Classic Exp. Pack for Brawl - new Best Of pack (May 2018)

Started by libertyernie, February 12, 2011, 09:11:29 PM

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Should the Miiverse stage in this pack have the pics in the background?

Yes, even though they're the same every time
6 (100%)
No
0 (0%)

Total Members Voted: 6

OK know this we works very good, i founded the problem, i have the sc_selmap_en, and a strange sc_selmap, so i killed the sc_selmap, having only the sc_selmap_en, now every is cool, but i have a question, how can i change the stage pictures? i tried to export them but they are in a number format, i tried to transform into jpg but that doesn't works, and also i taked pictures of the stages, if someone wants to help me >:

i have another question: wth is that code of "CSE"?




Just so everyone knows, if you want to use sc_selmap instead of common5 you can extract sc_selmap_en from common5.pac to a new file sc_selmap.pac, then delete common5.pac.

Quote from: lord_of_D: on May 01, 2011, 10:51:50 PM
i have another question: wth is that code of "CSE"?
CSE stands for Classic Expansion Pack. What code in particular are you wondering about?

Quote from: Zongalito on May 01, 2011, 09:52:23 PM
OK know this we works very good, i founded the problem, i have the sc_selmap_en, and a strange sc_selmap, so i killed the sc_selmap, having only the sc_selmap_en, now every is cool, but i have a question, how can i change the stage pictures? i tried to export them but they are in a number format, i tried to transform into jpg but that doesn't works, and also i taked pictures of the stages, if someone wants to help me >:
I don't know why making them JPG wouldn't work, but I also don't know why you would need to do that - most graphics programs can handle PNG files. Just export the files in PNG format, edit them, then import them again ("replace" function). Try to make sure they're the same size or smaller - if the file is too big the game will freeze.

i have a question...
well i don't know so much about hacks but i want to know this

there is officially 41 stages (brawl 31, melee 10)
and this pack, gives 33 ''slots'' for add more stages, but...

there only are 33 ''slots''? or there is more slots to add more stages?
and, will you make another version of the classic exp pack? (dont answer this if you don't want)

I'm going to make a new version reasonably soon, with the new Planet Zebes in it.

Quote from: Zongalito on May 07, 2011, 11:51:36 PM
i have a question...
well i don't know so much about hacks but i want to know this

there is officially 41 stages (brawl 31, melee 10)
and this pack, gives 33 ''slots'' for add more stages, but...

there only are 33 ''slots''? or there is more slots to add more stages?
and, will you make another version of the classic exp pack? (dont answer this if you don't want)
Didn't see this post until 5 days later. :p

The code actually adds 256 slots in theory. But the stage select screen can only show 78 stages (39 for Melee, 39 for Brawl.)
I've purposefully used only 77 stages instead of 78, so I can use a different layout for each screen (one icon layout for the 39 Brawl/SSE stages, another for the 38 SSB64/Melee/P:M stages.)
So 77 stages - (31 Brawl stages + 10 Melee stages) = 77 - 41 = 36. I've added 36 stages. I can only add one more, and I'm not going to because the SSS would be the same layout on both screens, and to add just one more stage it's not worth it.
You could "add" stages with Dantarion's Alternate Stage Loader code. I don't think it works with Riivolution, though.


Quote from: libertyernie on May 12, 2011, 09:00:18 PM
I'm going to make a new version reasonably soon, with the new Planet Zebes in it.
Didn't see this post until 5 days later. :p

The code actually adds 256 slots in theory. But the stage select screen can only show 78 stages (39 for Melee, 39 for Brawl.)
I've purposefully used only 77 stages instead of 78, so I can use a different layout for each screen (one icon layout for the 39 Brawl/SSE stages, another for the 38 SSB64/Melee/P:M stages.)
So 77 stages - (31 Brawl stages + 10 Melee stages) = 77 - 41 = 36. I've added 36 stages. I can only add one more, and I'm not going to because the SSS would be the same layout on both screens, and to add just one more stage it's not worth it.
You could "add" stages with Dantarion's Alternate Stage Loader code. I don't think it works with Riivolution, though.
so that's mean that will not be possible to add more stages than 36... well almost you can update the stages, and, if appear 2 more melee stages, you will replace the project M stages with them?

I suppose if more Melee stages came out, I'd probably replace the P:M stages.

Rumble Fall P:M = Icicle Moutain
Temple P:M = Battlefield

Oh, i found a glitch on the pack, with the sc_menumain.pac.

Congratulations libertyernie, you're 400 posts.


May 17, 2011, 12:57:46 AM #295 Last Edit: May 17, 2011, 01:07:20 AM by libertyernie
xxWutzMercyxx & DSX8 are working on a version of Yoshi's Island 64, and I think that's going to be done soon. I'd like to put it in.

KTH: What is the glitch? I want to fix it.

Really? Isn't there one already made? I'm sure Mewtwo will also make one in the future, he did plan on doing all the Smash Bros 64 stages..

Anyway, do you happen to know the file size limit for the Common5? I've been replacing portraits, and everything going smoothly so far.

Quote from: libertyernie on May 17, 2011, 12:57:46 AM
xxWutzMercyxx & DSX8 are working on a version of Yoshi's Island 64, and I think that's going to be done soon. I'd like to put it in.

KTH: What is the glitch? I want to fix it.

ya, we're like... close to finishing Yoshi Island 64... all thats left is the clouds to be added, and a few other stuff that i noticed is missing.

Quote from: ItalianStallion on May 17, 2011, 03:36:18 AM
Really? Isn't there one already made? I'm sure Mewtwo will also make one in the future, he did plan on doing all the Smash Bros 64 stages..
ya there's 1 thats made, but it was never 100% completed.
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I'm wondering if any brainstorming has been done on how to enable larger resolutions for the stage portraits. Are there any other pictures whose quality could be reduced?

Quote from: Szasz on May 18, 2011, 05:29:23 AM
I'm wondering if any brainstorming has been done on how to enable larger resolutions for the stage portraits. Are there any other pictures whose quality could be reduced?

Why don't you just take new ones and make them higher quality such as 256x256?

That will increase the file size limit though, so be careful.