B,. smaller,. and a lirl more powerfull,. so that power dont
covers all the stage anymore, and I Scaled graphics to suit the hitbox size

The Final smash Is smaller and the knockback has been reduced, and so I didi with the grapics.
I fixed the 3 hits combo (AAA)
I made some changes for the Side B attack, for balancing purposes
I made air down A attack's hitboxes smaller, and so I did with the grappics
And fixed neutral special B hitboxes,. and I changed damage and knockback to balancing purposes
and maybe some other changes about slashes damages and hitboxing

---------------------------------------------------------------------------------------------

and when I saw the most recent version of this character (2.99), I said myself:
so I have to make all those changes again?? :S
Well here is the deal,. Im asking for permision to publish my work  :/
and if permision is given,. I shall ask for help to continue all this balance work
and balance sephiroth 2.99 too.,

Quote from: _Data_Drain_ on May 25, 2011, 03:49:45 AM
Well, you got to remember, it's more balanced for it to go off on it's own if you hold it too long.

Since before, you could kinda... Well... You could kinda stall with it...
<_<

I think he Did it for balancing purposes,.
I did kinda the same In my work lol





Quote from: shadowXtreme on May 25, 2011, 09:21:31 PM
Well here is the deal,. Im asking for permision to publish my work  :/
and if permision is given,. I shall ask for help to continue all this balance work
and balance sephiroth 2.99 too.,
Dude, they have 2-3 people balancing it out as we speak. Why would you want to upload another balanced version while they are still making it?

Quote from: Black Ace Puraidou on May 25, 2011, 09:25:57 PM
Dude, they have 2-3 people balancing it out as we speak. Why would you want to upload another balanced version while they are still making it?

Because,. er,. 4 minds think better than 3 or two? :P
ok,. If people dont like,. i wont share it,. but i will upload a video ,. what is harder ,.

anyway if I can get the permision, and someone wants to test my work, pm me  ._.

I just remembered, the Final Smash hitbox duration is in need of a bit of fixing.  You can still get hit by the hitbox even WAAAAAAAAAAAY after the meteor has exploded.  I was on about 70%, the meteor had exploded a good 30 frames or so ago, I walked forward and I died because the hitbox was still there despite there being almost no indication that there was a hitbox.

@shadowXtreme

Why bone scale the sword?  Why not just download Aafyre's Sephiroth and use the short sword version and scale the hitboxes in PSA?

Quote from: SDo0m CaRdAvEr0Us on May 25, 2011, 09:33:32 PM
I just remembered, the Final Smash hitbox duration is in need of a bit of fixing.  You can still get hit by the hitbox even WAAAAAAAAAAAY after the meteor has exploded.  I was on about 70%, the meteor had exploded a good 30 frames or so ago, I walked forward and I died because the hitbox was still there despite there being almost no indication that there was a hitbox.

@shadowXtreme

Why bone scale the sword?  Why not just download Aafyre's Sephiroth and use the short sword version and scale the hitboxes in PSA?

Because ,. I didnt knew a model with a shorter vertexed sword existed,. o_o
can you give me the Http: .,?

Quote from: shadowXtreme on May 25, 2011, 09:56:58 PM
Because ,. I didnt knew a model with a shorter vertexed sword existed,. o_o
can you give me the Http: .,?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336

The Brawlvault link contains the model both with long and short swords :)

Quote from: shadowXtreme on May 25, 2011, 09:21:31 PM

Wow its still freakin overpowered o_O
but moves, efects and textures are awesome
By the way, I balanced the past version of this psa
but Im never uploaded it because I dont have the proper permision of  the autor
-----------------------------------------------------------------------------------------------------
I made sephiroth blade smaller,. but not so small,. for balancing purposes, and
fixed slashes hitboxes to be along with the blade size
the bad thing is that I scaled the blade by bone scaling,..
I made smaller hitboxes for some attacks
I made Special Down+B,. smaller,. and a lirl more powerfull,. so that power dont
covers all the stage anymore, and I Scaled graphics to suit the hitbox size

The Final smash Is smaller and the knockback has been reduced, and so I didi with the grapics.
I fixed the 3 hits combo (AAA)
I made some changes for the Side B attack, for balancing purposes
I made air down A attack's hitboxes smaller, and so I did with the grappics
And fixed neutral special B hitboxes,. and I changed damage and knockback to balancing purposes
and maybe some other changes about slashes damages and hitboxing

---------------------------------------------------------------------------------------------

and when I saw the most recent version of this character (2.99), I said myself:
so I have to make all those changes again?? :S
Well here is the deal,. Im asking for permision to publish my work  :/
and if permision is given,. I shall ask for help to continue all this balance work
and balance sephiroth 2.99 too.,

I think he Did it for balancing purposes,.
I did kinda the same In my work lol






Nope. That's just a privatized version. Me or Hollow could have done it if we wanted to.
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo