KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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Is there any chance that this hand-switch would affect some of the animations? But i agree, lovin' the idea

It sounds kind of pointless though.... I mean it would be interesting but it's not really necessary.

Quote from: Apprentice Of Death on July 01, 2011, 04:24:05 PM
It sounds kind of pointless though.... I mean it would be interesting but it's not really necessary.
Sephiroth is left handed, yes, but still, I'd like to use many other Vertexes with the PSA right handed. Say the upcming Genesis for instance?

I don't find many other vertexes work of Sephiroth because his long reach doesn't fit the sword size of other characters.
All my other marth characters are over Rob or Yoshi.

But that's just me...

Quote from: Apprentice Of Death on July 01, 2011, 04:36:26 PM
I don't find many other vertexes work of Sephiroth because his long reach doesn't fit the sword size of other characters.
All my other marth characters are over Rob or Yoshi.

But that's just me...
True, however you can pretty easily port Sephiroth's sword onto any Marth hack. And Genesis might have a long sword version... Maybe. ._.


Sorry if this has been asked already, but where do I place the SFX file for his voice on my SD card?

Quote from: xZedkiel on July 01, 2011, 08:01:31 AM
Tormod I love you... No homo. Now if you can do that for Ike.. *thinks of Ragna PSA* O.O
Quote from: Cloudy on July 01, 2011, 02:47:01 PM
I'm interested in the Hand Switching thing, Tormod... Could you make it possible?
Yes, this can be done with anyone. I've created a video tutorial on the first post of my thread that shows how to do this.


Quote from: Hollow on July 01, 2011, 12:57:15 PM
Those animations look different.....
But can I have the file?
It requires the motion file as well as the model, and for Sephiroth it requires FitMarth as well since his wing model is there. I tested it on the current motion file for Sephy but since the YRotN bone has data anchors all throughout a lot of the animations it will need to be edited for it to work. But no worries, when I finish the animations in the motion file he'll be coming to you left handed.

Quote from: OGcuddles13 on July 01, 2011, 03:58:50 PM
Is there any chance that this hand-switch would affect some of the animations? But i agree, lovin' the idea

It affects the ones that the YRotN bone is rotated, though it's usually not a bad change,  I've explained how to fix it in the tutorial.

Quote from: Cloudy on July 01, 2011, 04:27:24 PM
Sephiroth is left handed, yes, but still, I'd like to use many other Vertexes with the PSA right handed. Say the upcming Genesis for instance?
You can make this affect anywhere from one slot to all slots, so you can have right handed and left handed on the same character.

Quote from: Apprentice Of Death on July 01, 2011, 04:36:26 PM
I don't find many other vertexes work of Sephiroth because his long reach doesn't fit the sword size of other characters.
Genesis's sword is pretty long though, if it's vertexed to the accurate proportions. In game it would only be a slightly longer hitbox than necessary. I don't think it would feel too far off. On the other hand though, the PSA was designed for Sephiroth, I'd rather have Genesis use a PSA of his own.
I'm no longer available to answer questions via personal message
My Vault |  My Modeling Thread | My PSA/Animation Thread

Quote from: Tormod on July 02, 2011, 10:07:37 AM
Genesis's sword is pretty long though, if it's vertexed to the accurate proportions. In game it would only be a slightly longer hitbox than necessary. I don't think it would feel too far off. On the other hand though, the PSA was designed for Sephiroth, I'd rather have Genesis use a PSA of his own.
Of course, but even then, Genesis would fit on this PSA, considering the wing and stuff. He'd fit more than any other Vertex other than Sephiroth. :P

Quote from: Tormod on July 02, 2011, 10:07:37 AM
Genesis's sword is pretty long though, if it's vertexed to the accurate proportions. In game it would only be a slightly longer hitbox than necessary. I don't think it would feel too far off. On the other hand though, the PSA was designed for Sephiroth, I'd rather have Genesis use a PSA of his own.
Well, but Genesis... Well, in this case, he can feel like an extra costume. Somewhat like how in some fighting games, there's a costume that looks just like another character. Genesis could be much like that in this case.

And yeah, heck, Genesis could have two versions, one with his true sword size, and one to match the Sephiroth PSA.

wait when did genesis have a sword as long as sephiroth's?

Quote from: lightning29 on July 02, 2011, 11:34:33 PM
wait when did genesis have a sword as long as sephiroth's?
No one said he did.

Aafyre: You use Rivolution right? Because if you don't use Riivolution, normally you can't use custom sfx so won't be able to use Sephiroth sfx. If you use Riivolution, from what I read (I don't use Riivolution), you have to put your smashbros_sound.brsar in a folder on your sd card, your sd card should have all these folders. 

\private\wii\app\RSB(X)\pf\sound\

And normally you should place your smashbros_sound.brsar in the sound folder. I hope it will help you.


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

Actually, I don't really even know what Rivoloution is :( but thanks for the information anyways.