I need to know where the result name and logo are located.
Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to
Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex.
Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab?
Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000
Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000
Make sure that the MenSelchrFaceB240.brres doesn't have any sort of compression.
Also, I got the result screen mark changed.
Problem is, it isn't a texture, but a model.
The result logos are in STGRESULT.pac, in miscdata[110], 3DModels the InfResultMark**_TopN.mdl0 files.
I found a file on pf/menu/result/result_en.pac
I need to know where the result name and logo are located.
I found a file on pf/menu/result/result_en.pac
That the same file as the miscdata[110] from the STG