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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 7 (33.3%)
GIVE ME "insert my other WIPs" NOW! - 6 (28.6%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.8%)
Wishing Smash 4 has been modded now to put this there - 7 (33.3%)
Total Voters: 21

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 1953926 times)
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« Reply #10515 on: October 05, 2014, 12:49:11 PM »


End of DB(not Z)/Namek saga(only one right now that is ingame+that got head, hair, and that stuff and also namek saga textures):


also Rig is not final
aswell as SHaders/materials/normals (mainly at Face/SSJ1,3 hair+SSj4 fur only for brawl styled  )
alt costumes:
yardret cloths:

Saiyan armor:

Jacket outfit:
this one i dont have any Anime styled texture for the Cel shadered versions of the models i will make since i making both brawl styled/BT3 styled textures so this one will possible only be brawl styled at release

Cell/Buu saga(possible will be the main costume and i know you thinking it looks just like beyondyou and yes it does but not model wise since i took a unedited DBZ BT3 model and rigged it and KTH made UVs for it aswell as afew textures changes so its better rig&model wise):

End of DBZ/GT(it just GT colours right now):

Face Rig preview(just the Eyes not mouth yet):

so he can have his serious look when he battles or hurt face or happy face all done by using only 1 face polygon+1x animation
and normal/SSJ1,3,4,god parts of the head is just retextures of each other
also ignore the black on eyebrows since 3ds max can´t use texture transparent
also planing on do this to Gotenks update since he is possible the one DBZ charater that needs most the face rig
vegeta does not really needs it since he always look angry and buu maybe dont need it too

and ofc Gogeta/vegito alts for goku moveset will have facerig too
and i do crossover alts after the PSA coding is done since they should be easy to do they dont needing any texturing skills
maybe alittle UV for save filesize on textures but that kind of UV editing i can easy do


YYYEEEEESSSSSSSS
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    « Reply #10516 on: October 16, 2014, 07:14:41 AM »


    update on Goku:
    Finnaly Finished the Homing like attack(it works as a counter attack on ground but if you get hit while in a pose you do the homing attack): if somebody is in range you teleport to them and do a Air attack(you can choose any Air attack but down) and SSJ/kaioken version of it(not finished that version of it yet)
    Down-B(as a counter on ground) is turned into this: https://www.youtube.com/watch?v=eg1bCXFLKdY
    and ends Kaioken if using it + you hurt youself for 15%

    so will possible do a .gif or a video of how it kinda works later
    since so many ppl have asked for it
    also this will also explain why it only will look good as if it is a teleport like attack instead of like Sonic´s
    maybe a Tut on how to make it later too
    since its not really something in .rel/hex or anything just PSA coding so should work over any charaters

    now just FinalSmash,N-B,the SSJ/Kaioken System thingy left to code
    and then revamp some animations in maya(since goku still have afew onces that you can clearly see is made in brawlbox)
    and then Face animations for like dmg face/happy face(mainly on wins/taunts) and so on
    and also rig the mouth on the model aswell as fix the normals on head
    and for the ppl who hate brawl styled textures as i said i will do him cel shadered too(no black outline since its too big filesize) on each outfit but not on the custom onces like jacket goku/crossover outfits

    also i do Vegito/Gogeta for the moveset aswell
    not sure if face rig or not
    but possible mouth rig
    « Last Edit: October 16, 2014, 07:18:53 AM by Mariodk » Logged

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    « Reply #10517 on: October 16, 2014, 03:19:16 PM »


    Well, i'm still rooting in your corner! can't wait for the newer and updated version of Goku.

    a quick question, because of BrawlEX; is he going to have his own slot? or still be over another character?
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    « Reply #10518 on: October 16, 2014, 03:36:11 PM »


    Well, i'm still rooting in your corner! can't wait for the newer and updated version of Goku.

    a quick question, because of BrawlEX; is he going to have his own slot? or still be over another character?
    for now just over pit

    https://www.youtube.com/watch?v=JAVcDo96Ino
    had to upload a video preview of goku´s new Down-B(that homing like attack) instead of .gif cuz for some reason the .gif im making is alot bigger filesize then the videos
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    « Reply #10519 on: October 16, 2014, 03:38:34 PM »


