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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 839866 times)
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« Reply #1275 on: May 25, 2011, 04:15:08 PM »


Nope. That's just a privatized version. Me or Hollow could have done it if we wanted to.

Very well then.,
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    « Reply #1276 on: May 25, 2011, 04:16:36 PM »


    Very well then.,

    sorry, it would just be too many versions to update when ever Sephiroth gets an update.
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    « Reply #1277 on: May 25, 2011, 04:49:08 PM »


    sorry, it would just be too many versions to update when ever Sephiroth gets an update.

    No worries ._.,  Then I hope that I will have a chance to share my work when the final version of sephiroth comes D:,.

    At least I can still working on sephirot for my only private use x_x
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    « Reply #1278 on: May 25, 2011, 11:25:31 PM »


    I know I am coming in after much work, but I just tried this out for the first time, and I think the concepts of all the moves are in essence what make it OP. I mean having giant pillars of fire, a huge meteor, and some sort of burst that hits the entire stage? With stuff like that maybe focus more on the broken versions. It can be really amazing, but it doesn't really lend itself to balancing. That being said it is pretty damn fun, but I think alot of animations could be smoothed out (Not the dodge though, that just looks freaking amazing). Many seemed either choppy or just going straight from one position to the next. Also the side B seemed kind of odd to me. Alot times it just... didn't work. Am I the only one with the problem? Anyway just some my my two cents, and good luck with this.
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    « Reply #1279 on: May 26, 2011, 12:14:27 AM »


    The fire isn't all that powerful unless you charge it, same with the meteor, and once you are charging it it's really easy to avoid.

    lol of all the moves we're trying to balance the ones you mentioned aren't on the list.

    And side-b just has a small hit box... maybe it can be made larger in the next version.
    That is the problem with that, right guys? I'm not actually sure.
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    « Reply #1280 on: May 27, 2011, 08:29:47 AM »


    I mean having giant pillars of fire, a huge meteor, and some sort of burst that hits the entire stage?
    Pillars are easily dodged, meteor kills on high damage with the full charge but that's easily dodgable.
    What burst do you mean? The side B? Cause that doesn't hit the entire stage.
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    « Reply #1281 on: May 27, 2011, 08:43:44 AM »


    Pillars are easily dodged, meteor kills on high damage with the full charge but that's easily dodgable.
    What burst do you mean? The side B? Cause that doesn't hit the entire stage.

    I think the dude, like, means the aerial B.
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    « Reply #1282 on: May 27, 2011, 09:11:29 AM »


    I think the dude, like, means the aerial B.
    Aerial neutral B? That's easy to dodge, just jump, and even hit him. Tongue
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    « Reply #1283 on: May 28, 2011, 10:47:34 AM »


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    ON-Topic, everyone above stated why aren't the moves aren't OP, although, I think I understand what you're trying to say. I think you're trying to say that we're using the most strong moves Sephiroth has ever used as attacks, and that's why it's hard to make 'em look normal, I kinda agree with you there, but even so, they're pretty much balanced now.
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    « Reply #1284 on: May 28, 2011, 11:47:20 AM »


    ^I agree, it's hard to make the strongest moves seem normal.
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    « Reply #1285 on: May 29, 2011, 07:25:02 PM »


    woah, been nearly a month since the last update. and it sounds like plenty of stuff has been chanced since.

    Just wondering, we only got to see a few screenshots of DO's Dissidia Final Smash (SuperNova) any chance of at least seeing a vid of how it looks? From the effort that must've went into it, I fear we may have overlooked its potential
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    « Reply #1286 on: May 29, 2011, 07:27:42 PM »


    woah, been nearly a month since the last update. and it sounds like plenty of stuff has been chanced since.

    Just wondering, we only got to see a few screenshots of DO's Dissidia Final Smash (SuperNova) any chance of at least seeing a vid of how it looks? From the effort that must've went into it, I fear we may have overlooked its potential

    There's no video of it, you can always download the PSA and try it yourself. =P
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    « Reply #1287 on: May 30, 2011, 09:48:38 AM »


    I just had an odd thought... If you for any reason decide on making a Brawl- version, I know what his gimmick could be... That teleport glitch he had in older versions, think about it, it's broken, but just enough for Brawl- I think, and would give him something different from the rest of the cast... Although, it might be good to ask someone who knows how to balance a character for Brawl-. Tongue

    Though, this should be after the main version is 100% finished, or at least 95%.
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    « Reply #1288 on: May 30, 2011, 04:28:06 PM »


    Ah, now I see from where did he get that entry.
    <a href="http://www.youtube.com/watch?v=Qu6BFikEvTw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Qu6BFikEvTw</a>
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    « Reply #1289 on: May 30, 2011, 09:38:32 PM »


    ^ Yeah I posted that a while back suggesting it.
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