After the release of this I'm planning a revamp with a number of revised moves and animations. A lot of the inspiration will be from the MUGEN Vegeta Z2 moveset since it's very well made and a tasteful take on Vegeta. The other main reason I want to do this is to offer so interesting approach and combo options for him. The canon beam and energy attacks are cool bells and whistles but they are often fairly one dimensional in how they're used and often feel like they slow down gameplay a bit.
Also, will Vegeta have auras? Like when he's in SSJ mode and when he fires his attacks? There's a reason why I included those graphics in the first place. They help enhance the presentation of the attacks. Take Fox/Falco/Wolf's N-B blaster and remove the energy burst and the move looks boring for example.
yes he will have aura both normal/SSJ
right now on galick gun(N-B)/up-B/FSes only
(too bad not oneslot as Gotenks´s it failed to be over the gun sadly)
only thing left is:
-fix scouter taunts: afew stupid bugs like Scouter is not shown on over 9000 taunt after you have used take on scouter on the head (this scouter mode is mainly made so any vegetas can have with/without scouter so you dont needing 2x texture slots to have: Saiyan saga Vegeta with scouter and saiyan saga vegeta without scouter)
-SFX part like adding SFX IDs that fitting for the attacks
-revamp the already made SFX pack to not only have voice but also DBZ sound effects
-make the alts. for PSA/HDing them by using Beyond´s texture as base for some of them(other wolf models also works for this PSA still but no SSJ/scouter)
-make the PSA alittle more balanced (if you want to do that i can send you the Fitwolf.pac before edited in brawlbox since i have still not yet used brawlbox to PSA vegeta only using brawlbox to add model changers/lower filesize then testing the changes