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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2301034 times)
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Dark Aura
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    « Reply #780 on: May 21, 2011, 04:45:38 PM »


    Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.
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    DoctorFlux(Mariodk)
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    « Reply #781 on: May 21, 2011, 04:47:54 PM »


    Sdo0m told me to wait abit with the port Grin that also why the port (without edited SFX IDs) is not done by now
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    « Reply #782 on: May 21, 2011, 04:54:36 PM »


    <a href="http://www.youtube.com/watch?v=dKVjMwMmkeg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=dKVjMwMmkeg</a>

    I like it, but Metal Mario mode will need a new taunt o_o;
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    DoctorFlux(Mariodk)
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    « Reply #783 on: May 21, 2011, 04:56:45 PM »


    i know or Down-Taunt needs a new animations (already a new Video lol)
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    « Reply #784 on: May 21, 2011, 05:54:41 PM »


    Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.
    Dangit Doom... D:

    Well, I'm a patient man, so I'll just eagerly await the time it's released.
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    « Reply #785 on: May 21, 2011, 05:58:14 PM »


    i know or Down-Taunt needs a new animations (already a new Video lol)
    ok here is what not working on next shadowkong(right now):
    teleports
    unlimited Down-B air
    2nd jump
    GFX bug like before Shadowkong Friendly Sonic PSAs
    slow running Sad
    AAA combo
    and right now until new revamped SFX pack/SFX IDs
    the SFX pack will not work on the new port

    i have fixed most of them before and i can do it again (slow running i try first)
    the moveset will also be edited abit (only teleports)
    « Last Edit: May 21, 2011, 06:00:10 PM by MarioDK » Logged

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    « Reply #786 on: May 21, 2011, 06:06:06 PM »


    i know or Down-Taunt needs a new animations (already a new Video lol)
    ok here is what not working on next shadowkong(right now):
    teleports
    unlimited Down-B air
    2nd jump
    GFX bug like before Shadowkong Friendly Sonic PSAs
    slow running Sad
    AAA combo
    and right now until new revamped SFX pack/SFX IDs
    the SFX pack will not work on the new port

    i have fixed most of them before and i can do it again (slow running i try first)
    the moveset will also be edited abit (only teleports)

    I hope you can figure out the run glitch this time.
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    « Reply #787 on: May 21, 2011, 06:09:21 PM »


    set Animation Speed up i PSA dont worked Sad
    Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
    and i saw his running GFX is not used at all
    anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
    i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277
    that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
    but i needing one who can do the hex work
    « Last Edit: May 21, 2011, 06:39:23 PM by MarioDK » Logged

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    « Reply #788 on: May 21, 2011, 07:22:57 PM »


    set Animation Speed up i PSA dont worked Sad
    Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
    and i saw his running GFX is not used at all
    anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
    i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277
    that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
    but i needing one who can do the hex work

    Not a bad idea. Maybe ask Jiggs how he did it.
    ...
    Okay, I've posted a bit too much today. XD
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    « Reply #789 on: May 21, 2011, 07:26:00 PM »


    Not a bad idea. Maybe ask Jiggs how he did it.
    ...
    Okay, I've posted a bit too much today. XD
    i dont ask him i asked Snoopy the one who made the guide for do something like this but i only understand 0.1% of this guide and Snoopy said he will help Grin

    i will start the complete revamp of Sdo0m´s shadow V1 over DK. prt as soon Snoopy is done with the hex work
    then Sdo0m´s V2 Shadow (maybe with afew Changed GFX if needed)
    « Last Edit: May 21, 2011, 07:48:12 PM by MarioDK » Logged

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    « Reply #790 on: May 21, 2011, 10:47:37 PM »


    model gliteches guide?
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    « Reply #791 on: May 22, 2011, 02:16:48 AM »


    model gliteches guide?
    yes that one Cheesy
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    « Reply #792 on: May 22, 2011, 02:20:34 AM »


    I understand over half of that guide.
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    « Reply #793 on: May 22, 2011, 02:21:51 AM »


    ok and this is also what i planed to do with Kid goku over Diddy kong/Revamped Dr. mario port but first Shadow
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    « Reply #794 on: May 22, 2011, 02:24:08 AM »


    I can fix item holding glitch, hurtboxes, walking on place glitch, model part disappser, etc.
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