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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 828327 times)
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    « Reply #2235 on: July 13, 2011, 02:21:50 PM »


    It's just, right now it feels more like Marth's Side B (Not as a Fsmash) whose purpose is to only add damage to the attack when fully charged. Having Octaslash when fully charged is already too much, and now having a second one in middle charge? This gives Sephiroth too much punishing choices and unpredictable things, if we want to balance him out, it needs to be as it was before (Hollow's) as well as the time it takes to charge, it can't have a Smash' charge normal time considering how powerful Octaslash is.
    Hm... That is true. At the least in the Weak Version he could have only two side smashes, and Octoslash could take longer to charge.

    Where as in any version above the Weak Version, he could have three charges.

    Hollow? Or whoever's gonna work on this? This might be good to add.
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    « Reply #2236 on: July 13, 2011, 02:48:36 PM »


    No offense but I don't like that idea at all....i'll allow this for the w weak version but none others.
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    « Reply #2237 on: July 13, 2011, 03:02:48 PM »


    No offense but I don't like that idea at all....i'll allow this for the w weak version but none others.
    Alright, fair enough, since the weak one is well... Weaker. XD

    I'm also wondering... Would it be a bad idea to make him just a LITTLE bit lighter? I'm just thinking since he has so many moves, he should be easier to kill as a trade off.

    As he is now, he's a "Jack of all Trades" kinda character. Making him just a LITTLE lighter might work out...

    Although, like I said, I'm not sure about this though.
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    « Reply #2238 on: July 13, 2011, 03:05:21 PM »


    No offense but I don't like that idea at all....i'll allow this for the w weak version but none others.

    fair enough, (to me, the weaker version means more slashing time XD) and also, when tormod returns to hacking (tomorrow he said earlier this week), then perhaps v4 of sephiroth will start it's progress. XD
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    « Reply #2239 on: July 13, 2011, 03:08:36 PM »


    Yeah I was thinking of doing that before I released it last, the weak version currently weight s 100, I could set it to 90 or even 80 which is a little heavier than zelda....good? Or did you mean physics changes?
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    « Reply #2240 on: July 13, 2011, 03:09:40 PM »


    fair enough, (to me, the weaker version means more slashing time XD) and also, when tormod returns to hacking (tomorrow he said earlier this week), then perhaps v4 of sephiroth will start it's progress. XD
    Yeah, I look forward to Tormod's animation fixes. Making Sephiroth left handed will be cool.

    And yeah, I like the Weak Version the best, it's not only more balanced, it also gives more time to kick butt.
    XD

    Ywah I was thinking of doing that before I released it last, the weak version currently weight s 100, I could set it to 90 or even 80 which is a little heavier than zelda....good? Or did you mean physics changes?
    I think 80 will be good. And yeah, I meant his actual weight. Not his fall speed.
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    « Reply #2241 on: July 13, 2011, 03:21:14 PM »


    Alright, so the weak version will have only 1 charge for forward smash and weights 85......im gonna take a look on how to switch hands it looks interesting but I bet tormod can do the animation changes faster than me lol.....also were gonna have to edit sephy's wing since it also changes position when you change sword position
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    « Reply #2242 on: July 13, 2011, 03:28:46 PM »


    Alright, so the weak version will have only 1 charge for forward smash and weights 85......im gonna take a look on how to switch hands it looks interesting but I bet tormod can do the animation changes faster than me lol.....also were gonna have to edit sephy's wing since it also changes position when you change sword position
    Hm... Alright then, 85 sounds great to me.

    And, thank you for making the weak version only have two forward smash charge levels. Smiley

    And yeah, I'd let Tormod do the animations when he feels like it.
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    « Reply #2243 on: July 13, 2011, 03:34:00 PM »


    No problem lol....what should the uncharged animation be?  The last hit of octoslash? Or a part of the octoslash?
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    « Reply #2244 on: July 13, 2011, 03:46:17 PM »


    Just add Hollow's Octaslash to the weak version.
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    « Reply #2245 on: July 13, 2011, 03:51:13 PM »


    Oh was the octoslash animation I made edited in hollows version?....I haven't tested his yet but I can tell how a psa works in game by looking at its coding...and in his, for the uncharged slash he used the last hit of octoslash (the one with a dark hit flag)
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    « Reply #2246 on: July 13, 2011, 03:52:11 PM »


    Just add Hollow's Octaslash to the weak version.
    Yeah, with a bit more end lag on the Octoslash part.

    And of course the touched up animations you did DO. But the programming should be like Hollow's Octoslash. Fast, and deadly. But not too deadly of course. Tongue
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    « Reply #2247 on: July 13, 2011, 06:48:54 PM »


    ok here are the changes I made so far:

    1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.
    2. Edited throws power
    3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.
    4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)
    5. I think the side B in air is fine.  The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."

    6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.

    7. The Pivot Grab is now fixed to the new catch animation by Tormod.

    8. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.

    9. octoslash has been speeded up but its not over kill lol

    10. is there more to add before I upload?  Cool

    edit: oh almost forgot, I made his Up B "Heaven's Light" go up less high, turned out good. Nice suggestion.
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    « Reply #2248 on: July 13, 2011, 07:29:40 PM »


    ok here are the changes I made so far:

    1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.
    2. Edited throws power
    3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.
    4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)
    5. I think the side B in air is fine.  The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."

    6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.

    7. The Pivot Grab is now fixed to the new catch animation by Tormod.

    8. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.

    9. octoslash has been speeded up but its not over kill lol

    10. is there more to add before I upload?  Cool

    edit: oh almost forgot, I made his Up B "Heaven's Light" go up less high, turned out good. Nice suggestion.


    a new f-air (suggestion to change current f-air by AoD), my idea:



    and a new b-air, also my idea

    <a href="http://www.youtube.com/watch?v=s-x_iz4x2DE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=s-x_iz4x2DE</a>


    0:14 and 0:48
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    « Reply #2249 on: July 13, 2011, 07:38:30 PM »


    In Dissidia, Sephiroth could control how he fell while doing Hell's Gate. So like I said, it should be like that.

    I like how the dash attack sounds. Very FFVII like. Tongue

    Now, the weak version's Octoslash, it's two charges only right? Any charge but full is one slash, where as the full charge is Octoslash? If so, nice. Smiley

    Well, the only reason Side B is odd now, is because it wasn't like that in Dissidia, after he did the move, he comes to a full stop, if however that's not possible... Well, I can deal with the way it is.
    XD

    The Heaven's Light change sounds nice.

    And yeah, don't forget. That GIF is slowed down. Make it about the same speed as his current forward air animation.
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