It'll just make him stronger and faster, his moves won't actually be completely different XD
+ hurt him self for make it more balanced
but i was planing if Pit port
use Pit´s Bow to SSJ head so it can be oneslot
(like as SMBZ mario´s powerups over Fludd) since Pit´s Bow is inside FitpitXX.pac/pcs
so you can get oneslot SSJ1,2,3 transforms (not SSJ4 since that change the whole body)
list of what to do on Goku V1(over CF) right now:
-Finishing new Side-Smash(50% done)
-better AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Finishing N-air(just Animations edits)
-new Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)(maybe i let it stay as it is but abit bigger hitboxes)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Finishing Side-B Ground: meteor combination(it works abit like Con naruto´s Side-B)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Big Spirit Bomb: will do so if you got much dmg you can use big spirit Bomb too (you will get Lucario´s Aura GFX around you for afew sec. so you can see the big spirit Bomb is ready if you not have used up-taunt and got hit much)
-Small Spirit Bomb: make it much more weaker (still to be like a FS but not a oneshot one if a target is on 0%)
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finishing win 1,2 and make a win3(almost done)
-revamp catch animations
i will try to do all that before Gotenks vertex is done and as soon Gotenks vertex is done i will force on Gotenks+Shadow over Fox