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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 7 (33.3%)
GIVE ME "insert my other WIPs" NOW! - 6 (28.6%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.8%)
Wishing Smash 4 has been modded now to put this there - 7 (33.3%)
Total Voters: 21

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 1962760 times)
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DoctorFlux(Mariodk)
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    « Reply #10365 on: June 07, 2014, 04:42:25 AM »


    Question mariodk, for goku v2 do you still use the old brawlbox or a later version,cause for some reason goku 1.5 crashes randomly when selected, but only like 50% of the time, other then that it works fine
    later version
    and i dont know why it randomly crashes for you
    since never happen to anybody else so far i know so it most be sometime in your brawl setup
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    DoctorFlux(Mariodk)
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    « Reply #10366 on: June 10, 2014, 06:06:09 AM »



    the beam it self maybe needs to be alittle bigger
    and ofc relocate where its shooting from (but thats a easy fix on PSA)
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    « Reply #10367 on: June 10, 2014, 11:49:12 AM »


    I noticed you used the assist trophy gfx at the source of the beam.

    But is the beam itself a custom model?
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    « Reply #10368 on: June 10, 2014, 04:02:25 PM »


    I noticed you used the assist trophy gfx at the source of the beam.

    But is the beam itself a custom model?
    used this model here: '

    but removed Lucario
    and tried to animate that beam
    cuz first i tried to make a custom model with about the same UV map and so on so it can use same textures/shaders and so on
    but did not worked at all so i was force to use the beam from there
    but will try to make that beam model better to be animated like the kamehameha wave
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    « Reply #10369 on: June 10, 2014, 05:01:33 PM »


    Ah, that's a shame.


    Couldn't you rig it to multiple bones that are rigged in a line and then make the bones scale up horizontally?

    The only problem I see is the hitboxes.
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    « Reply #10370 on: June 10, 2014, 06:26:06 PM »


    Ah, that's a shame.


    Couldn't you rig it to multiple bones that are rigged in a line and then make the bones scale up horizontally?

    The only problem I see is the hitboxes.
    how is the hitboxes problems
    the hitboxes is not on the kamehameha model its on the goku model

    and no i can´t rig it the way i wanted or i have to reimport the model to 3ds max
    and then i lose the shaders/materials
    but if i can import the shaders/materials it wont be a problem at all but sadly i can´t i tried that but did not work
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    « Reply #10371 on: June 10, 2014, 08:32:02 PM »


    Oh they're in that shader/material group, as in they don't like being exported and re-imported. Other examples are Olimar's Helmet and Captain Falcon's eyes/visor. Those are a real pain in the ass getting to work correctly. when they should simply work by exporting them and reimporting them into the desired model. Cry
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    « Reply #10372 on: June 10, 2014, 08:40:02 PM »


    Oh they're in that shader/material group, as in they don't like being exported and re-imported. Other examples are Olimar's Helmet and Captain Falcon's eyes/visor. Those are a real pain in the ass getting to work correctly. when they should simply work by exporting them and reimporting them into the desired model. Cry
    i even tried just to merge models but that just froze brawlbox alot of times and ruined the model
    but if i can get my own custom kamehameha wave model to work it will look way better then this one (atleast in the animations)
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    « Reply #10373 on: June 11, 2014, 10:08:12 AM »


    just wondering what are going to be the goku alts youre planning
    Also could you send me a scene file of that goku to make a new  Ryuukyuu Gensou-den Goku from it?
    I wouldnt like to make it from another Goku model because that would affect the perfect posed CSPs, I guess
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    « Reply #10374 on: June 11, 2014, 01:53:27 PM »


    i even tried just to merge models but that just froze brawlbox alot of times and ruined the model
    but if i can get my own custom kamehameha wave model to work it will look way better then this one (atleast in the animations)
    Wait is it to get them semi-transparent? Like instead of it being sharp-edged?
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    « Reply #10375 on: June 13, 2014, 12:10:06 PM »


    just wondering what are going to be the goku alts youre planning
    Also could you send me a scene file of that goku to make a new  Ryuukyuu Gensou-den Goku from it?
    I wouldnt like to make it from another Goku model because that would affect the perfect posed CSPs, I guess
    Goku´s boneset is not done
    i might redo alot of things but here will be goku´s alt be(most of them with Normal/SSJ1,SSJ3,SSJ4 and some with SSJgod over 4 but remember only model changer still 1x SSJ moveset):

