KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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Quote from: _Data_Drain_ on July 23, 2011, 10:29:23 PM
Hm... I wish I knew how to do damage fixes in PSA...

But all I meant was actual damage %, not knock back, down smash only needs a range nerf now I think, like that picture showed, he can hit above a platform... That needs to be fixed, otherwise, you can roll behind him, so I guess it killing at somewhat low percents wouldn't be so bad, since from behind, he's vulnerable to the foe's kill moves.

Up smash could have similar knock back, but a tad bit less then down smash, since it hits both sides, and has more range.

And the down throw should be how Aaf wanted it, him not jumping in the air, but rather... Hm... Maybe taking a step back, flinging them on the ground, then taking a step forward, and stabbing them?

(Man... I need to get some sleep...
XD)
I can do it, we'll do it tomorrow, Data.




Quote from: _Data_Drain_ on July 23, 2011, 10:29:23 PM
Hm... I wish I knew how to do damage fixes in PSA...

But all I meant was actual damage %, not knock back, down smash only needs a range nerf now I think, like that picture showed, he can hit above a platform... That needs to be fixed, otherwise, you can roll behind him, so I guess it killing at somewhat low percents wouldn't be so bad, since from behind, he's vulnerable to the foe's kill moves.

Up smash could have similar knock back, but a tad bit less then down smash, since it hits both sides, and has more range.

And the down throw should be how Aaf wanted it, him not jumping in the air, but rather... Hm... Maybe taking a step back, flinging them on the ground, then taking a step forward, and stabbing them?

(Man... I need to get some sleep...
XD)


oh you just use this
Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

and open up the weak version with PSA and go to the sub actions tabs. all his smash attacks start at subaction 48

aaa- sub actions 48,49,4a
up A - subaction 54
down a- sub action 55
side a- subaction 50

up smash- subaction 5D
down smash subaction 60
side smash - subaction 58
last hit of side smash - subaction 4b

062 AttackAirN
063 AttackAirF
064 AttackAirB
065 AttackAirHi

06B LandingAirLw - end of hells gate
06C Catch
06D CatchDash
06E CatchTurn
06F CatchWait
070 CatchAttack
071 CatchCut
072 ThrowB
073 ThrowF
074 ThrowHi
075 ThrowLw


oh yeah, and we just edit the damage value of the offensive collisions aaand your done :af:


Quote from: Weenie on July 23, 2011, 10:30:26 PM
I can do it, we'll do it tomorrow, Data.

oh that works too. when will you get your wii fixed?
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


We totally need a female Sephiroth, that'll be fun to have aside the normal Sephiroth XD

Quote from: Sephira on July 23, 2011, 10:39:07 PM
We totally need a female Sephiroth, that'll be fun to have aside the normal Sephiroth XD

Hell yeah that would be awesome!!! hopefully she looks something like your avatar XD
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Quote from: DivineOverlord on July 23, 2011, 10:41:49 PM
Hell yeah that would be awesome!!! hopefully she looks something like your avatar XD
God i hope so, if that would happen i would be so damn happy XD

Quote from: Sephira on July 23, 2011, 10:52:16 PM
God i hope so, if that would happen i would be so damn happy XD

You already know ;D *points at my request on Aafyre's thread*

Quote from: Weenie on July 23, 2011, 10:03:09 PM
Uh, but vBrawl has no combos, you're saying "If it had combos it'd be like this and this" which is not the case.

Sephy needs no combos, he's finy how he is, now he just needs balance tweaks (Some buffs and some debuffs)

no, brawl is like this it does have combos, combos that are put together by us but combos none the less..... and like i said a version for sephy that uses combos i only agreed with sephira... im good with what has been done with sephiroth........ and as far buffs, and tweaks blah blah, he is pretty good to me i mean you cant make him perfect

Quote from: xZedkiel on July 23, 2011, 11:30:38 PM
You already know ;D *points at my request on Aafyre's thread*
Yeah i saw your post there, i even replied to it xP


Darn I wish someone will make Sephira already!!! ;D

oh and Genesis will be epic to have in brawl too!
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Well... Out of insomnia and boredom... I made some damage ideas.

Sorry but you are not allowed to view spoiler contents.


I'll see what Wolfric thinks too.
And am I the only one scared of how much people want Femaleroth? ._.,

Quote from: Weenie on July 23, 2011, 09:13:49 PM

I disagree on Heartless Angel. It's too hard to hit with it, it should stay.

Which brings me to my original point. Since it's so difficult to use why can't we make it like the actual attack and remove all the knock back and up the damage to 40 to balance it out?

It wouldn't be broken because it works like once every hundred times due to being so impractical. And spamming it would only make it even harder to use because of it's incredibly long start up.

I don't see what the difference is between tons of damage or tons of knock back... at least this way it will work the way it's supposed to.