Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.

Started by Reaver Ind., February 16, 2011, 11:12:22 PM

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The left one is fine.  For some reason, it only plays the nano-second clip.  That's a good thing because I wanted different voice clips to play on the entry animation, so like the nano-second voice clip for the left and the target thing for the right.  I just didn't know how to actually do that.

yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

ok well i can tell you how to do that then, For the right one, just delete the Sound Effect: 22B from the right one and you'll have them both playing just the way you want them.


Soon enough... I'll show you my true power.

Quote from: Epic Pervy on December 10, 2011, 02:57:46 AM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
Cool, thanks for your help Epic Pervy :D

Quote from: MandoWolfe on December 10, 2011, 02:58:10 AM
ok well i can tell you how to do that then, For the right one, just delete the Sound Effect: 22B from the right one and you'll have them both playing just the way you want them.
Sweet, I'll remove the download from the vault until the new PSA with everyone's updates is in.

Kid Buu's SFX goes with SDo0m's PSA?

Also, I'd suggest cutting down the credts of your hacks. At least I can't really read the descirption at all since the credits make it dissapear as they're long.

Quote from: Jolly Pervy on December 10, 2011, 02:57:46 AM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
Make that tomorrow, I ended up being to busy today o-o
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: Albafika on December 10, 2011, 07:03:52 PM
Kid Buu's SFX goes with SDo0m's PSA?

Also, I'd suggest cutting down the credts of your hacks. At least I can't really read the descirption at all since the credits make it dissapear as they're long.
I honestly have no idea, it might?  I made the Kid Buu SFX during Beyond's Kid Buu vertex and I haven't tested it with the moveset or the PSA.

I'll try and cut down on the credits, I just wanted to at least try and credit the sources I used.  Only a few users actually properly credit the originals.

Quote from: Jolly Pervy on December 10, 2011, 07:05:01 PM
Make that tomorrow, I ended up being to busy today o-o

Alright, I'm in no rush really.  Other sounds effects and all.

RIP "and other men who contributed to brawl sound swapping"
As you may have noticed, I don't answer PMs with problems anymore.

What?
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Sig by: nomnomblood

Quote from: Jaklub on December 11, 2011, 02:27:10 PM
RIP "and other men who contributed to brawl sound swapping"
Lol, yeah it was one of the main things that I included in my credits in my sound hacks.  I would credit every last person who had a hand in developing the Sawndz program, I just shorten it to just the SAWNDZ team.

Quote from: Reaver Ind. on December 11, 2011, 06:44:58 PM
Lol, yeah it was one of the main things that I included in my credits in my sound hacks.  I would credit every last person who had a hand in developing the Sawndz program, I just shorten it to just the SAWNDZ team.

Shorten it a whole bit much, too many credits I can't really see the Description tab at all. XD

Anyways, is any of your SFX so far based on a PSA?


@Albafika: Once I'm able to provide previews actually, the description box will be viewable for some reason.  That's probably the main reason that the description box is super small.

And to answer your question, Silver, Zero, Sasuke, and Roy may be the only ones that were based on a PSA.

@xZedkiel: That was the old download with some minor errors, I forgot to update it with the newer version of MandoWolfe's version and with the advice he gave to me to get the entry voice to play.  That version has some fixes that makes it less annoying.  So I deleted the download from the vault.

Any progress in Rayman SFX?
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I inserted them last night once after Epic.... erm, Jolly Pervy replied.  I tested them out and they seem to be kind of quiet, so I'll need to make them a little bit louder.