    -Cell/Buu saga
    -Saiyan/Namek
    -Saiyan armor(the armor goku had at training in time chamber olaning to just take from the Cell Saga vegeta and edit the model from there to fit goku´s body)
    -adult GT/End of Z (basely recolours of each other but adult GT will be added a Tail to even if not SSJ4)
    -some Recolours of Cell/Buu saga mainly
    -Goku´s outfit the days before Cell games and after trained in time champer
    -GT kid Goku(but since model changer only change model and not boneset size no SSJ4 form here or it will be a too big kid Goku ot too small SSJ4)
    -possible the outfit goku had when returned from namek to earth
    -1 or 2 crossover outfits: Since Naruto/Sonic having goku outfit
    and vegeta/buu also have so why not goku too
    possible i will do a Sonic goku like i did the Shadow vegeta alt
    but have not planed that yet


    but i will only do Brawl styled texture stuff so if non help with like brawl styled XXXX goku outfit then it wont be for the moveset
    i dont want Bt3 texture in brawl
    even with cel shader it looks so awful
    and even with cel shader+blackoutline (as there is not filesize for cuz that will be like adding 2x so many transforms as there already is) it will look awful

    and we modding Brawl not DBZ Bt3 so the brawl mods should stay brawl styled
    good i have some good Brawl styled like textures for now to Goku but if i did not have and if the moveset was complete
    i will possible not have released the moveset until i getting brawl styled texture
    and i kinda know that will happen for afew of my WIP coming soon (mainly the secret WIP i have )

    Post Merge: June 13, 2014, 12:09:37 PM
    changed the poll
    and brawl styled won for my modpack´s texture style

    possible making a thread about the roster and so on after one of my next hacks is done
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    « Reply #10376 on: June 13, 2014, 01:57:07 PM »


    I belive you should do goku first,

    But i would love a pacman psa
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    « Reply #10377 on: June 13, 2014, 07:11:42 PM »


    Goku´s boneset is not done
    i might redo alot of things but here will be goku´s alt be(most of them with Normal/SSJ1,SSJ3,SSJ4 and some with SSJgod over 4 but remember only model changer still 1x SSJ moveset):

    -Cell/Buu saga
    -Saiyan/Namek
    -Saiyan armor(the armor goku had at training in time chamber olaning to just take from the Cell Saga vegeta and edit the model from there to fit goku´s body)
    -adult GT/End of Z (basely recolours of each other but adult GT will be added a Tail to even if not SSJ4)
    -some Recolours of Cell/Buu saga mainly
    -Goku´s outfit the days before Cell games and after trained in time champer
    -GT kid Goku(but since model changer only change model and not boneset size no SSJ4 form here or it will be a too big kid Goku ot too small SSJ4)
    -possible the outfit goku had when returned from namek to earth
    -1 or 2 crossover outfits: Since Naruto/Sonic having goku outfit
    and vegeta/buu also have so why not goku too
    possible i will do a Sonic goku like i did the Shadow vegeta alt
    but have not planed that yet


    but i will only do Brawl styled texture stuff so if non help with like brawl styled XXXX goku outfit then it wont be for the moveset
    i dont want Bt3 texture in brawl
    even with cel shader it looks so awful
    and even with cel shader+blackoutline (as there is not filesize for cuz that will be like adding 2x so many transforms as there already is) it will look awful

    and we modding Brawl not DBZ Bt3 so the brawl mods should stay brawl styled
    good i have some good Brawl styled like textures for now to Goku but if i did not have and if the moveset was complete
    i will possible not have released the moveset until i getting brawl styled texture
    and i kinda know that will happen for afew of my WIP coming soon (mainly the secret WIP i have )

    Post Merge: June 13, 2014, 12:09:37 PM
    changed the poll
    and brawl styled won for my modpack´s texture style

    possible making a thread about the roster and so on after one of my next hacks is done


    Any chance you'll make a Battle Damaged Namek costume like this?

    http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg
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    DoctorFlux(Mariodk)
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    « Reply #10378 on: June 13, 2014, 07:33:46 PM »


    Any chance you'll make a Battle Damaged Namek costume like this?

    http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg
    if i get brawl styled texture for it then for sure

    any goku model that get brawl styled texture i will make for the moveset
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    « Reply #10379 on: June 14, 2014, 11:07:31 PM »


    okay, you can add the Gensou-den Goku to the plans, once the boneset is done I will do it and I can make brawl textures, I just need inspiration lol
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