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Albafika
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    « on: February 25, 2011, 09:47:19 PM »




    How can I edit the Character Picture/Char Name that shows on the Result Screen and the Game Logo (The one behind the placement, and the one that shows in-battle next to the Battle Portrait)?

    Also, the Stock Icons... I made a few but they didn't work and froze my game, hope someone can help me w/ them... I'll upload a few of 'em to see who can help me find the problem:

    « Last Edit: February 25, 2011, 09:48:51 PM by Wolfric » Logged


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    « Reply #1 on: February 25, 2011, 10:41:17 PM »


    I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.
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    Albafika
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    « Reply #2 on: February 25, 2011, 10:42:55 PM »


    I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

    And the Portraits for them would be the same for the CSPs? (128x160)

    Edit: If so, I could just extract them from the common5, right?
    « Last Edit: February 25, 2011, 10:44:10 PM by Wolfric » Logged


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    « Reply #3 on: February 25, 2011, 11:13:53 PM »


    I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

    And the Portraits for them would be the same for the CSPs? (128x160)

    Edit: If so, I could just extract them from the common5, right?

    Yeah those dimensions are correct.

    And yeah you could, unless you want to have a custom one, in which you'd just have to edit it in GIMP or PhotoShop so that it has those dimensions.
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    Albafika
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    « Reply #4 on: February 26, 2011, 08:33:47 AM »


    I only know how to edit the results screen portrait. To do it you need to create a .brres file and put it in pf/menu/common/char_bust_tex if you use Gecko, or brawlmods/textures/menu/common/char_bust_tex if you use Riivo.

    And the Portraits for them would be the same for the CSPs? (128x160)

    Edit: If so, I could just extract them from the common5, right?

    Yeah those dimensions are correct.

    And yeah you could, unless you want to have a custom one, in which you'd just have to edit it in GIMP or PhotoShop so that it has those dimensions.

    I already have my own CSPs, means I'd only need to extract their .brres and put 'em there.
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    « Reply #5 on: February 26, 2011, 11:02:29 AM »


    Double post I know. <.<

    Could somebody help me with the Stock Icons and the Char Name/Logo in the Result Screen?
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    « Reply #6 on: February 27, 2011, 05:32:38 AM »


    I think your stock icons are either too big, or too detailed. Try making icons that have few colors and are in the same dementions as the originals. I don't beleve anyone has found the file with the char name or logo in the results screen, sorry.
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    « Reply #7 on: February 27, 2011, 06:57:55 AM »


    I think your stock icons are either too big, or too detailed. Try making icons that have few colors and are in the same dementions as the originals. I don't beleve anyone has found the file with the char name or logo in the results screen, sorry.

    The Logo was found, and it's a model. lol, it'll need to be vertexed, we assume.
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    « Reply #8 on: March 01, 2011, 04:56:17 PM »


    Oh it has? What file is it in?
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    Albafika
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    « Reply #9 on: March 01, 2011, 08:47:02 PM »


    I need to know where the result name and logo are located.

    Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to
    Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex.

    Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab?

    Code:
    Olimar Sound mod
    4A000000 80AD89E0
    14000064 00000020
    E0000000 80008000

    Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
    C2858928 00000003
    2C040019 40820008
    38800022 1C040038
    60000000 00000000

    Make sure that the MenSelchrFaceB240.brres doesn't have any sort of compression.
    Also, I got the result screen mark changed.
    Problem is, it isn't a texture, but a model.

    The result logos are in STGRESULT.pac, in miscdata[110], 3DModels the InfResultMark**_TopN.mdl0 files.

    I found a file on pf/menu/result/result_en.pac

    I need to know where the result name and logo are located.

    I found a file on pf/menu/result/result_en.pac
    That the same file as the miscdata[110] from the STG
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