    Gotcha.
    the move isn't done, but it looks pretty functional. will it have Lucario's Down-B graphic to make it look like instant transition? Does the move only work if you are hit on the ground? but in the air it works anywhere, similiar to sonic?
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    « Reply #10520 on: October 16, 2014, 03:46:45 PM »


    Gotcha.
    the move isn't done, but it looks pretty functional. will it have Lucario's Down-B graphic to make it look like instant transition? Does the move only work if you are hit on the ground? but in the air it works anywhere, similiar to sonic?
    yes in Air its alittle like Sonic´s N-B
    and on ground its alittle like lucario´s down-B

    and in SSJ/Kaioken mode instead of a air attack you will be firing a Kamehameha(the weakest version of it) at the closest target

    also can only be used onces until landing again
    but still able to do up-B after
    « Last Edit: October 16, 2014, 03:49:05 PM by Mariodk » Logged

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    « Reply #10521 on: October 17, 2014, 05:35:40 AM »


    i wanna rig this for you MarioDK if you dont mind? Awesome Face


    Is there any chance that this is still a possibility?
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    « Reply #10522 on: October 20, 2014, 10:42:00 PM »


    Down-B looks awesome, just my kinda move. Also I liked seeing Geno in the video lol
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    « Reply #10523 on: October 22, 2014, 10:46:09 AM »


    Not bad Smiley
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    « Reply #10524 on: October 29, 2014, 02:28:38 PM »


    Not final result but this is how spirit bomb FS will work now:


    and that star/shine like GFX before throw spirit bomb and where the spiritbomb or(if filesize for it) dragonfist is gonna to be
    and Dragonfist will work like one of master hand´s attack where he coming from the background as a Fist
    also goku no matter what way he is facing he teleport to the background

    also its the .gif that makes the FS to look super fast

    N-B also got Revamped and not just in Looks
    but also in the way it works

    Before: the kamehameha wave had 10x Multihits 1%/2%/3%
    but if you only hit a charater with like 1-2 hits of the way kamehameha will only dmg 1-2%/1-4%/3-6% dmg

    Now:
    the first charater you hit and that charater gets hits for 5 times (lets say low charged N-B = 10% dmg)
    so it will hit 4x1% dmg and last hit will be 6% dmg

    or if that charater gets hits for 2 times
    it will be 1x1% dmg from multihit and last hit will be 9% dmg

    so now it the first charater N-B hits will always gets 10%/20%/30% dmg(sometimes 1%/2%/3% lower)


    « Last Edit: October 29, 2014, 02:35:08 PM by Mariodk » Logged

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    « Reply #10525 on: October 29, 2014, 07:49:19 PM »


    Wait so the spirit bomb will take a couple of minutes to charge up? xD In all seriousness though, is it only slightly slower than the gif or does it take like twice as long as the gif?
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    « Reply #10526 on: October 29, 2014, 08:31:59 PM »


    its finally going to happen!
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    « Reply #10527 on: October 29, 2014, 10:10:11 PM »


    Awesome spirit bomb, but in the 2nd gif, hes throwing it to te right, i assume thats the control stick doing that, can yoy throw it up or at an upwards angle as well?
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    « Reply #10528 on: January 19, 2015, 09:34:54 AM »


    dont have posted here for a while but i think its about time you guys gets some updates of whats happening with my hacks:
    i have basically lost my motivetion on Brawl modding
    since i got more motivetion do some coding for a small project/playing Sm4sh wii u/IRL stuff/anything else but mod brawl

    but since i know there is a big chance for alot of my WIPs will not be finished by me

    i will be sorting out my WIP files for brawl mods(there is alot of files around my PC/USB HDDs and so on so this will take alittle time)
    and make TODO list on what is left for each mod
    and release them on brawlvault as Mariodk´s unfinished stuff

    but Goku v2 will be finished by me still basically just SSJ/Kaioken mode left now
    and 2-3 animations revamps + get the alt models ready for ingame use
    « Last Edit: January 19, 2015, 09:41:23 AM by Mariodk » Logged

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    « Reply #10529 on: January 19, 2015, 02:39:59 PM »


    what are those unfinished WIPs?, (being honest I only came for goku lol)
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