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Author Topic: Split Persona Marth - Devil Angel ~ NEW ATTACK, DEBATE!  (Read 20922 times)
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VILE
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    « on: August 28, 2009, 08:20:29 PM »


    IM PROBABLY GOING SOLO WITH THIS (ALOT OF THE SUTFF I THOUGHT I WOULD HAVE NEEDED HELP WITH IM GOOD NOW, SORRY GUYS, BUT I WILL STILL NEED ASSISTANCE ON IDEAS AND SOME MOVES I CANT DO JUST YET)!!!

    I will be working on a moveset and need people to help out with it.

    The idea of this moveset is that it will be 2 in 1. The start marth will be angel marth who has high combo ability, but almost no kill strength. When you press B, you will almost instantly transform into devil marth, who will be slower, have less combo potential, but be deadly when it comes to killing. This moveset will have awesome gimping ability too, angel marth will hit them off the stage to begin with, then you transform and kncok them off the stage with devil marth, the only down side would be getting back to the stage.

    DEBATE:
    *NEW* The attack will be called "Portal to death, hells gate". It will be devil marths Side B. You press Side B and marths entrace circle apears (rotated so you can see it front on) with 5 balls of darkness (like points of a star). The balls will be kept in the same place for up to 10 seconds (maybe 5?), if 10 seconds is up, they dissapear and nothing happens, but if you press Side B while they are out, 1 of 2 things will happen (depending on which gets picked):

    1. Small dark balls apear to trace the dots and make a star, then WHAT THE SAKURAI!!!!!!!! BOOOOOOOOOOOM, a dark explosion happens in the center of the star.

    2. All the dark balls draw to the center and each once explodes.

    Will be fairly strong, ok ledge guarding and good defensive/control.
    Debate, too OP'ed, too cheap?

    IDEAS:
    ANY!!!


    Progress:
    All of Angel Marths B moves does a falco like Side B (but Up B goes up, Down B goes down etc).
    Angel Marth can now gain light chrages with Dtilt.
    SP Marth has 2 different jabs.
    SP Marth can change between angel and devil mode with nB.

    Whats Being Worked On:
    Attribute changes during transformation.
    « Last Edit: September 01, 2009, 02:40:22 AM by VILE » Logged

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    nerfispwnage243
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    « Reply #1 on: August 28, 2009, 08:23:23 PM »


    God this sounds epic. I'm looking forward to this!
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    Vyse
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    « Reply #2 on: August 28, 2009, 09:41:58 PM »


    This sounds a lot like the Cecil I was going to make. D:

    Oh well, the mechanics should be different enough.
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    camelot
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    « Reply #3 on: August 28, 2009, 11:06:36 PM »


    edit: Nevermind
    « Last Edit: August 29, 2009, 12:46:14 AM by camelot » Logged

    n64billy
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    « Reply #4 on: August 28, 2009, 11:14:21 PM »


    This sounds great! I've love to help out! Give me a shout on MSN if you want me.
    (n64billy@hotmail.com)
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    SnesS
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    « Reply #5 on: August 29, 2009, 12:35:20 AM »


    pretty creative!
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    igotsthepower9000
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    « Reply #6 on: August 29, 2009, 08:57:32 AM »


    I have seen something with a similar setup, a fire/thunder rotation link. His biggest fault is of his lack of arrows, replaced by the move (with his down taunt animation) that changes the element. It would be better if you mapped the devil-angel move to a taunt, so he still has all of his tracks.

    Other than that, this is going to be great!
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    thanyou
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    That guy who did that thing a while ago


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    « Reply #7 on: August 29, 2009, 10:55:11 AM »


    @ igotsthepower9000

    The point is that you can transform anywhere, and if it was mapped to a taunt, then you would only be able to transform on the ground
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    kyzon
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    « Reply #8 on: August 29, 2009, 02:04:57 PM »


    you may be able to make taunts happen anywhere... 
    just remove all the codes from one and try to taunt in the air to see...
    but idk
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    Segab
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    « Reply #9 on: August 29, 2009, 02:18:51 PM »


    you're sure it's possible to make Marth slow, and make him fast by switching to angel?
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    kyzon
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    « Reply #10 on: August 29, 2009, 03:21:20 PM »


    its possible.. same as elemental marth... just have the slowdowns in a diff bit variable
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    VILE
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    « Reply #11 on: August 29, 2009, 05:27:00 PM »


    Well i did it with walk speed, so why wouldnt i be able to do it with run speed? (have not yet tried coz im working on other attacks).
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    Zephiel:
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    Texture updates.

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    VILE
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    « Reply #12 on: August 29, 2009, 10:53:25 PM »


    Still need people guys.
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    Zephiel:
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    Texture updates.

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    alphabayton
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    « Reply #13 on: August 29, 2009, 11:03:05 PM »


    im not good with making split characters or else i would love to help
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    VILE
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    « Reply #14 on: August 29, 2009, 11:18:40 PM »


    You dont have to make split chars, just a some moves and i will implement them. Ive got all the split character stuff down.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

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